How about a game where you just play from an omniscient perspective -- say, playing as HAL from 2001?
This is why I had to stop watching Alias after one season. Sydney would infiltrate some party or office building in an outrageous disguise, find the critical data she was sent to find, completely blow her cover (usually just as she was removing the disc from the computer) and have to beat up 3 or 4 goons to escape, and somehow this never compromised the intel.Yahtzee Croshaw said:This is something a lot of stealth games tend to overlook - sure, if you silently knock out all the guards on your way to the classified documents then no one's setting off any alarms that night, but next morning when everyone's comparing head lumps and the safe door is hanging open it's going to be fairly obvious what's been going down. I would think one of the first things they teach you at intelligence warfare school is that a piece of enemy intelligence is only useful as long as the enemy doesn't realize that it's been compromised, because they'll just change their plans, go dark, deny everything.
I think that bit of dialogue with the "sister" was my favourite in the whole game. It revealed so much about the Joker's character and he wasn't anywhere near the place when it was spoken.Cronox said:I see what you mean about the best writing in stealh games sometimes being heard by listening in on idiotic guards. Like in Arkham Asylum, I remember thinking up to one point "man this is a good game, it's just a shame teh dialogue is a little lifeless, especially when Batman's around". That stopped around the time I resisted th temptation to jump into the fray for 10 seconds to hear a very amusing little anecdote from some of the guardsmen about what it's like to work with the Joker - their amusing antics formed a far more palpable shield against the Bat than any gun could have. One of my favourites was listening into them talking about how teh joker wanted a dude to kill his sister - which i got a real chuckle out of.
You win this thread.DoctorPhil said:
I have two questions:Yahtzee Croshaw said:Extra Punctuation: An Invisible Protagonist
Yahtzee wonders what it'd be like to be invisible in a game all the time.
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"Sam, my patent papers are at a slight angle; what's going on?"robinkom said:As he began to explain the premise of the agent made invisible by the PMC, I immediately thought of the 1970s TV series, The Gemini Man, starring Ben Murphy. [ ... ]
The show ran for two seasons with the final two episodes being mashed together in a dual-plot TV Movie called Riding With Death which appeared as a movie experiment on Mystery Science Theater 3000 in a later season.
Yahtzee Croshaw said:I can think of at least one reason why publishers wouldn't go for this, though: because the main character is invisible, you can't include a five-cent action figure of him with the "special edition" and charge an extra thirty bucks for it.
Easy: Just give the game an iconic, memorable NPC. It worked for Bioshock.HankMan said:There IS one flaw in this idea Yahtzee: If the main character is invisible, then who will we have to clutter-up our American box art?