I do agree with Yahtzee that there sometimes is a bit too much choice in these games, often times in places that there really shouldn't be that much choice to begin with.
I'll be quite honest and say it outright: I highly doubt that anyone in the RPG fandom will be up in arms if BioWare, Bethesda, Obsidian, and frankly any other RPG company I can think of that does Western Sandbox RPGs scraps their facial character creation generator. The only thing that really matters to me, imo, is the gender, the ability to freely customize the stats of the character, his actions, and the stuff he wears, and anything beyond that I honestly could care less about.
And I do also agree with Yahtzee that I wouldn't mind a return to the days when we had a predetermined hero with a set backstory. Sure, there'd be limited choices from therein, but I'd be lying if I said I wasn't a fan of the older J-RPGs (you know, the ones that had decent stories, gameplay, and weren't shit) that had predetermined parties, stories, personalities, etc. Sure, you really could only customize who went into battle and what stuff he used to bash over a monster's head, but it was still all in good fun, and the stories often made up for the lack of choice.
Oh, and you can't get sidetracked by picking up every single Bent Tin Can in the game and storing them up in your house because you're one of those obsessive types that needs to pick up everything that has a prompt to be picked up. ... Or was that just me?