Cats aren't well known for their loyalty, and unless you have a trained, large, feral cat, they're not all that great in a fight. And no, I don't believe selling it will be an option, unless somehow after you sell it, the dog runs back to you, and the person you sold it to thinks you ripped them off (which would actually be kind of fun, one-time thing to do to anyone you particularly don't like).Quistnix said:Also, what's up with the dog? How about all the cat-loving people? If the game gives me a dog, I'll sell it to some NPC who actually cares about dogs.
And I'm curious how the leaving the dog behind will work. Imagine NPC's telling each other "Oh look, a stranger about whom we don't know anything entered our town, and he has no dog at all! The cruel bastard must have left it behind somewhere!"
Since the dog is also radar and combat aide, leaving him behind would be handicapping yourself. Just like playing evil screwed you over twice when playing Black & White.
As per leaving the dog behind, (again, just my understanding), when the dog is hurt, it moves slowly. You can outpace it. But it will always follow you, and eventually catch up.
As far as handicapping yourself, since the dog sticks to you, no matter how badly you treat it, if you get lost and need the radar, he'll eventually show up. I think in the end though, as long as it's done properly, no one will want to leave their dog behind. If you're evil, the dog turns out to be a vicious creature, and if you're good, it's a nice, faithful, dog that also happens to be vicious in combat.