The way Yatzee said you lose your coins "Sonic rings style" makes sense. If you lose a bunch to the despawner, then you get a silver medal (comparable to a B or A rank). Sonic's most recent games go so fast that the loss of time is negligible, but ending up with a D rank is really Disappointing.
As for this, I find it takes longer to heal up and buy healing items rather than go low on MP after using strong moves to quickly pummel enemies. This doesn't go much into the "save point" issue, though.ImBigBob said:A similar thing has been on my mind in terms of RPGs lately. Is it fine for players to kill lots of small creatures and gradually whittle down their health and MP reserves, or is it better to constantly restore those stats to full in order to make each encounter more interesting?