I?ll join the choir: welcome back!
I really never had a lot of interest in playing No Man?s Sky, as I like my games to have at least some goal that I?m working towards. Or ignore, as I do have fun faffing about in sandboxes, but even then I feel like I?m making some progress, if just filling in the map, getting exp or resources, or taking out enemy strongholds or the like. I have registered that they?ve added quite a lot recently, which was a promising albeit small and late start, but with this article and my initial disinterest, I can?t imagine I?ll get it anytime soon.
Yeah I know exactly where you're coming from with No Man's Sky. It recently released on XBL, so I was lucky enough to play it for the first time with a lot of the content that people were saying should have been in the original version from the start, but I must admit it is quite a chore. I spend more time searching for the resources needed to allow me to go out exploring than I do exploring. I had assumed that this was simply because I was a rookie, that once I learned a few tips and tricks and had established myself stockpiles of the resources I needed would accumulate (much like the very early stages of a Minecraft game until you have your farms and plantations set up) but your article doesn't exactly fill me with hope - it sounds like that problem never really goes away.
The interface is idiocy in code form, really. Who decided it was a good idea for functions to be represented by indistinct abstract symbols, rather than by the keys/buttons you bound to them? And what sadist is responsbile for creating the waypoint system which creates its own unerasable waypoints that the game all but forces your ship to lock onto when jumping, if you aim anywhere near them?