WoahDan said:
While I agree with Yahtzee that the pursuit of excess is the problem ,I don't really see the situation improving either. After all the underlying problem behind this is that the executives don't get what makes a good game, and given that this problem is common to ALL creative industries ( or rather, executives not pushing for quality as they know that that is an unreliable way to make money) I don't see it being fixed any time soon.
I noticed this when taking my game design classes at college that I was learning a lot more of how to make "excessive" animations, graphical tricks, or how to make something look "realistic" than focusing on core mechanics of a game--or how some games are good while others are not so good. I think the major problem here is triple-A games are influenced more by marketing and attempts to "one-up" the competitor in sales.
Activision releases "Call of Duty 4: Modern Warfare" a few years back and it was a massive success. Prior to that, Microsoft released the "Halo" series on their proprietary console, and it was a massive success. This leads to other developers/publishers to think that they need to mimic these games to earn more revenue, instead of focusing on making an interesting game. So they focus on making their "game" more flashy and pretty than the competitors, relying on trailers and "awesome scene quota" numbers to follow so their game could sell well. In turn, this makes them slowly (at least to most gamers' opinions) turn their games into films with less interaction and more emphasis on trying to impress us.
Indie games seem to have similar problems that they want to take a familiar game, but make it "bigger" or flashier, in some cases. Since "Minecraft" was released I have met an instructor at my college that wants to make an FPS, block-building sandbox world similar to "Minecraft" but made in C#/XNA. I'm sure there are some similar indie games that try mimicking "Angry Birds" but make it more flashy. It may only be a matter of time before Activision, EA, or Ubisoft release their "Minecraft" clone.