Onyx Oblivion said:
I've always liked the Pokemon method.
Take my money!
I keep the EXP gained in the battle. I have to travel back to where I lost, but with less money. And I still have to beat the challenge previously presented to me.
I think it'd actually fit rather well in some other RPG series, since money takes time to get.
Although, this does fail miserably from a narrative standpoint. And only really works in the happy-go-lucky, all-for-fun world of Pokemon battles.
Actually this method was used in a recent popular RGP. Borderlands used it very effectively and even made it fit in well with the main atmosphere of the game. Although I haven't read the rest of the comments, I'm surprised this wasn't mentioned sooner, or even by Yahtzee himself.
To clarify what I mean by the "main atmosphere" of Borderlands, everyone in the whole of Pandora is just out to make money, right? Thats the main reason you're there, for the Vault. You can also see this for every ad for the guns and shit you purchase. The whole game is a show of how businesses try to make money in real life, by any means necessary, including propaganda. Finally, this brings me to my point.
Borderlands effectively made a system where dying takes you back to a checkpoint, uses your money, and gives you back everything you had; you even keep your experience. And by telling you all this information in the beginning of the game, you can conclude that some company has basically privatized the revival system. They're making money off of your deaths. See, fits perfectly.
In all, Borderlands makes effective use of checkpoints, and actually assigns a reason as to why you end up perfectly fine with all your gadgets and shit, meanwhile, someone else is getting rich off all of your deaths. Mission Accomplished.