Extra Punctuation: An Invisible Protagonist

-Dragmire-

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Yahtzee:
I can think of at least one reason why publishers wouldn't go for this, though: because the main character is invisible, you can't include a five-cent action figure of him with the "special edition" and charge an extra thirty bucks for it.
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On that note, it would be far too difficult for them to come up with a non stereotypical "(Near)Full-Body-Shot-Main-Character-With-Bright-Light/Explosion-In-Background" design


Problem comes in when they go to plan B to be different

"OK, we'll cut the lights and make a half body shot. Now it's unique"




If it were me, I'd have Yahtzee's game done with the box art style of Prototype. I guarantee everyone would want to know about the AAA game with no pic on the front.
 

GrizzlerBorno

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True Stealth games are suffering the same fate as Horror games at the moment.I blame the proliferation of consoles among 13-year old dipshits

I don't think they should make a WHOLE GAME about that mechanic. I think they should make a game about a team of PMC/Corporate security agents, where one member is completely invisible. He/she has a few particular missions based around his/her unique ability which play out as Yahtzee describes. The other guys could have other skill-sets so the game has variety.
 

TornadoFive

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That does sound like a good gameplay mechanic. I think I'd certainly play a game like that.

When I play ACB, I tend to find it too easy and as there's no option to up the difficulty, I add restrictions of my own. I try and scale the fortress on the last mission without killing anyone or them seeing me. Or, if I do have to kill them, hide their body in hay or something. It makes it a lot more nerve-wracking to know that you COULD easily dispatch the guards blocking your path with a crossbow, or a poison dart, but you have to find a way round them. Or time your dash to safety JUST right.

Much more intense!
 

robinkom

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What an engaging concept presented here by Yahtzee.

As he began to explain the premise of the agent made invisible by the PMC, I immediately thought of the 1970s TV series, The Gemini Man, starring Ben Murphy. It wasn't quite the same thing however. Murphy played Special Agent, Sam Casey who worked for a government agency called Intersect. He was infected with radiation during a downed satellite retrieval that made him invisible. Intersect equipped him with a wristwatch-like device called a DNA Stabilizer that allowed him to switch from visible to invisible at will. However, if he stayed invisible too long, it would be permanent.

The show ran for two seasons with the final two episodes being mashed together in a dual-plot TV Movie called Riding With Death which appeared as a movie experiment on Mystery Science Theater 3000 in a later season.

Having watched some of The Gemini Man and now hearing Yahtzee's game idea, I see parallels in the action aspect concerning the Invisibility mechanic. I would certainly give such a game a try, for sure.
 

Gamblerjoe

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This sounds like a perfectly sound game concept. There are plenty of challenges you could make, plenty of different objectives, plenty of different fail conditions, and a wealth of potential for level design.

One thing I would like to see implemented is a realistic look at what happens when you knock someone out. Irl, when you hit someone on the head to knock them out, they only stay out for a minute or so, and they most likely wake up with a concussion. The worse the concussion is, the longer they stay out, and if they are out for more than 5 minutes, they probably arent going to wake up. In most games, I assume the time sensitivity of guards waking and calling for help is too much of a pain for the player, but in this case we are looking for ways to make the game more challenging.

Oh, and I dont see any reason you cant just make your action figure out of clear plastic.
 

Therumancer

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Spunking bullets, eh? Been playing Daikatana again recently Yahtzee? :)

That said, the only problem I have with this idea for a stealth game is that it seems to remove a lot of player options and depth from the game. It would largely turn into what amounts to a puzzle game, where you have to figure out what the developers intended for you to do, rather than giving you a whole heck of a lot of freedom. It would be a variation of the "on rails" stealth action of things like "Velvet Assasin" when you get down to it at the best.

Truthfully, while the characters weren't invisible, there was an adventure game years ago called "Bureau 13" which used the whole premise of remaining secret and undetected. It was ranked on points, like a lot of adventure games at the time, and to get the most points possible out of the game you needed to cover your tracks by doing things like closing doors you opened and so on.

It was also a game where you selected a pair of operatives from a selection of around eight (if I remember) and some of them were better suited to stealth than others. The game was set up where any combination of characters could beat the game, as puzzle solutions varied depending on who you played, but there were definatly more efficient combinations of characters than others.

I mention this, because really the game being described above WOULD be an adventure game or puzzler rather than an actual stealth game, relying on people puzzling out optimal paths intended by the developers.

Oh, and if you want to actually play "The Invisible Man", it won't be the stealth game you want, but try say Morrowwind or Oblivion. It's possible to put crazy levels of concealment on your character that are constantly active with the item enchantment systems. You can pretty much walk around the entire game world with nothing (or very little) being able to see you, if the idea really floats your boat.

Also, as was pointed out in the ZP review for Alpha Protocol, a max stealth Mike Thornton might as well be invisisble.
 

Android2137

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It's bad enough when people want to make me play games that aren't even out yet! You're making me want to play a game that doesn't exist! AAARRRGGHH!
 

Falseprophet

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Yahtzee Croshaw said:
This is something a lot of stealth games tend to overlook - sure, if you silently knock out all the guards on your way to the classified documents then no one's setting off any alarms that night, but next morning when everyone's comparing head lumps and the safe door is hanging open it's going to be fairly obvious what's been going down. I would think one of the first things they teach you at intelligence warfare school is that a piece of enemy intelligence is only useful as long as the enemy doesn't realize that it's been compromised, because they'll just change their plans, go dark, deny everything.
This is why I had to stop watching Alias after one season. Sydney would infiltrate some party or office building in an outrageous disguise, find the critical data she was sent to find, completely blow her cover (usually just as she was removing the disc from the computer) and have to beat up 3 or 4 goons to escape, and somehow this never compromised the intel.

Cronox said:
I see what you mean about the best writing in stealh games sometimes being heard by listening in on idiotic guards. Like in Arkham Asylum, I remember thinking up to one point "man this is a good game, it's just a shame teh dialogue is a little lifeless, especially when Batman's around". That stopped around the time I resisted th temptation to jump into the fray for 10 seconds to hear a very amusing little anecdote from some of the guardsmen about what it's like to work with the Joker - their amusing antics formed a far more palpable shield against the Bat than any gun could have. One of my favourites was listening into them talking about how teh joker wanted a dude to kill his sister - which i got a real chuckle out of.
I think that bit of dialogue with the "sister" was my favourite in the whole game. It revealed so much about the Joker's character and he wasn't anywhere near the place when it was spoken.

DoctorPhil said:
You win this thread.
 

Georgie_Leech

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Feh, I laugh at the Oblivion players and their spell. I enchanted a set of gear so that I had permanent 100+ chameleon, never needed to cast a single spell.
 

jmarquiso

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Some quests in Vampire the Masquerade: Bloodlines required either not being noticed or making something look like something else. You gained experience not for killing people, but for doing the action.
 

Celtic_Kerr

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Yahtzee Croshaw said:
Extra Punctuation: An Invisible Protagonist

Yahtzee wonders what it'd be like to be invisible in a game all the time.

Read Full Article
I have two questions:

1) Where the fuck do you get the fantastic ideas from (Besides Common sense on the physics of a stealth game)

2) Why the fuck are developers NOT listening to you and using this? (with permission ofcourse)
 
May 7, 2008
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It could work. It even leaves itself open to a unique multiplayer mode by having one player try to convince people that there really is an invisable person in the room.
 

2xDouble

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This reminded me of a little game I saw once called "Haunt the House [http://games.adultswim.com/haunt-the-house-adventure-online-game.html]". You have to make your presence known without actually being seen (per se), and scare everyone out of your house. I bet something like this could be adapted into a very challenging stealth game.
 

ewhac

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robinkom said:
As he began to explain the premise of the agent made invisible by the PMC, I immediately thought of the 1970s TV series, The Gemini Man, starring Ben Murphy. [ ... ]

The show ran for two seasons with the final two episodes being mashed together in a dual-plot TV Movie called Riding With Death which appeared as a movie experiment on Mystery Science Theater 3000 in a later season.
"Sam, my patent papers are at a slight angle; what's going on?"

"So, the gun stays perfectly still while he hits him with a six-foot arm."

"Aaaaand, crash."

"I am become death, the destroyer of portable radios."
 

Jamous

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Yahtzee. You come up with some of the most wonderful ideas. It's really quite infuriating; someone with the serious know how ought to look through some of these ideas and see what they could make of them.
 

Steve the Pocket

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Yahtzee Croshaw said:
I can think of at least one reason why publishers wouldn't go for this, though: because the main character is invisible, you can't include a five-cent action figure of him with the "special edition" and charge an extra thirty bucks for it.
HankMan said:
There IS one flaw in this idea Yahtzee: If the main character is invisible, then who will we have to clutter-up our American box art?
Easy: Just give the game an iconic, memorable NPC. It worked for Bioshock.
 

Zeekar

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Damn, that's a great idea. I don't know if it would have any replay value, since it would hinge on trial and error, mostly, but that first playthrough would be amazing. Portal-level amazing, maybe, if it was done right.
 

Dhatz

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Aug 18, 2009
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theres plenty of ways to illustrate compromised complete invisibility: dirtiness, thermo/normal vision hybrid, volumetric hole in dust clowd that is being lit from behind or being splashed with water. But you'd need to innovate the graphical technology a lot to use anything other than the first.