Last week's video was one of the few times I fundamentally disagreed with the EC creators, and man am I coming down hard on Grip's side for this.
First off, there are lots of interactive art projects that require a participant in order for them to be "complete", and if anything, that makes the participant part of the artwork, but certainly not the equivalent of an artist. I fail to see how that's fundamentally different for a video game.
Also, good luck convincing a lot of critics that the need for audience participation for a work to be complete (or that each audience member will, in fact, experience (and I do mean experience, not just interpret a work differently) is somehow unique to video games as opposed to being part of any form of communication media.
And I don't even know where to start with "Does football have a narrative? Indubitably so. But who creates this narrative? Because it's certainly not the people who originally wrote the rules to football..." Many games have more than the damned gameplay rules; they have an actual narrative accompanying them, and it's a narrative that's already in place and which the player has pretty much no control over. Portnow seems to have conveniently forgotten this for the entirety of the discussion. It's also pretty ridiculous to compare a football game to the entire video game medium with all its permutations (congrats! Madden developers can't tell you "what characters took part in what plot and in what setting the plot unfolded", but in a lot of other games, games with narratives, they can!).
Basically, Grip is right in saying "I do think that players are part in creating a story. So I agree there, but I disagree that the process is just like an artistic storyteller. I argue instead that it is quite unlike that and more like the activity of experiencing other media, just that it is much more powerful, because of interactivity." The difference between the experience of the video game medium and other media is one of degree, not type, and the player is only as much a "story teller" as the game wants them to be, same as with any other medium.
And geez, Portnow, enough with all the crappy analogies already.
Edit: Is anyone else getting a 404 on the "you might wanna read this" link? I really do wanna read it, but I can't!
First off, there are lots of interactive art projects that require a participant in order for them to be "complete", and if anything, that makes the participant part of the artwork, but certainly not the equivalent of an artist. I fail to see how that's fundamentally different for a video game.
Also, good luck convincing a lot of critics that the need for audience participation for a work to be complete (or that each audience member will, in fact, experience (and I do mean experience, not just interpret a work differently) is somehow unique to video games as opposed to being part of any form of communication media.
And I don't even know where to start with "Does football have a narrative? Indubitably so. But who creates this narrative? Because it's certainly not the people who originally wrote the rules to football..." Many games have more than the damned gameplay rules; they have an actual narrative accompanying them, and it's a narrative that's already in place and which the player has pretty much no control over. Portnow seems to have conveniently forgotten this for the entirety of the discussion. It's also pretty ridiculous to compare a football game to the entire video game medium with all its permutations (congrats! Madden developers can't tell you "what characters took part in what plot and in what setting the plot unfolded", but in a lot of other games, games with narratives, they can!).
Basically, Grip is right in saying "I do think that players are part in creating a story. So I agree there, but I disagree that the process is just like an artistic storyteller. I argue instead that it is quite unlike that and more like the activity of experiencing other media, just that it is much more powerful, because of interactivity." The difference between the experience of the video game medium and other media is one of degree, not type, and the player is only as much a "story teller" as the game wants them to be, same as with any other medium.
And geez, Portnow, enough with all the crappy analogies already.
Edit: Is anyone else getting a 404 on the "you might wanna read this" link? I really do wanna read it, but I can't!