You know, this is why I like Yahtzee's articles. I usually don't give a flying rat's hat about critics because, well, I just dislike the idea of people telling me that what I like is actually a piece of trash. But Yahtzee is the only guy who I will listen to, consider what he's saying, laugh it off and...well, that's it.
Point being (And back to topic) is that I completely agree with him. I'm fairly new to FPS, the first exclusive FPS game I played was Modern Warfare 2 just a couple of months ago. I recall almost dying and running around looking for a Health pack (I know, I was new) only to find out I was fine just seconds later. I mean, after that, strategy went out the window. I didn't have to worry about being cautious or sneaky anymore. I could prance in front of the enemy, do a little dance, get shot, run for cover and I'd be fine. The worst part, though, is that my enemies could do the same so: This is the game that never ends!~
Personally, my favorite regenerative method is the one use used in Metal Gear Solid 3: Snake Eater. It's been mentioned before but whatever, here it goes again. Basically, Snake eats, his stamina goes up and he heals faster after a while, not immediately. Not only that, but he must stand still in order to heal. This takes a complete opposite approach from FPS nowadays, if you think about it. So if Snake is starving, he's not gonna heal because he doesn't have the energy (or nutrients?) to heal. Also, food isn't just lying around everywhere, obviously. You need to plan ahead and carry some food around in case you get shot or something. Yes, that brings up the question "How can Snake carry two dead birds, five insta-meals, and three different kinds of fruit at the same time?" but I think we agreed logic goes out the window sometimes. In this case, it is something I can deal with, though.
The second best option would be a health bar. It's classic and it work. So hey, if it ain't broke, don't fix it, am I right? Resident Evil 4 is the first game that comes to mind. The game gives you a very limited amount of healing items and it's in your best interest to use them wisely throughout the game. If for whatever reason you decided to store your healing items in the chest by the Save room, then you're forced to play strategically and to carefully make your way to the Save room. I mean, yeah, your character can take up a beating before it does but the amount of damage dealt also depends on the attack. For example, a guy carrying a chainsaw is instakill, most of the time. Same with gigantic tentacle monsters that attack you. A guy shooting at you will only deal a moderate amount of damage (Somehow) but if he keeps at it, he'll eventually kill you, obviously.
As far as the luck system, I'll have to disagree with that. I absolutely hate that system. Here you are planning this amazing attack and taking your time just to make sure you do it right. But your efforts could easily go down the toilet if Lady Luck decides to be a jerk about it. If your attack is well thought of, luck should have no room in that equation. If you're just shooting randomly, then clearly one of those bullets is bound to hit your opponent. It's not luck, it's logic. I don't know if I'm misinterpreting the idea or not but that's what I think.
Anywho, why am I rambling about this?
Point being (And back to topic) is that I completely agree with him. I'm fairly new to FPS, the first exclusive FPS game I played was Modern Warfare 2 just a couple of months ago. I recall almost dying and running around looking for a Health pack (I know, I was new) only to find out I was fine just seconds later. I mean, after that, strategy went out the window. I didn't have to worry about being cautious or sneaky anymore. I could prance in front of the enemy, do a little dance, get shot, run for cover and I'd be fine. The worst part, though, is that my enemies could do the same so: This is the game that never ends!~
Personally, my favorite regenerative method is the one use used in Metal Gear Solid 3: Snake Eater. It's been mentioned before but whatever, here it goes again. Basically, Snake eats, his stamina goes up and he heals faster after a while, not immediately. Not only that, but he must stand still in order to heal. This takes a complete opposite approach from FPS nowadays, if you think about it. So if Snake is starving, he's not gonna heal because he doesn't have the energy (or nutrients?) to heal. Also, food isn't just lying around everywhere, obviously. You need to plan ahead and carry some food around in case you get shot or something. Yes, that brings up the question "How can Snake carry two dead birds, five insta-meals, and three different kinds of fruit at the same time?" but I think we agreed logic goes out the window sometimes. In this case, it is something I can deal with, though.
The second best option would be a health bar. It's classic and it work. So hey, if it ain't broke, don't fix it, am I right? Resident Evil 4 is the first game that comes to mind. The game gives you a very limited amount of healing items and it's in your best interest to use them wisely throughout the game. If for whatever reason you decided to store your healing items in the chest by the Save room, then you're forced to play strategically and to carefully make your way to the Save room. I mean, yeah, your character can take up a beating before it does but the amount of damage dealt also depends on the attack. For example, a guy carrying a chainsaw is instakill, most of the time. Same with gigantic tentacle monsters that attack you. A guy shooting at you will only deal a moderate amount of damage (Somehow) but if he keeps at it, he'll eventually kill you, obviously.
As far as the luck system, I'll have to disagree with that. I absolutely hate that system. Here you are planning this amazing attack and taking your time just to make sure you do it right. But your efforts could easily go down the toilet if Lady Luck decides to be a jerk about it. If your attack is well thought of, luck should have no room in that equation. If you're just shooting randomly, then clearly one of those bullets is bound to hit your opponent. It's not luck, it's logic. I don't know if I'm misinterpreting the idea or not but that's what I think.
Anywho, why am I rambling about this?