Extra Punctuation: Pokemon 100 Percenters Are Mad

Grahav

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This strip shows the same kind of evil:



Translation:

"I always have to recount the tiles to not get crazy."

"Some of them have cracked corners. I would consider that."

Four nights later...

"Relax. I will close the door and relax."
 

Beautiful End

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The only game I can remember right now where I've completed it 100% was Final Fantasy VIII and I believe I have a good reason for it. You see, it was my first Final Fantasy/serious RPG ever and I was dazzled by the graphics, story and whatnot. You could say i was slightly obsessed with the game. So I leveled everyone up all the way to lv. 99 just for the heck of it, I completed every sidequest, collected each useless item and so on. I tried doing the same thing with other FF games...Yeah, it wasn't as fun anymore.

You see, I would like to finish every game 100% because I feel that if I don't, well, I'm not really getting my money's worth. Bu just completing the story, I feel like I just wasted 30 dollars (Half of the game). I mean, you can complete the story mode in a few hours. So why not try and expand the game's fun by doing sidequests? For example, i tried doing all of Final Fantasy 12's sidequest and I felt okay because I was approaching the end of the game a few weeks after I got it. It extended my gaming experience by a lot. A LOT.

And that brings me to the fact that sidequests and whatnot are okay as long as they're fun, like stated in the article. For Final Fantasy 12, I was having fun until I realized some were never ending and that I had spent the last 5 months doing sidequests. So I stopped right there.

As far as trophies, yeah, I would like to obtain more trophies just because all my friends have more than me so i wanna be a 'cool kid' like them. And I do feel the need to complete every single achievement listed. But, and here's the kicker, I am too lazy. that's right: You can counter this obsessive behavior with good ol' laziness. You see, I WANT to do it, but I won't. So there ya have it.

NOTE: I was into Pokemon when I was a kid. I learned the first 150 Pokemon and I ALMOST caught them all when I had my Yellow Version. Then the next 150 or so came out. So I gave it a shot and I tried to learn the new Pokemon. I never even got close to catching them all, though i tried. Then another 100 came out and I tried one last time. Then another hundred and by then, I was old enough to realize that it was some never ending bull. Now that the new game came out, I pity the kids who buy it because I know they'll soon become obsessed with it. Not only that but I think the concept of Pokemon is overrated and boring now. It's pretty smart the way Nintendo keeps releasing new Pokemon to keep the fans hooked. But for me, it's just plain boring and dumb.
 

badluckartist

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The 100% complete aspect of Pokemon is heavily marketed as its primary gimmick, but the meat of the game comes from its competitive side- the vast depth of which is almost completely hidden behind mind-numbing storylines until the post-game show. I know turn-based combat isn't the most adrenaline-pumping, balls-draining experience you can have in a competitive game, but it's at least worth mentioning when analyzing why mad persons X or Y enjoy playing what seems to be a pointless fetch quest disguised as a game.

It is entirely possible to be an acceptably rabid Pokemon fan and give not the slightest care to obsessively fetching the little cocks. The ninja-esque world of competitive Pokemon battling can be fruitful and fulfilling. And this is the real reason to hate the games' self-plagiarism and infuriating marketing/merchandising schemes: It covers up a fairly polished turn-based competitive RPG with CRAPCRAPCRAPCRAPCRAPCRAPCRAPCRAPPOOP.

I'm a ninja-esque Ninjask. Also a rather mad fellow.
 

FieryTrainwreck

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I'm 100% on board with this article. I know achievements are harmless, but I can't help feeling like they're completely fucking stupid, too. I feel like my games are mocking me. "You beat so and so. Here's a cookie, dumbass."
 

Zeraki

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I've only done 100% with a Pokemon game once, and that was on the Red version when I was a kid. Then my game got erased somehow and crushed my soul, so I never touched a Pokemon game again. I don't have the time/patience I did when I was a kid, so I usually tend to ignore doing something to 100%... especially if all I get in return is a few achievement points.
 

Mushroom 118i

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One thing

'Gotta Catch 'Em All' has not been the Pokémon tagline since the 90s. POKÉMON HAS NO CURRENT TAGLINE
 

AgentNein

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Alright, while I'm not nor would I ever be accused of being a 100%er (I'm actually one of the most half assed gamers ever), I have to come to some defense here and say that there are different levels of enjoyment. Some of those levels of enjoyment look torturous to outsiders, but to the enjoy-ees(?) they're actually getting something pleasant out of it even if they don't show it.

This is something I frequently have to explain to people when they first find out that I'm a survival horror fan. I've played through every Silent Hill game, and almost every single fucking one (what I consider the good ones!) made me stop halfway through and take a month or so breather because I was too stressed with all the scariness going on.
 

MisterM2402

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crudus said:
Moontouched-Moogle said:
Actually, I beat him once by riding Epona, so it's not impossble. Granted, it was by maybe a second or two, but still possible.
No you didn't. The game is programed to have him beat you by one second. Even using various glitches has you lose by a second. It is unknown if in earlier versions it was possible, but the official release has it being impossible.
Ha, you've had to reply to these questions so many times in the one thread now XD I love useless Zelda facts and I can confirm that he is supposed to be unable to beat, I'm sure Miyamoto said it himself.


radioactive lemur said:
I don't understand why Yahtzee thinks football is the basis, or even a significant part of UK culture. The UK has only 2 football teams and both suck. They would get destroyed by even the crappiest American college team. I mean seriously, if your entire culture is based around these guys, it`s a pretty shitty culture.

http://en.wikipedia.org/wiki/London_Monarchs
http://en.wikipedia.org/wiki/Scottish_Claymores
Unsuccessful troll is unsuccessful.
 

Womplord

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I don't know what you mean about quests for the sake of doing quests, that don't give you a reward. Every reward you get in a game is superficial anyway. The whole game is a quest for the sake of a quest.
 

Undeadpool

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Jordi said:
I honestly don't think that Pokemon is the best example of this. Some games have generic orbs/packages/whatever spread across every nook and cranny of the gaming world and they will give you absolutely nothing except maybe increasing a completion percentage or giving you an achievement.

What makes Pokemon different from that is that the collected item is its own reward. You get to experience a new Pokemon! If you don't think that that is fun, why play the game to begin with? Also, all the collectibles are (somewhat) different, which adds some flavor. Really, I don't think this is any different than any other collection hobby (like collecting stamps or coins). Part of the fun is that everything is different, and part of it is that you get a sense of accomplishment when you find a rare one.
Yeah, I actually think GTA series might have been a better example. Or the Yakuza series for that matter. Those are so full of collectibles that do absolutely jack-all that it's mind rending.
 

crudus

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MisterM2402 said:
Ha, you've had to reply to these questions so many times in the one thread now XD I love useless Zelda facts and I can confirm that he is supposed to be unable to beat, I'm sure Miyamoto said it himself.
Which he has. He says he hates 100% completers. Hence the unbeatable challenge. Also, I know! The first explanation was like 12 posts down on the same page. It was kind of getting on my nerves after the fifth time.
 

PurpleTartan

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I don't think I've ever Got 100% on any of those sorts of games... *thinks hard about the Tons of Games I have played*
 

Furrama

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I caught them all in gen 2, but I'm never doing that again. The uncatchable Mew and Celebi were traded from people who I'm almost 100% sure got them from gamesharks somewhere down the line, but what can you do? Celebi was never released in the states. That's probably the most maddening thing you can do to a 100% too- Oh look, you caught all you can, just that one empty spot right there that says you'll never be done ever, haha you LOOOOOSER!

The real 100% people are the EV training, IV breeding, min/maxing end gamers who suck all the fun out of it for everyone. And now we have Dreamworld, Pokemon's answer to Farmvill, where there's all sorts of new ways to min/max with hidden abilities.

So you end up spending ungodly boring hours riding your bike up and down a road hatching eggs and for what? A perfect pokemon? Great! Do it at least five more times, then go EV train the buggers and level them to 100.

It's not fun.
 

Mushroom 118i

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Furrama said:
The real 100% people are the EV training, IV breeding, min/maxing end gamers who suck all the fun out of it for everyone. And now we have Dreamworld, Pokemon's answer to Farmvill, where there's all sorts of new ways to min/max with hidden abilities.

So you end up spending ungodly boring hours riding your bike up and down a road hatching eggs and for what? A perfect pokemon? Great! Do it at least five more times, then go EV train the buggers and level them to 100.

It's not fun.
I find it fun :D

and oddly, its the post-game Pokémon stuff that my girlfriend really got into. I'm still trying to finish breeding her an awesome Woobat
 

SemiHumanTarget

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I have a friend who is a completionist, but I just don't get it.

I have done all there possibly is to do in a game a handful of times - namely Japanese RPGs when I was young and had a lot of time on my hands - but instead of feeling rewarded, I almost felt like I had "broken" the game.

This friend plays Mass Effect and Elder Scrolls games over and over until he has seen every last thing, but for me the idea that I have literally explored every nook and cranny of a game gives me the depressing feeling that I have reached the absolute limits of the very code of the game itself. And that makes it feel like more of a game and less of an adventure. It's hard to get psyched about a new weapon or armor if in the back of my mind I know I was eventually gonna get it anyway while systematically canvasing every virtual square foot of the game world.
 

Furrama

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Mushroom 118i said:
Furrama said:
The real 100% people are the EV training, IV breeding, min/maxing end gamers who suck all the fun out of it for everyone. And now we have Dreamworld, Pokemon's answer to Farmvill, where there's all sorts of new ways to min/max with hidden abilities.

So you end up spending ungodly boring hours riding your bike up and down a road hatching eggs and for what? A perfect pokemon? Great! Do it at least five more times, then go EV train the buggers and level them to 100.

It's not fun.
I find it fun :D

and oddly, its the post-game Pokémon stuff that my girlfriend really got into. I'm still trying to finish breeding her an awesome Woobat
Oh, end game competitive play IS fun, but the crud you have to do to get it? I guestamate it takes about a week or more to get a 'perfect' pokemon at 5 hours of play per day. That's seven days of trying to catch a pokemon with good stats to pass on, (and perhaps breeding moves), breeding it to get a good nature, then everstoning the good nature and breeding it to get the right IVs AND ability, (if applicable). Then you have to go kill a few hundred, (with the macho brace on), of the same guys over and over again and sit there with a pencil counting how many EV points you got in the stat you're trying to max out, up to 510.

Most of your time will be spent on your bike riding back and forth on the road in front of the daycare, soft resting your game over and over. I've done it. It is not fun for me. End game competitive play? Oh, yes, that's awesome! But the evil you have to grind through to get to it and not fall over if a Blissy double slaps you? Pretty much not worth it.
 

lowkey_jotunn

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The answer is simple, Yatzhee my boy. It's 26.2. The distance of a modern day marathon.

I believe those in the gaming community who strive for 100% compulsively, are of the same mindset (albeit different body structure) as marathon runners. I've personally run half marathons, and much like your bowl movement to story analogy a while back, it was really only satisfying once complete. If you'd asked me at the 10 mile mark "are we having fun yet?" I would have probably assaulted you. No, it wasn't fun... And unlike the simple boredom that comes with 100%ers, my misfortune caused me physical pain. Many people were bleeding from their feet by the end.

And all to say "I did it" to have completed a task that very few people (per capita anyway) will ever accomplish. And that was just a half marathon. I believe the same motivation drives the 100% crowd. I've seen people adorn their walls with dozen of those silly paper racing bibs with number on them. And as it becomes easier to adorn your virtual wall with Trophies and Achivements declaring your crazed devotion to your pastime of choice.
 

bushwhacker2k

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Yahtzee said:
if they're wasting their allotted fun times on things that are not fun, then we need to help them, not exploit them.
I feel that way about a few things myself.

Now that I think about it, I'm somewhat afflicted with it myself and it fricking SUCKS.

I simply CAN'T progress in Gothic 2 because I keep having to ask questions to get the best things I can get before progressing...

It's really annoying -_- I mean I like taking the time to learn how to work a system and do things efficiently, but it's at the point where it's making me dysfunctional in certain games.