Extra Punctuation: Building Sequels Badly

PhiMed

New member
Nov 26, 2008
1,483
0
0
Woodsey said:
The "surprise!" argument that's supposed to go in Portal's favour (fuck you Chrome, there is a U in there) doesn't really make sense to me - it seems to work on about the same logic as a game being deemed bad because of the unbearable amounts of hype. And as well all know, that's stupid.

As for Glados not being the same in Portal 2, its implied throughout Portal that she did murder everyone in the facility, whilst her methods to psychologically 'undermine' Chell remain about the same.

I can see the argument about story taking over, but I felt they were simply better balanced, and that the moments where the story 'interrupts' are actually moments used to pace the game and ease your puzzle-induced migraine.

And most people and fans are saying its better than the first.

And BioShock 2 is better than BioShock.

*runs away*
*reading, nodding head*

Biosho... what? You get back here, damn it! *angrily chasing*
 

Lieju

New member
Jan 4, 2009
3,044
0
0
I definitely agree that fans (and people in general) don't know what they want.

But I think they should be listened, what kinds of thing they liked, what were received badly. Just don't give them what they ask for. Just think of any TV-shows with characters with sexual tension and the possibility they'll end up together.
Fans want to see them together. But if that happened they'd be disappointed, and the dynamic would be gone, if the writers didn't take it to a totally new direction, which wouldn't be what those fans wanted.

Portal was one of those games I never thought would get a sequel (which shows how much I understand about bussiness, I just thought it was fine on it's own), but I'm fine with Portal 2. It's not what I would have wanted to see, but enjoyable enough.
 

pdgeorge

New member
Dec 25, 2008
244
0
0
One example of a character/game having a sequel that didn't hint at it would have to be (rather strangely)... Mario.

Start with the original NES Mario game. It ended with no suggestion of a sequel. The first sequel... well Mario Brothers 2 doesn't count, so mario 3, significant improvement. and things have just been continuing on from there. Sure there's been a lot of stagnation with him every so often but the jumps from Mario Brothers, Mario Brothers 3 and then Super Mario World were all pretty good.

Then, another one which is a better example: Samus.
the first game ended with no hint of a sequel or even a possibility of it, just "you finished the game. Congrats" Then Metroid 2 (gameboy) came out. That one ended again without a potential for a sequel (from memory) and then, step 3: Super Metroid. One of the top rated games that still looks awesome. I don't know what peoples opinion on the Prime trilogy was, I thought it was good but I don't really know how others received it so meh.

Command and conquer never had the most amazing stories, but they mostly ended pretty definitively and the next one that came out would tend to be better.
 

Norks

New member
Jan 21, 2010
59
0
0
Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
Elder Scrolls 4: Oblivion
 

Loonerinoes

New member
Apr 9, 2009
889
0
0
Hilariously on-point as ever. I think I'm genuinely starting to like Extra Punctuation moreso than Zero Punctuation.

Another example I come across I think is Mass Effect 1 and Mass Effect 2. Now...though it doesn't quite fit what you describe here as a pre-requisite for a good sequel, I remember always running across comments like "Oh, but the RPG elements and the equipment bollocking around is what MAKES it a *proper* RPG" and "Yeh, but the music was shittier in ME2 whereas ME1 was that old-skool 80s stuff I like to regurgitate all the time."

And unsurprisingly regardless of these vocal fans, Mass Effect 2 was even MORESO liked than Mass Effect 1, not just in terms of sold units but also by critical acclaim. Because guess what...RPG mechanics dissapearing doesn't have to be as sad as you oldschool numpties make it out to be. And this is me speaking as a big-ass fan of the uncompromising nature of killing off your characters in games like Baldur's Gate 1! Also, if you genuinely think min/maxing stats is what people in general find enjoyable about RPGs...you are wrong. You're just one of *those* people and while it might be going opposite of your own personal fetish, a lot of people also disagree with you.

Finally, the music was utterly ace. Oh, it might not have been quite the 'classic type' from the 80s you claim you love so much. But what it *was* was reminiscent of all the electronic music coming out in videogames during the 90s, some of which I still have very fond memories of. And you know what? A lot of us love those things to death even MORE than the 80s shtick.

Meh. Already wrote way too much here as it is. Probably going to have a ton of comments 'proving me wrong' and getting into it all again. That said, keep on writing by all means! For the past few months or so I can't recall a time when I clicked Extra Punctuation and found myself dissapointed or worse 'sorta half-way pleased'. It always provoked me and that is good.
 

BoredDragon

New member
Feb 9, 2011
1,097
0
0
"Baa Baa four legs good two legs bad"
Awesome, an Animal Farm reference. :D

OT:
I do agree that most sequels are not as good as the original, but as long as they come close then it will still give me a little more enjoyment out of the franchise. However, there is always a point when a franchise needs to die *cough* Halo *cough*
 

Vault boy Eddie

New member
Feb 18, 2009
1,800
0
0
I get using Portal as an example, but if you wanted to really bring the point home, there is a 800 pound gorilla in the room, and he stabs you from across the map and screams obscenities into a mic.
 

Yahtzee Croshaw

New member
Aug 8, 2007
11,049
0
0
I think the best example of a game where the devopers listend too much is sonic 4.
Fans always complain about how they want sonic how he was in the Mega drive days, sega took this too far and what we ended up with wasnt really a sequal, but a rehash of old sonic levels, with 0 new enemys or bosses.

A good sequal would be like what sonic 3 was to sonic 2.
 

OmniscientOstrich

New member
Jan 6, 2011
2,879
0
0
Carbo said:
I didn't ask anything from Portal 2 apart from it being a good game and preserving what made the original special. I ask this literally from any sequel to a game I love.

And y'know what? I agree with what you're trying to prove in the article, however I still believe you're placing your precious Portal on a bit too high of a pedestal here. I realize that Portal 1 had literally all it needed to be great but honestly, if you think they didn't need an incentive to slap that big fat 2 on the box of this game with the intents of making this more than just an expansion pack, you might have been approaching this game the wrong way. I don't think there was any doubt that this would stretch beyond the mold and apply the Portal mechanic to more irregular situations and wider scales. In that regard I'd have to say Portal 2 shines. It's narrative was unparalleled, it had me on the edge and the writing was hilarious, witty and captivating. It couldn't rely anymore on game play innovation only and I think everyone knew that when entering the game.

In my eyes it did exactly what a sequel should have done. Expand on everything and improve to the brim without alienating its concept. The game is far easier of course, but setting apart the fact that more levels were about hiding the portal surfaces, I'd almost call it safer to say that we're just far more used to thinking with portals at this point.
Thank you, for saying everything that I wanted to for me. I was saying just the other week on his Portal 2 review that I thought he was seriously over-idolizing the original, good to know I'm not the only one who thinks that.
 

bootz

New member
Feb 28, 2011
366
0
0
"Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first"




Wing commander 2
 

funguy2121

New member
Oct 20, 2009
3,407
0
0
2xDouble said:
Case in point: Final Fantasy. Look at what happened when they stopped creating and started polling: Final Fantasy 12, 13, and 14... None of which deserve numerals. (XI doesn't either, but for different reasons. It's pretty good I guess, so I'll let it slide).

EDIT One thing though:
Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
MegaMan 2 and 3.
Megaman 2 and 3 had better stories than Megaman 1? Marginally, maybe, in that there were actual cinematics (using the term loosely here) at the end of both. And I don't think it's fair to say that Megaman 1 wasn't intended to have a sequel. Though Keije Inafune (forgive the misspelling) was just getting off the ground and didn't know for sure that there would be a sequel, much of Megaman 2 was made up of things that he has stated in interviews that he had hoped to include in the first game.

Though I don't think you'll find very many who would argue 1's overall superiority over 2 and 3, as they remain to this day two of my favorite games.
 

Sixcess

New member
Feb 27, 2010
2,719
0
0
Holding up Portal 2 as an example of a developer's creativity being stifled and the direction of their sequels being driven by overly demanding fans is fucking stupid. If we fans are so all powerful in our determination to force Valve to cater to our whims then where the fuck is Half Life 3?
 

Strife2GFAQs

New member
Apr 13, 2009
130
0
0
The problem is that fans (the Internet in general) is that it is one big gelatinous mass as Yahtzee would say. It has differing opinions from different people, but you usually can't distinguish them. A lot of people want some underrated aspect given precendence over a tried and true formula, just for the sake of something different. What they fail to realize is that the same feeling may only be shared by one or two, not one or two million.

Take WWE for instance. People who make it as main event talent do so because they are marketed correctly and people by their merchandise. For all the nerds on the internet saying, "so-and-so can't wrestle" or "this guy's a tool," it falls on deaf ears because that person is making WWE money. If you gave people on the internet control, you'd see a bunch of unknown and unproven talent thrust into the spotlight on a daily basis with no continuity. Yes, the person you want might get notoriety, but that risk may prove disasterous if the audience fails to share the opinion.

You can't please everyone. You can hardly even predict that what sells today will work tomorrow. Sadly, the marketplace is such that proven titles sell because of the "brand," not the content. I stopped buying videogames because games like Final Fantasy XII and Devil Summoner failed to live up to expectations I had for the company. I don't see the "brand" anymore, because I'm not shelling out $60 per title. I can let the game dissapoint or surprise me (in FFXIII's case make me scream fury over the sheer boredom I wasted 30 hours experiencing) without risking more money.

Long story short, the internet is only a small part of life. Taking what some doofus says too seriously (unless it is a prevailing opinion backed up by hundreds/thousands of people elsewhere) could get you in trouble.
 

Xman490

Doctorate in Danger
May 29, 2010
1,186
0
0
Portal 2 is great, and if you don't think so, you must be... HIGHLY OPINIONATED!
Forget simplicity. I loved the single-player campaign AND GLaDOS AND the backstory! GLaDOS was given more character ("*lights go on* I made it all up. *confetti spray* Surprise! Oh, come on..."), and Wheatley ("I'm going to go on the assumption that you're NOT dead...") and Cave Johnson ("I'm the man who's gonna burn your house down, with the lemons!") not only made the story more funny but also made the story more realistic (Aperture's Potato Science award from Illinois, for instance).
 

A Curious Fellow

New member
Nov 16, 2010
284
0
0
Soveru said:
Too bad fans are the people holding the money
Yeah, and they're gonna spend it just based on the title. Fuck em.

I've seen all the outrage at Dragon Age 2, and I tell you now, despite my trepidation, my money will be inevitably spent on it. Bioware would not somehow get more money out of me by doing what I want them to, they guaranteed my purchase of the sequel with their excellence in the original.

It almost always works that way. Fans don't need to be satisfied to be exploited. Therefore, why listen to them?
 

Fightgarr

Concept Artist
Dec 3, 2008
2,913
0
0
Good article, especially about fans and closed sequels. I keep hearing people harping on about games they want sequels to that absolutely don't need one. For example, I hear people saying they want a sequel to Shadow of the Colossus made. No, no you don't. It would destroy the complete arc that the game has, and would only function to shed too much light on a world which was intriguing in large part because we knew so little about it.
 

Sakurazaki1023

New member
Feb 15, 2010
681
0
0
I can think of one good example of a sequel staring the same main character, Shadow Hearts and Shadow Hearts: Covenant.

The first game canonically ends without any hint of a sequel by killing off two major characters for good and concluding in a way that's both heartwarming and offers quite a bit of closure. The second game uses the same protagonist, but takes place a few years in the future and introduces a brand new cast with a plot that ties into the events of the original. The sequel is superior to the original in every way, and tells a far more compelling and involved story than it's predecessor.

Although, it's doubtful that Yahtzee has even heard of the series since it's a niche JRPG that's not very well known even among JRPG fans...