I think that yahtzee found the appeal of Japanese anime and Japanese games storyline,the problem with them is the usage of teenagers characters with their stupid personalities,the thing about stand or manage to resist this aspect and try to follow their storyline,Japanese narrative is very good at this because it builds up story momentum after 15 of 20 percent of the game,that is why they became so popular, different games uses different paces,and the most popular are the ones who manage to get the momentum right,something that is missing from western but exploited by some of them,games like Halo reach and Brother in Arms road to hill 30 build up momentum to have a great or memorable conclusions,the same can be said about popular games like half life and more recently portal.
So,yeh I guess that you right in that one,places like some locations in GTA San Andreas and the Getaway are a great example of this,I say that Driv3r can be included as well,but that was a dreadful game with gorgeous environments like Turkey.