i would have to say oblivion. i rarely play the story line. i just run around doing everything but
that's why i always used the neat little 2 words "for me"Zachary Amaranth said:That's not "realistic within the game world," that's "accepting something unrealistic."vivster said:it's not immersion breaking if it is realistic inside the game world
it's absolutely plausible for a fantasy town to completely rely on heroes and other guards to protect them at their daily work... because it's extremely dangerous outside
In a living, breathing world? Very likely.if that happens more than once in a game i'll get suspicious of the game just setting me up
thus breaking immersion
i mean how likely is it to run into someone in a vast open world who has "JUST been attacked"
The game "setting me up" seems highly selective and the word "immersion" thrown around haphazzardly. AS IS THE WAY OF THINGS IN THE GAMING COMMUNITY, mind, so I'm not horribly shocked.
A town that needs heroes to protect it but exists fine when the heroes are not there is every bit as ridiculous as someone standing in a field waiting for a quest giver. If "immersion" is broken by one, it should be broken by both. You're just bending over backwards to justify the one and not the other.
But again, as Red Dead was extolled, it would seem that Yahtzee doesn't want people just standing around in fields waiting for you, either. He wants an active and lively world where things happen. Or at least, he seems to.
This!Worr Monger said:I miss the days of Morrowind... I enjoyed that it gave you nothing but a description of the quest. Maybe the name of an area, or a person... sometimes just a general direction.
I enjoyed the fact that it didn't mark the exact spot on your map. It allowed you to explore and discover on your own. Sure, sometimes it was difficult to find things with this system... but it brought a great sense of accomplishment when you found your goal.
I don't like the continuing trend of mapping the EXACT location of a side quest (Hell, even the main quest) on your map and having the game say "GO HERE, DUMMY"
I tend to not care about the anime/cartoon distinction. I think, between Avatar: The Last Airbender and The Adventures of the Galaxy Rangers, the former is "more anime" than the latter, yet anime fans get butthurt if you call it anime quite frequently, because it wasn't made in Japan.Richardplex said:Pretty high, but pokémon is generally thought as a cartoon because of the whole it-was-my-childhood thing.
Except you didn't always use them. Further, trying to argue the logic to me, the element of "for me" no longer works. Please, don't try to cop out.vivster said:that's why i always used the neat little 2 words "for me"
That doesn't make the one more realistic than the other, your claim. It just makes you more willing to rationalise one over the other, my claim.i can except a town with lots of quests waiting for me as it is very likely for quest givers to concentrate on one point
i cannot accept highly unlikely encounters that are obviously targeted only at me
But you just discounted the real world in your last post. Now you're trying to apply the real world in a modern sense where the prior old-world examples would more likely apply. You're kid of proving my argument. Back before modern society, traveling hands WERE common.a little realistic example just for you
you are looking for a job
how many jobs do you find by walking through the streets and people coming to you and offering you one and how many jobs do you find when going to a job center?
jobs need to be centralized to be feasible for the job givers...
Which only works if you're not the only one who can do things, or the chosen one, or the hero of legend, all common tropes.and of course the town works fine when i'm not there because there are obviously other(smaller) heroes who do the little dirty work
So you're choosing. Awesome. Your choice is silly.immersion is a highly subjective thing
some people don't even get to a point of immersion and some people choose to believe certain things to keep up their immersion
I'm telling you not to hold a double standard, and not to argue it to me. You're choosing that double standard, fine. Choice doesn't make it not a double standard.or are you telling me now that you've objectively defined immersion and that i can't be having said immersion because it doesn't fit your definition?
Oh man, how I miss that game. It's too bad Yahtzee doesn't like Bethesda games as a rule, because they do side-quests better than almost every other developer out there.Worr Monger said:I miss the days of Morrowind... I enjoyed that it gave you nothing but a description of the quest. Maybe the name of an area, or a person... sometimes just a general direction.
I enjoyed the fact that it didn't mark the exact spot on your map. It allowed you to explore and discover on your own. Sure, sometimes it was difficult to find things with this system... but it brought a great sense of accomplishment when you found your goal.
I don't like the continuing trend of mapping the EXACT location of a side quest (Hell, even the main quest) on your map and having the game say "GO HERE, DUMMY"