TL
R Vastly increased file sizes aren't anything new for anyone who's been gaming since the nineties, and is a good sign they're going to really push the limits. File size for Star Citizen is currently only 20Gb, which is not bad at all. The space combat in Star Citizen is hands down the best I've ever played, which is a good sign. Limited scope and ambition from people with large bank accounts is the real cancer of modern AAA gaming and it's pretty stupid to ask people to limit the budget instead of asking for something worth $50 or $60.
Eh, it's not really a problem for backers that update regularly. The file size has grown slowly over the past year or two, and I imagine it will continue to grow slowly over the next two. So long as you continue to update, you'll get it piecemeal, no problem. Sucks for people with sucky ISPs. I don't blame them at all for losing interest. The game is currently sitting at around 20Gb, and for people that buy a physical copy of the game will get around that much as a kernel to ease the downloading woes, but it's a lot to ask for people with ISPs stuck in the past. Fortunately for those of us with relatively modernized tech, CIG isn't skimping on the details. If game ambition had kept to it's 90's scale, every game today would have over 100Gb installs, and that's what CIG is promising. Anyone who thinks otherwise hasn't been gaming on PC for long. I remember goggling at 1Gb installs. This is nothing new, just a natural extension of gaming. Still, it does boil down to good for me, not good for you. Eh, it is what it is. If nothing else, you can always watch let's plays and Twitch streams of it, if you really can't afford the download. Who knows, maybe CIG will be able to sell it on blu-ray, you never know. There's always hope. Till there's not.
I do find the end of the world conspiracy theorists amusing though. Skepticism is encouraged, I was skeptical at first, too, but I only take it seriously from people who've actually researched the game as I did. I've played over a dozen different space sims all the way back to the original Star Wars title(which wasn't technically a sim) and Star Citizen has, hands down, the best combat I've ever played. Flying in decoupled mode is like a religious experience. It didn't start out like that, though. The first iteration was kind of meh, but each bimonthly patch drastically improved the experience, and it continues to get better. For a guy for whom space sims are his favorite genre, it's only slightly tongue in cheek to say that Star Citizen is like the second coming. That's why Star Citizen's base is so rabid. We aren't just gamers, we're space sim fans. Anyone who isn't, just won't get it. It's like being an FPS fan who hasn't seen a decent FPS in twenty years. You'd be slightly rabid and desperate, too.
Obviously space combat is only one example of gameplay CIG is claiming to include, so they have a lot to prove still. But given the amazing job they've done so far, I'll give them the benefit of the doubt until the time comes it is no longer warranted. This year will see the release of both the persistent universe and the first episode of the single player experience, which is apparently sitting at around 20hrs of gametime. That should prove one way or the other to all but the most die hard haters and fanboys whether it's going to hit it's goal or not. Some are betting it won't. Some, like me, are betting it will. We'll see.
And expecting people with large budgets to be unambitious is the real problem with the AAA industry today. That's why we get lame examples like Evolve sucking all your money for virtually no content. In the 90s you couldn't walk across a gaming aisle without tripping over a title with a new genre or unique gameplay. That's why I like PC. Give me an ambitious game over one that plays it safe any day, even if it doesn't all work perfectly. So far, though, Star Citizen works pretty damn good.