Extra Punctuation: Action Is Not Finisher Porn

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SFR

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Mar 26, 2009
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Most finishers like those in Bayonette are used as visual rewards. It is true that they could mix up more often, but doing animations like that take a lot of time. I don't think the torture attacks take long enough to get boring, though. Plus you are at least actively doing something, unlike MK's X-ray moves.

Still, many times these moves are used as breathing room, typically with a bit of invulnerability to just kick back and watch something cool. Action Fatigue is a thing!
 

Captain_M

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Mar 1, 2011
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I get what Yahtzee's trying to say here, but i wouldn't have used Arkham Asylum as an example. Arkham has several instances where the camera slows down while Batman deals the finishing blow to a bunch of bad guys. It's usually not too annoying, but there are lots of instances where I beat the last guy in the room by grabbing him with a silent takedown attack, and the camera slows down to show Batman.....slowly smother a guy and then set him quietly down on the ground for sleepytime.
 

Beautiful End

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Feb 15, 2011
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My exact thoughts when I played MK for the first time. I remember I yelled "OW! Right in the suckerbag!" the first time I saw a Finisher move. I also twitched a little whenever I saw an X Ray move. But after playing a couple of hours, I'd just say "Oh, man..." or "Huh." or just stare. It certainly lost its touch after a while. Perhaps if the new MK was strictly an arcade game, where you have to waste a couple of dollars to make it all the way to the end, then yeah. It might remain flashy for a while. But when you won the game and you're able to play it as many times as you want, then...no. Repetition is not good.

Now, it's not like I'm in love with MvC. Heck, I haven't played it in a while. But the action is fast paced! You cannot look away for a minute or else you might die. MK, though, will let you take your eyes off the screen for a second.
As a side note, this is why I don't like MOST 3D fighting games like MK. When you focus on making the characters look realistic, they cannot move as fast as, let's say, MvC, where in 5 seconds, your character can extend his arms and launch some attack, then come flying down and kick you, then summon a friend and punch you, then do a combo, then appear behind you and kill you. All in 5 seconds. With MK, it's quite easy to break an attack because you can actually see the character beginning to do that attack. Yeah, you have around a second to react but still.

For games like MK or GoW (A game that I really like), I WOULD like to see the finisher moves being saved only for boss fights. For example, allow me to kill Hades as flashy as it is. I don't need to kill its minions the same gory way over and over and over and over again. At the end, I usually just try to hit them until I see the finisher move cause I'm lazy. But if you see those finisher moves less often, they'll be more flashy later, obviously.

But alas, gore and sex sells. Those two can make up for a mediocre games.
I'm looking at you, Bayonetta.
 

Fullmetalfox

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Apr 5, 2011
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ouch111 said:
Fullmetalfox said:
VATS in Fallout 3 gets really old really fast tough.
What! Blowing up the cranium of a mutant never gets old!
You are right, blowing up the cranium of a mutant never gets old, but watching the computer do it for you every time does.
 

Neferius

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Sep 1, 2010
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Wait... too many whats spoiling the what-now o_O!!?
...oh. Well, this is Embarrassing. I accidentally read cooks minus one "o" ...and with an extra "c"

-_-'

I'll just chock this one up to sleep deprivation and never speak of it again... deal?

OT: Another game which is plagued by the same problem Yahtzee is beating on here but which was not mentioned is Fable 3; where practically every "flourish" finishing move plays like a slow-motion money$hot :| ...though I noticed it tends to stop after they've played the same sequence over seven times or so and just plays it real-time without any camera-angles.
Soo, I guess kudos for Lionhead studios o_O?
 

KrubixCube

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May 26, 2011
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I decided not to buy this game pretty much right after I saw a video of all of the big finishing moves? Why? Because that's pretty much the only reason to pick up these games, which made me realize that's not much of an experience. Plus, having seen them once that was more than enough. The reason why a brutal moment is good in a film is because there's generally a build up to it and (most importantly) it happens once in the film. If a game is built up around these "shocking" moves that happen again and again and again then they become not shocking by default.
 

Arppis

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May 28, 2011
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To be honest, I hate it when I lose control of my character in mid combat. These finishers don't bother me as long as the other enemies can't attack me. Or if they can and I can cancel the attack. But what bothers me even more about video games are the mid-combat cutscenes. Nothing pisses me off more than cutscene of some new enemy appearing while I was trying to do something precise, like just about to shoot someones head with sniper. Or in Uncharted 2, when I was trying to fight off squad of soldiers, while hiding in the train-wreck and this cutscene (about 2 guys with miniguns) in middle of me trying to roll away from sniper aim starts. Drake ofcourse had jumped OUTSIDE the train while the cutscene was playing. >.<

I have to agree with Yahtzee here, atleast as far as them stopping the flow of combat goes. If they are going to use finishers, make them faster and more efficent or let players cancel them if things get hairy.
 

Vect

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Jul 22, 2009
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Well, on Quick Finishers the Assassin's Creed games usually had finishing moves/counter kills that don't last too long. Mostly it's just stabbing a mook in the vitals or a fancy cut. In Brotherhood, Ezio can move from mook to mook doing really quick finishing moves.

I don't have much problems with Finishers but I guess I'd rather them be quick and brutal rather than overelaborate (though as boss finishers they can be satisfying).
 

Sabinfrost

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Mar 2, 2011
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It never gets old with friends... just saying. It's like playing street fighter with a mate and hitting your ultra combo. Bit biased, but I never get sick of seeing Zangief do his ultimate atomic buster on one of my hapless chums.
 

Mouse One

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Captain_M said:
I get what Yahtzee's trying to say here, but i wouldn't have used Arkham Asylum as an example. Arkham has several instances where the camera slows down while Batman deals the finishing blow to a bunch of bad guys. It's usually not too annoying, but there are lots of instances where I beat the last guy in the room by grabbing him with a silent takedown attack, and the camera slows down to show Batman.....slowly smother a guy and then set him quietly down on the ground for sleepytime.
I think the difference is that Batman's "finishers" in AA are a direct consequence of the player input, not just a canned finishing animation. AA just slows the action and changes the camera angle, creating an "interactive finisher", as it were.
 

Electrogecko

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Apr 15, 2010
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I could never get into MK for these reasons, though I didn't articulate them quite so well....I would just literally be embarrassed to play it. Despite how much I preach about how gamers shouldn't feel the need to justify their hobby or not play certain (possibly colorful, cartoony, idk...Nintendo-esque games) due to insecurity, I am no less guilty than most of the same crime. But when it comes to games I wouldn't want to be seen playing, I think MK would be near the top of the list. I don't want to come off as pretentious, but the mechanic that the game is famous for just seems really immature to me and not a reason to buy a game.
 

steriletiger

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Jun 16, 2011
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Agreed!! The combat in Arkham Asylum was the best part about that game. The infinite combat challenge, basically survival mode, was my favorite thing to do after i finished the story. An endless stream of baddies to beat on. The counter system was so smooth and it looked amazing to go from counter to hit to takedown back to counter when all that was needed was just timing and not button mashing. One of the reasons I am looking forward to Arkham City so much.
 

maninahat

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Fight Night 3 has excellent finishers, specifically because they aren't finishing cinematics. In this boxing game, you deliver every punch yourself, with an appropriate drawing back and foward on the analogue stick to simulate the winding up and delivery of a punch. So you get a great viceral joy when, towards the end of a tough fight, you can plant the final, bone crunching punch into the face of an enemy. You're in control the whole time they fall in face rippling, rag doll flailing, super slow motion. [http://www.youtube.com/watch?v=fdB-arCbBsE&feature=player_detailpage#t=57s]