F.E.A.R 2: Project Origin. One step forward, two steps back

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Avatar Roku

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Back in 2005, the original First Encounter Assault Recon was created by Monolith and released for the PC (and ported to the 360 and PS3 later) to wide acclaim, winning notice for it's creepy atmosphere, brilliant enemy A.I, and incredibly forced acronym.The game centered around the Pointman of the titular F.E.A.R team, a squad created by the U.S government to combat paranormal threats. It was regarded by many as a superior FPS with masterfully executed horror sequences, with the only real problem being the bland environments. Note, this is not to say the atmosphere was bad (in fact, to steal a phrase I believe Galletea made, it bled atmosphere) , just that one area felt like the others; the wastewater plant felt like the office building which in turn felt like the Origin facility, with the only standout area being the Apartment complex. I was a huge fan of this game, and had been waiting for this sequel, F.E.A.R 2: Project Origin, for years. Now that I finally got it, it barely seems worth it.

First, I'll start with the good; the combat is absolutely amazing, it might honestly be the most satisfying FPS I've ever played in that regard. The game still bleeds atmosphere as well, and these two factors combined make it incredibly immersive. It also addresses another flaw people found with the original: the fact that virtually every encounter was against the same type of enemy, with the only the occasional variation in the form of an assassin, elite soldier, mech, or nightmare. This game tends to keep the encounters varied between the Armacham Black Ops soldiers, Replicas (the main enemy in the first), and several supernatural beings I haven't even begun to name yet. Finally, the areas are actually distinct.

That said, there are some issues, many of which outweighed this stellar gameplay for me. First off is the complete abandonment of all the mystique. In the original game, you had only a vague idea of who Alma was or even what was happening, which added to the suspense and, dare I say, fun, as you unraveled the mystery. All that is pretty much abandoned here; you know what's going on and why all the way until the end, with the important aspects of the plot being spoon fed to you by your squad (whose presence, by the way, also undermines the horror, as part of horror is usually being alone) as opposed to the laptop and phone message method of exposition in the original (although it is worth noting that you can find more minor parts of the plot in computer disks that you have to find). The ironic thing is, the ending itself is pretty ambiguous. Seriously, I had to look up a plot summery on Wikipedia just to find out what happened in the last 30 seconds or so.

Going hand-in-hand with this is their pseudo-sciencing of all the paranormal things which happen. They explain everything that should have been left unexplained, how Alma was created (beyond the torture that was mentioned in the first game), what caused Alma and others to be psychic in the first place, why some can see Alma and feel her effects while others can't. To paraphrase Yahtzee, mysteries lose all their appeal the second you reveal them. In this sense, F.E.A.R 2 fell into a similar pitfall as Condemned 2.

As well, with their correction of the previous games mistakes, they also create more problems. Like how all the supernatural enemies trickle out by the end, leaving you fighting wave after wave of Replicas.

Next is the fact that it isn't nearly as scary as the original. Now, I'm going to go ahead and say YMMV [http://tvtropes.org/pmwiki/pmwiki.php/Main/YourMileageMayVary] here, because others might well find it scary. All I'm saying is that a lot of the new additions seem to undermine the horror aspect for me. Sure, it has moments where I'm startled, maybe even a few where I'm outright scared, but no where near as many as the original. It seems the series is becoming more about the kind of scares that are based on a monster jumping out at you, which is fine, but the original was built on more psychological fear, on creating and then dashing expectations. I must say, the only dashed expectations were mine when I made this realization (/bad joke).

Finally, it simply doesn't feel like F.E.A.R. It's hard to explain, but the original, while more than occasionally dabbling in the supernatural, always seemed like it was firmly based in reality. This is one reason Alma was so disturbing; in a world that seems much like ours, anyone, let alone a little girl, who can do something that just seems so wrong (like liquefying someone by standing near them, or sending manifestations of nightmares at someone) is just disturbing. In the sequel, it's all par for the course. Even if I hadn't played the original, it would be hard to think of Alma as anything other than just another enemy because in this game, the abnormal is suddenly normal. Frankly, I wouldn't have been surprised by anything by the end. I realize that this might not make complete sense, but it's hard to word.

Just an inconsequential nitpick, why were they using Teenage Alma for this game? Child Alma is so much scarier.

Recommendation: it's hard to formulate an opinion on this. On the one hand, the fire fights are hectic and great fun, as I said, quite possibly the most satisfying of any FPS I've ever played. On the other, in Monolith's rush to fix everything bad about the first game, they abandoned nearly every good thing, especially in terms of the horror and tone. It doesn't help that it shat on one of my favorite stories. So, I'd have to say this; download the demo. If it appeals to you and you aren't planning to buy any other games soon, certainly give it a try. If you like it but you're planning to get something else soon, you'd be perfectly fine giving it a miss or renting it.
 

JRCB

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Pull up! We're going to crash into the giant wall of te-(Slams into wall of text.)
On topic, I agree with you. The original was better.
 

Avatar Roku

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JRCB said:
Pull up! We're going to crash into the giant wall of te-(Slams into wall of text.)
On topic, I agree with you. The original was better.
Yeah. It's too bad, you'd think Monolith would learn from their praise as well as their criticism.
 

Avatar Roku

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A shameless bump. Sorry, but I need review advice.

...guess that wasn't all that shameless after all.
 

Xan Krieger

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I've only played the demo on the xbox 360 and I must say it was great.
"In the original game, you had only a vague idea of who Alma was or even what was happening, which added to the suspense and, dare I say, fun, as you unraveled the mystery. All that is pretty much abandoned here; you know what's going on and why all the way until the end, with the important aspects of the plot being spoon fed to you by your squad (whose presence, by the way, also undermines the horror, as part of horror is usually being alone)"

After FEAR and it's two expansions I felt very informed of their project at armacham. It all seemed very simple in creating people to lead an army of clones. It didn't surprise me that if she was psychic and psycho that she would have other powers like tearing apart a school in the demo. By this point in the game you should already know the story so what more can they do storywise?

As for your squad I felt they added to it as they were getting killed off. It becomes like being on a conveyor belt as the people down at the end fall off into hell and you know it's only a matter of time before you fall off as well.

"Just an inconsequential nitpick, why were they using Teenage Alma for this game? Child Alma is so much scarier."
I gotta agree on this, the first FEAR game had me afraid of a little 8 year old girl. Why use teenage Alma? Because she's evil. the 8 year old version was nice compared to how she became.
 

Avatar Roku

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Xan Krieger said:
I've only played the demo on the xbox 360 and I must say it was great.
"In the original game, you had only a vague idea of who Alma was or even what was happening, which added to the suspense and, dare I say, fun, as you unraveled the mystery. All that is pretty much abandoned here; you know what's going on and why all the way until the end, with the important aspects of the plot being spoon fed to you by your squad (whose presence, by the way, also undermines the horror, as part of horror is usually being alone)"

After FEAR and it's two expansions I felt very informed of their project at armacham. It all seemed very simple in creating people to lead an army of clones. It didn't surprise me that if she was psychic and psycho that she would have other powers like tearing apart a school in the demo. By this point in the game you should already know the story so what more can they do storywise?

As for your squad I felt they added to it as they were getting killed off. It becomes like being on a conveyor belt as the people down at the end fall off into hell and you know it's only a matter of time before you fall off as well.
You misunderstand. In the original F.E.A.R, one of the things I found the most fun was figuring it out, and then seeing if I was right at the end. In this game, they don't let you wonder; they tell you straight off.

As for the squad, the demo wasn't indicative of it, it gives you the impression that they all get killed off within the first 5 minutes. Really, a good portion of your squad's alive for most of the game, barking out orders and exposition when they should be getting quiet to at least try for the horror the game is supposed to be about. It's hard to be scared when you have a squad yelling in your ear.
 

Xan Krieger

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orannis62 said:
Xan Krieger said:
I've only played the demo on the xbox 360 and I must say it was great.
"In the original game, you had only a vague idea of who Alma was or even what was happening, which added to the suspense and, dare I say, fun, as you unraveled the mystery. All that is pretty much abandoned here; you know what's going on and why all the way until the end, with the important aspects of the plot being spoon fed to you by your squad (whose presence, by the way, also undermines the horror, as part of horror is usually being alone)"

After FEAR and it's two expansions I felt very informed of their project at armacham. It all seemed very simple in creating people to lead an army of clones. It didn't surprise me that if she was psychic and psycho that she would have other powers like tearing apart a school in the demo. By this point in the game you should already know the story so what more can they do storywise?

As for your squad I felt they added to it as they were getting killed off. It becomes like being on a conveyor belt as the people down at the end fall off into hell and you know it's only a matter of time before you fall off as well.
You misunderstand. In the original F.E.A.R, one of the things I found the most fun was figuring it out, and then seeing if I was right at the end. In this game, they don't let you wonder; they tell you straight off.

As for the squad, the demo wasn't indicative of it, it gives you the impression that they all get killed off within the first 5 minutes. Really, a good portion of your squad's alive for most of the game, barking out orders and exposition when they should be getting quiet to at least try for the horror the game is supposed to be about. It's hard to be scared when you have a squad yelling in your ear.
Exactly why I knew I wasn't fit to say something but did anyway. Only played the demo. As for the squad barking in my ear that reminds me all too much of the monitor from Halo talking constantly. Even though the flood were horrifying the monitor turned fear into "Will that robot ever shut up!?" Not sure if that's a good comparison are not. I think it is.
 

Avatar Roku

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Xan Krieger said:
Exactly why I knew I wasn't fit to say something but did anyway. Only played the demo. As for the squad barking in my ear that reminds me all too much of the monitor from Halo talking constantly. Even though the flood were horrifying the monitor turned fear into "Will that robot ever shut up!?" Not sure if that's a good comparison are not. I think it is.
Actually, that comparison is fairly apt. Just picture the monitor slightly less annoying but spread out over an entire game.
 

Fenring

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having only played the demo, I think this game CAN be scary often if you let it be. You have to only move while crouching and be very cautious, otherwise u=it's just a fun shooter.

EDIT: I really liked the review.
 

Avatar Roku

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CountFenring said:
having only played the demo, I think this game CAN be scary often if you let it be. You have to only move while crouching and be very cautious, otherwise u=it's just a fun shooter.
Believe me, I wanted it to be scary. Maybe I was just desensitized to the scares from the original, but, try as I might, I couldn't find it scary.
 

hippo24

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Im might pick this up during the weekend even though it seems to be a shadow of its former self.

Thanks for the info though!
 

Fenring

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orannis62 said:
CountFenring said:
having only played the demo, I think this game CAN be scary often if you let it be. You have to only move while crouching and be very cautious, otherwise u=it's just a fun shooter.
Believe me, I wanted it to be scary. Maybe I was just desensitized to the scares from the original, but, try as I might, I couldn't find it scary.
It wasn't "AAAAA!" scary, it was more of a "something might jump out at me" scary, like Dead Space.
 

Avatar Roku

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hippo24 said:
Im might pick this up during the weekend even though it seems to be a shadow of its former self.

Thanks for the info though!
Yup. A shadow of its former self is a good way to put it. I couldn't put my finger on it for a while, but something was just off, you know?

EDIT:
CountFenring said:
orannis62 said:
CountFenring said:
having only played the demo, I think this game CAN be scary often if you let it be. You have to only move while crouching and be very cautious, otherwise u=it's just a fun shooter.
Believe me, I wanted it to be scary. Maybe I was just desensitized to the scares from the original, but, try as I might, I couldn't find it scary.
It wasn't "AAAAA!" scary, it was more of a "something might jump out at me" scary, like Dead Space.
Exactly. Like I said in the review, they traded in the psychological horror and tension for having Alma jump at you from the shadows. A bad trade-off, if you ask me.
 

SovietSecrets

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Well loved the first FEAR and I love FEAR 2 even more. I am usually easily scared so I find both games great in the horror department, but that's just me.
 

Novajam

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orannis62 said:
A shameless bump. Sorry, but I need review advice.
It's funny how that phrase always gets me to fly out of my nest.

Now. Not a bad review at all. Most of my criticisms would lie with some of the shortcuts you've made. Example time:

Next is the fact that it isn't nearly as scary as the original. Now, I'm going to go ahead and say YMMV [http://tvtropes.org/pmwiki/pmwiki.php/Main/YourMileageMayVary] here, because...
I think that just saying "your mileage may vary" or that it depends on your previous experience with horror games would work a lot better here. It would do more to draw the reader in, rather than have them wonder "YMMV Wha?", click it, and then feel a little silly for not already knowing.

Finally, it simply doesn't feel like F.E.A.R. It's hard to explain, but the original, while more than occasionally dabbling in the supernatural, always seemed like it was firmly based in reality. This is one reason Alma was so disturbing; in a world that seems much like ours, anyone, let alone a little girl, who can do something that just seems so wrong (like liquefying someone by standing near them, or sending manifestations of nightmares at someone) is just disturbing. In the sequel, it's all par for the course. Even if I hadn't played the original, it would be hard to think of Alma as anything other than just another enemy because in this game, the abnormal is suddenly normal. Frankly, I wouldn't have been surprised by anything by the end. I realize that this might not make complete sense, but it's hard to word.

Here, you're making clear enough sense, but you're also shooting yourself in the foot by saying that "It's hard to explain" and "Hard to word". Find a way, and be confident in your writing. "I can't do this" never sounds good.

Finally, there are quite a few spelling and grammar errors ("I've got it" as opposed to "I got it", "sciencing" isn't a word) which would be picked up with a couple of proof readings, and I'd stick away from Yahtzee quotes if there's even the slightest possibility that you could word it yourself. Just keep eyes out for all of those things.

Otherwise, a good job. Keep at it :)

EDIT: Heeby Jeeby, 11 comments in one hour? I need to start bumping my own reviews.
 

Break

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Novajam said:
Finally, there are quite a few spelling and grammar errors ("I've got it" as opposed to "I got it", "sciencing" isn't a word) which would be picked up with a couple of proof readings, and I'd stick away from Yahtzee quotes if there's even the slightest possibility that you could word it yourself. Just keep eyes out for all of those things.
What's wrong with "sciencing"? It's an obvious not-word, that effectively illustrates the game's attempt to explain supernatural phenomena by using psuedo-scientific terms an hoping nobody notices that they don't have a clue what they're talking about. It's not a mistake to be proofread.
 

Avatar Roku

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Novajam said:
Thanks. I'm still sort of new at this whole thing, my only other review being one that was absolutely horrible on Indigo Prophecy. Next time, I'll be sure to keep in mind what you said.

P.S Is 11 bumps in an hour a lot for a review? I though I was getting virtually no attention, but is that normal?
 

Bling Cat

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Thanks... I guess? I was planning on buying this game, but as I never played the original I might give it a miss after this.
 

bue519

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orannis62 said:
CountFenring said:
having only played the demo, I think this game CAN be scary often if you let it be. You have to only move while crouching and be very cautious, otherwise u=it's just a fun shooter.
Believe me, I wanted it to be scary. Maybe I was just desensitized to the scares from the original, but, try as I might, I couldn't find it scary.
Thats what I found too. After the first game, its more like playing peekaboo with Alma instead of feeling like your being stalked.