But anyway, back to the whole romance topic theres 3 main problems here:
1. Relationships require time to cultivate, and video games leave very little time for it because it's to busy throwing you into the gameplay.
* But like Yahtzee said, theres ways to put it in with the action, like a couple that fights side by side, helping each other, giving them a chance to talk, and show their actual chemistry together. This would make the player care about them & understand their characters.
2. Happy couples have no real conflict and that's not interesting. Therefore having all the jealousy/envy/fighting for affection, the things before a relationship starts is more interesting (presumably), I think established relationships can be interesting because it can make us care.
3. Believable romance is incredibly difficult to write and the games industry, at least, still has the excuse of, alot of the time, not been written by professional writers.. or having the writers content get cut up to shreds by game designers before it gets put in game, which can happen when there's time constraints involved.
1. Relationships require time to cultivate, and video games leave very little time for it because it's to busy throwing you into the gameplay.
* But like Yahtzee said, theres ways to put it in with the action, like a couple that fights side by side, helping each other, giving them a chance to talk, and show their actual chemistry together. This would make the player care about them & understand their characters.
2. Happy couples have no real conflict and that's not interesting. Therefore having all the jealousy/envy/fighting for affection, the things before a relationship starts is more interesting (presumably), I think established relationships can be interesting because it can make us care.
3. Believable romance is incredibly difficult to write and the games industry, at least, still has the excuse of, alot of the time, not been written by professional writers.. or having the writers content get cut up to shreds by game designers before it gets put in game, which can happen when there's time constraints involved.