If he watched the 4kids one then yeah I'd call it a cartoon too because of how much they changed it.Richardplex said:Pokémon anime damn it.
OT: Oh well then he's going to like Batman: Arkham City... at least I think he will.
If he watched the 4kids one then yeah I'd call it a cartoon too because of how much they changed it.Richardplex said:Pokémon anime damn it.
When I first completed the game, I completed it fine without Omnislash and Knights of the Round. So they certainly aren't required.cefm said:To the extent that side-quests are available, they should be SIDE-quests and purely for entertainment, extra non-essential gear/cash/xp, and exploration.
Nothing annoys me more than "side-quests" that are actually necessary. The GTA series has it right. You can do the pizza-delivery quests if you want and the rewards are worth the time and effort, but it's 100% optional and not necessary to finish the main storyline. On the other end of the scale is the Final Fantasy series where it seems that EVERYTHING is a side-quest and most of them are mandatory to successfully complete the game (I'm looking at you, FF7 and your bullshiat Golden Saucer games to get Omnislash and Knights of the Round Table!).
Like what. There's nothing distracting at all in inFamous. You have required plot missions and you have required clean up the city missions (well, I supposed you could not do them if you want to be constantly raped by enemies and never be able to get anywhere in the game). Beyond that, there is nothing. Okay, very rarely you will encounter people trying to hang some dude, and if you're bad Cole, NPCs will throw rocks at you which don't do any damage or impede you in any way.Absolutely anything can distract me on the way to my actual duty in Infamous
Yes I've come to call this the Harry Truman effect (from the Jim Carey movie), and the worst offender tends to be the Elder Scrolls series. It's one thing to build a large open ended game world to explore, but when the impression starts sinking in that everything is revolving around you the immersion starts to shatter.vivster said:i would like to disagree to that
for me it would be a total break of immersion if there are side quest just popping up along my way as if they "just waited for me"
it seems just logical that if you have some urgent(or not so urgent) problem you'd go to a place where there are many possible problem solvers to said problems... for example...a town!
i would declare anyone who just waits in the wildness for someone instead go looking for help in a town outright stupid
it's just the symbiosis of the the whole quest thingies
quest givers are weak and have problems and cannot go outside or they get killed
quest solvers don't have problems, lots of time and are strong enough to go outside
Wrong, manga isn't an art-style. It can't be an art-style because a large number of wildly different art-styles are featured in things which are all considered "manga" (if you don't believe me, look at Crayon Shin Chan and then look at Lone Wolf and Cub). It's just the Japanese word for "comic book" (the Japanese reading of the Chinese word, if you want to get technical about it). Actually, if I were to walk down to the local bookstore right now (I'm living in Japan at the moment) I would find that all of their manga shelves are labeled with the English word "comics" written in katakana.CrankyStorming said:Anime is the cartoon extension of the art style that is called manga, not a genre or medium in and of itself.Richardplex said:Pokémon anime damn it.
though for some reason..in batman arkham city while the game looks absolutly awsome I find it very hard to make sense of my surroundings..its all very overwhemling, Id be a bit lost without the helpnikki191 said:Worr Monger said:I miss the days of Morrowind... I enjoyed that it gave you nothing but a description of the quest. Maybe the name of an area, or a person... sometimes just a general direction.
I enjoyed the fact that it didn't mark the exact spot on your map. It allowed you to explore and discover on your own. Sure, sometimes it was difficult to find things with this system... but it brought a great sense of accomplishment when you found your goal.
I don't like the continuing trend of mapping the EXACT location of a side quest (Hell, even the main quest) on your map and having the game say "GO HERE, DUMMY"
ahhh green arrow blindness a terrible disease that inflicts modern gamers. unless they have a large blips on their mini map or a big green arrow pointing out exactly where to go they are completely lost. while i can understand the appeal of having the help players tend to end up relying on the help more than actually knowing what the quest is. personally i think its a side effect of mmorpg's where you just accept a quest, and hand it in and have never actually read the background/reasons for it.