This is one of the main reasons I'm interested in the sequel.LAN MAC said:Yahtzee, in the interest of talking about sequels...what do you think of Alex Mercer from Prototype being made an antagonist in Prototype 2?
This is one of the main reasons I'm interested in the sequel.LAN MAC said:Yahtzee, in the interest of talking about sequels...what do you think of Alex Mercer from Prototype being made an antagonist in Prototype 2?
You raise some really great points. To answer your question I probably would've liked Portal 2 tons more if it had come out first. Mainly because I havn't always been the biggest fan of puzzle games but somehow Portal drew me in and actually made me enjoy doing puzzles (egads!). So now I get to have some of those really great puzzles, with the production values of Half Life 2 to back them up! It would've blown my mind. Luckily, it had a scrappier brother come out first to get me ready for the sweetness.GonzoGamer said:The first definitely seemed more subtle but I sometimes wonder if that?s just because it was still very mysterious. It?s like how 1 got me to laugh more but I think that?s because I wasn?t really expecting to. P2 seems just as humorous, but I was expecting it to be so I probably didn?t laugh as much... But I can?t be sure.bue519 said:True, and perhaps duo of great story of the Half Life games (atleast 2 onwards, although I love the first it just told the story differently) and awesome puzzles of the Portal games. (perhaps it could even rival the mixing of Metroid and Castlevania)However, I just found some of the story elements a bit jarring. An example is during the escape attempts where there weren't many puzzle to solve, besides the find the other white wall you need to go to. These were nice, but I felt more engrossed in Portal because I only got the hint of what was going on and found out more and more over the course of the puzzles. With Portal 2, it felt like I just got blind-sided by baseball bat, I just prefer the subtlety of the first.GonzoGamer said:Maybe that's a good thing.bue519 said:GonzoGamer said:If you look through the history of gaming there are a lot of examples.bue519 said:And Fallout 2, and Donkey Kong 2. Man, it's pretty easy to contradict that statement.2xDouble said:Case in point: Final Fantasy. Look at what happened when they stopped creating and started polling: Final Fantasy 12, 13, and 14... None of which deserve numerals. (XI doesn't either, but for different reasons. It's pretty good I guess, so I'll let it slide).
EDIT One thing though:MegaMan 2 and 3.Name me one sequel to a game that wasn't left open for sequels, with the same main characters as before, whose story was regarded as better than the first. Let me help you out: there aren't any.
I would actually include Portal 2.
I thought it was a better game than the first. Don't get me wrong, I loved the first but it wasn't really a complete game; it was the introduction of an ingenious game concept that I got as a bonus to a game.
But then again, I don't really consider story an important part of a game; and if I did, I don't think I would be much of a gamer.
At the same time, I greatly appreciated the new archetypes they slipped into Portal 2 from the fool to the god that created it all. It wasn't contrived or pretentious and while the hilarity wasn't as surprising, it was just as clever.
To me what was more important was adding new elements to the existing structure of the "test chamber" and to that end I was most satisfied.
If I want a good story experience, I'm not going to reach for a game and many of the games that people say have good story experiences only have good stories when compared to other games and tend to have some tedious and/or sparse gameplay.
I enjoyed Portal 2 also, and thought it had a fun story. However, I thought that the first was better if only because it was more unique. The sequel adopted the Half-Life 2 formula, where you get puzzle, puzzle, story element, then back to puzzle. Portal was better in this regard, because the story didn't need to take you out of the game to make it better. Portal 2 just lacks the soul that made the original so unique. Now it feels like Portal Life 2.
I didn't get that feeling that the story stopped the gameplay... for very long. There weren't any cutscenes, just little bits of dialogue while you went from place to place and I liked that the puzzles weren't all portal-centric. If you look at it portal1 & portal2 had the same puzzle to story ratio, it's just that portal 2 is a longer game so you got more puzzles (and bigger ones at that), more elements (goo, bridges, funnels help keep the game unique) and more dialogue/monologue (with more characters to keep it interesting).
Overall, if you split P2 into P1 size chunks, it all seems balanced out in the same way.
Sure it can't be as fresh as the first but I didn't want it to be. I did want more portal puzzles and they delivered on that quite spectacularly.
Once again, you?re right about this one having more of those ?you have to shoot the portal at that white spot in the distance,? but I also wonder if that?s just because there was more game and more ?behind the scenes? parts than we?re used to from the first, which also had those moments but all at the end.
I kind of appreciated that the test chambers in 2 weren?t all necessarily the clean polished modern lab experiments but also the retro (almost steampunk) style bowls of the facility with their cavernous spaces. I?ll admit that it did make some of the solutions contrived (making the tough part of the puzzle, finding where you can place the portal) but the effect also made the execution of the solutions visually spectacular.
I can understand why one might prefer the original for the same reason that my replays of Fallout 3 aren?t as awesome as my first playthrough.
Do you think you would?ve liked Portal 2 more if it came out first and still had that mystery?
Touché, sir.2xDouble said:Of course it is. I'm a fan, and so are you. So is everyone on The Escapist.sievr said:That comment that Yahtzee made at the end of his article. It is about you.
Good point. Alas it's also quite common for stupid people to have money too. Has anyone actually personally participated in a focus group for a game company? If not, then who are the actual FANS speaking on behalf of all fans? Who is telling these developers to get out their cookie cutter? I would say economics would be part of it, but Valve actually through more money at Potal 2 than Portal 1 and got a worse game out of it -- not sure if the sales would justify the additional cost.Soveru said:Too bad fans are the people holding the money