Have you ever found yourself playing Need for Speed or Midnight Club and spending more time customizing your vehicle than actually racing it? I do, and it's not because the process is long and tedious. I simply have more fun customizing than actually entering a race.
It isn't like this in only racing games either. I can spend hours on end building a map in Forge on Halo 3 but I have yet to finish the campaign in the month I have had it, and I get bored/frustrated with multiplayer in less than an hour usually.
Is anybody else guilty of this? Other examples I could think of are reading codex/background information, watching cut-scenes over again, playing mini-games, doing random stuff in a sandbox game, grinding for the sake of grinding, listening to the music, etc.
And do you think developers are doing something wrong if this is the case in one of their games, or do you think this is just a result of a well rounded game appealing to a wider audience?
It isn't like this in only racing games either. I can spend hours on end building a map in Forge on Halo 3 but I have yet to finish the campaign in the month I have had it, and I get bored/frustrated with multiplayer in less than an hour usually.
Is anybody else guilty of this? Other examples I could think of are reading codex/background information, watching cut-scenes over again, playing mini-games, doing random stuff in a sandbox game, grinding for the sake of grinding, listening to the music, etc.
And do you think developers are doing something wrong if this is the case in one of their games, or do you think this is just a result of a well rounded game appealing to a wider audience?