Yeah, In the Halo games, when Things were frantic, they were Frantic as all hell. Except on the easier difficulties, There was practically nowhere to hide at all. You can't even take more than a few bullets to the body and even fewer to the face.
Actually, I can't really see a game like Modern warfare effectively progress without a regen health system. You don't have much health to work with. And, like in the Halo games, your enemies won't stop attacking you if you take cover, so in hectic gunfights, if you were wounded, it was usually more worth it to just push through them to get to cover, than to look for cover to regenerate during the fight (at least, that's how it felt >_>). In games where you ARE a veritable bullet sponge *Cough*gearsofwar*cough* regenerating health does take away from the experience, and health packs make a lot more sense than to just regenerate it.
In RPGs, regenerating health kinda defeats the purpose IMHO.
Actually, I can't really see a game like Modern warfare effectively progress without a regen health system. You don't have much health to work with. And, like in the Halo games, your enemies won't stop attacking you if you take cover, so in hectic gunfights, if you were wounded, it was usually more worth it to just push through them to get to cover, than to look for cover to regenerate during the fight (at least, that's how it felt >_>). In games where you ARE a veritable bullet sponge *Cough*gearsofwar*cough* regenerating health does take away from the experience, and health packs make a lot more sense than to just regenerate it.
In RPGs, regenerating health kinda defeats the purpose IMHO.