Those of you who love a fair, unbiased review, written with terrific English, paragraphs that make you cry and some form of structure better leave ? if you want to read the ranting?s and ravings of yours truly ? please continue.
Having just reviewed the all-new Fable 2 pub games ? and received some kind comments from it (As in you didn?t insult my crude writing style!) I have decided to review Fable: The lost Chapters for the PC ? a review I have been thinking of doing for a while now. I could always copy and paste my review off Amazon.co.uk but I like to challenge myself, this is essentially a review of the original on the Xbox too, as they are the same game.
Fable, or Project Ego (Extensive by Peter Molyneux's standard?s, as you?ll soon find out) was originally designed for the Xbox, the game?s main idea, was to give you, the player, a morality test through the game, where your choices would affect what happens.. This was in a simpler time era, where morality in games was a completely new thing. You could choose to be good or evil at certain points, this changed how the NPC?S reacted to you, what quests you took, even how you look.
But remember, this was an older time, and the console could only take so much. So what you get, as far as character growth goes, is a bar that tells you how evil or good you are. And your body changes accordingly, there?s no real difference between other player?s characters on that front. Until you add in your fighting style, (there are three
Will (Magic), sword fighting and archery. Depending on which attack style you fight with and spend the exp. you earn from killing various enemies, also affects how you look.
Fore example, choosing to spend the experience on Will makes your body shine up like a disco ball and makes you look old. Of course you then get to change your characters hair and clothes, which don?t seem to help that much in battle.
Ok then, on to the main story ? the whole RPG style of gameplay is held together by a story involving you saving the world, and Fable is no exception. The story involves your father being murdered, and your mother and sister being captured by bandits attacking your hometown of Oakvale. Luckily you are saved and end up at the Hero?s guild. Here you learn the subtle arts of zapping things with lightning, hitting dummies with sticks and ranging moving targets. So it?s essentially the tutorial. You also meet your first few major NPC?S ? Whisper, another apprentice who seems to think she?s brilliant, Maze, the Guild-masters assistant, and the Guild master ? a bald man who claims he could ?break you? every time you attack him, hilarious really.
After running around - showing your better at sprinting than some obnoxious fool, you?re forced to fight 10 wasps. The combat mechanisms are annoying at best, to cast magic you have to hold down a certain button, scroll through your list of spells until you find the right one, and then attack. You can also block whilst doing this, making it far to easy to win.
If this sounds annoying, imagine trying to do it whilst running from large rocks thrown by a gigantic monster. Another less annoying style off fighting is melee, or sword ? fighting, you basically press a button to lock onto your target ? which can be come very annoying when your trying to select a specific target ? and then mash the attack button until its dead.
Personally I prefer consoles because the sheer amount of buttons you have to use to do certain things gets very annoying and I often found I had to keep looking at my keyboard during combat.
And the least used, most annoying and boring ? archery. Whilst damage is high, again, its very hard to lock onto enemies and the sheer amount of time you have to hold down your arrows so you can hit an adequate amount is ridiculous, especially against the stronger enemies who can take 4 or 5 arrows before collapsing in a green light of experience.
So the combat is ok, but not spectacular, you?ll end up using your sword most of time because the other two ways of combat are just so hard to control.
Back to the original branch of this review, the story. After leaving the heroes guild and being lead into the great world that is Albion, your hero is forced to fight a large wasp queen, all the enemies except the queen can be killed in one hit, and its pretty pathetic, as the guild master whispers in your ear ?Use your bow lad?. I thought this was an Role-Playing-Game?.the games helpful hints usually imply you are an idiot, or just don?t play how it wants you to play.
So, after completing more quests you reach your first level upgrade, although you get one earl on I?m going to explain it now, as stated before, you can update your stats that make you better in certain areas by standing on a green platform in the guild, why they didn?t just make you better depending on what you did is beyond me, technically you could fight the while time with a sword and still get the top level at magic because there?s so much general experience to be acquired.
This is supposed to improve the whole RPG feel but essentially ruins the flow of the game, as you are constantly teleporting to and from the guild. Teleporting allows you to go to any portal or town you have previously visited, which saves a lot of time later on.
The first real moral decision ? the games pride and joy - is soon met when you have to decide weather to defend or attack a bunch of gold artefacts found by a farmer. Regardless of what you choose you end up fighting Whisper, and annoyingly have to beat her.
Yes, you can fail missions and have to restart them ? a game promising freedom is so linear you can?t fail. It would have been nice and made more sense to have consequences for failing, which I?m sure they will in Fable 2.
I don?t want to go on and on for ages ? despite what you might think I get bored writing these and spent around 10 minutes on my last review. So I?ll summarise the story as best as I can.
After fighting Whisper, you meet Maze in Bowerstone south, a poor area, with some annoying children that follow you constantly, but oh no, you can?t attack them because the guards are clever enough to take away your weapons (and somehow your will?. how does that work??) He informs you that your sister might have survived the original Bandit attack.
You lead some traders through bandit and fight the gigantic rock-throwing creature stated earlier, before returning to Oakvale. The next challenge is getting into the bandit camp to find your Sister, eventually, after exploiting some diabolical guards, you fight Twinblade, a rouge ex ? hero, a guy so gigantic he should have taken up sumo ? wrestling instead of becoming Bandit king, after beating him you get another key choice, kill him, or let him live ? regardless he has lost, and doesn?t return.
Our hero then sent by Maze to find an old friend ? called the archaeologist, a man who hides in a talking door, deep in the forest of Witchwood (original names) soon enough you come across a town, (Knothole Glade or something), being help prisoner by Balverines (Werewolves but Lionhead didn?t want to get sued, if that?s possible?) all of a sudden a deadly white Balverine appears, and you must kill it with silver, your triumph earns you a place in the Witchwood arena.
The arena is a coliseum where waves of baddies are sent out to beat, its button mashing fun! You?re soon joined by Whisper, and as you both survive, you must fight each other for the prize money.
Jack of Blades is introduced, and another morale choice is asked ? Kill Whisper or let her live, your choice is important as people say nasty things to you if you kill her.
Some more quests are done, you learn of your mother being trapped in a prison owned by Jack-of Blades- and evil guy in a mask, he rules these dog like things, which are annoying strong, and have tons of magic abilities, eventually you?ll rescue her but be caught by Jack doing so. Your forced to race around the prison courtyard for your freedom, leading a riot against the guards and getting mother out of jail.
But Jack appears and captures your sister and mother, apparently he needs their blood to get a super-awesome-ultra powerful sword and you won?t be able to stop him.
Maze suddenly reveals he is a bad guy and you have to fight him, he then gives a long wined speech about how he is a coward, before dieing.
Then you have to run around the game world chasing after Jack as he teleports (he ALWAYS teleports away) before fighting him in the final battle. You get to choose to kill your sister and get the sword or toss it away; all you get is a weak sword and a completed game.
And that?s just the plot of the original Fable ? The lost Chapters adds on about 5 more hours of gameplay. Including a random story about you not actually killing Jack of Blades, but having to fight him in Dragon form.
And as you can tell ? the plot made little sense, it seemed rather winded and the characters were not particularly deep ? apparently all the actions rested with Maze but you barely saw him. Your choices throughout the game do not affect the linear story, and you feel almost cheated, but it?s worth it. A good RPG usually has a better story than this, but Fable made up for it with general things to do around the game world, smaller choices like choosing the bully or the bullied sides gave this game a charm that has not been matched.
That doesn?t mean the game is bad by any means, you can get married and buy a house (though it has no effect on gameplay) Collecting magical keys, and winning In fighting arenas are just some of the many distractions Fable offered.
So far I?ve covered combat, the story and side distractions, these really make up most the core-gameplay, It?s very easy to ear money, so death should never be a problem (you just restart from your last save if you did) the game also takes advantage of the better display and input hardware on a PC.
The graphics are fantastic, they have an old- fashioned quality, and the sound is also very unique, with some excellent music and voice ? acting, and the difficulty is perfect, its easy enough for casual gamers, but playing it as 1 set combat speicfic character, or collecting all the keys can take a while, and be quite challanging.
Character will cheer or boo you depending on your alignment ? although its easy to change, and the feel that you are important in the world is a nice touch. The games idea was clever, but it failed due to its own ambition, and someones loud-mouth bull...(no names)
But now I?m just going on, I could spend ages discussing all the little things you can do, like most reviews, but its best experiencing it for yourself. The game didn?t reach the hype it promised but still delivered one of the best RPG?S on the Xbox, it is everything a console ? PC port should be. I completely recommend it for the bargain price the game has become.
Fable 2 is what Peter Molyneux?s promised Fable would be. (Hopefully)
(I apologise for the terrible Grammar / Style of this review, its pretty poor) ? its been along time since I played Fable and could only remember so much, I spent ages trying to make it better so I might as well post it)
Having just reviewed the all-new Fable 2 pub games ? and received some kind comments from it (As in you didn?t insult my crude writing style!) I have decided to review Fable: The lost Chapters for the PC ? a review I have been thinking of doing for a while now. I could always copy and paste my review off Amazon.co.uk but I like to challenge myself, this is essentially a review of the original on the Xbox too, as they are the same game.
Fable, or Project Ego (Extensive by Peter Molyneux's standard?s, as you?ll soon find out) was originally designed for the Xbox, the game?s main idea, was to give you, the player, a morality test through the game, where your choices would affect what happens.. This was in a simpler time era, where morality in games was a completely new thing. You could choose to be good or evil at certain points, this changed how the NPC?S reacted to you, what quests you took, even how you look.
But remember, this was an older time, and the console could only take so much. So what you get, as far as character growth goes, is a bar that tells you how evil or good you are. And your body changes accordingly, there?s no real difference between other player?s characters on that front. Until you add in your fighting style, (there are three
Fore example, choosing to spend the experience on Will makes your body shine up like a disco ball and makes you look old. Of course you then get to change your characters hair and clothes, which don?t seem to help that much in battle.
Ok then, on to the main story ? the whole RPG style of gameplay is held together by a story involving you saving the world, and Fable is no exception. The story involves your father being murdered, and your mother and sister being captured by bandits attacking your hometown of Oakvale. Luckily you are saved and end up at the Hero?s guild. Here you learn the subtle arts of zapping things with lightning, hitting dummies with sticks and ranging moving targets. So it?s essentially the tutorial. You also meet your first few major NPC?S ? Whisper, another apprentice who seems to think she?s brilliant, Maze, the Guild-masters assistant, and the Guild master ? a bald man who claims he could ?break you? every time you attack him, hilarious really.
After running around - showing your better at sprinting than some obnoxious fool, you?re forced to fight 10 wasps. The combat mechanisms are annoying at best, to cast magic you have to hold down a certain button, scroll through your list of spells until you find the right one, and then attack. You can also block whilst doing this, making it far to easy to win.
If this sounds annoying, imagine trying to do it whilst running from large rocks thrown by a gigantic monster. Another less annoying style off fighting is melee, or sword ? fighting, you basically press a button to lock onto your target ? which can be come very annoying when your trying to select a specific target ? and then mash the attack button until its dead.
Personally I prefer consoles because the sheer amount of buttons you have to use to do certain things gets very annoying and I often found I had to keep looking at my keyboard during combat.
And the least used, most annoying and boring ? archery. Whilst damage is high, again, its very hard to lock onto enemies and the sheer amount of time you have to hold down your arrows so you can hit an adequate amount is ridiculous, especially against the stronger enemies who can take 4 or 5 arrows before collapsing in a green light of experience.
So the combat is ok, but not spectacular, you?ll end up using your sword most of time because the other two ways of combat are just so hard to control.
Back to the original branch of this review, the story. After leaving the heroes guild and being lead into the great world that is Albion, your hero is forced to fight a large wasp queen, all the enemies except the queen can be killed in one hit, and its pretty pathetic, as the guild master whispers in your ear ?Use your bow lad?. I thought this was an Role-Playing-Game?.the games helpful hints usually imply you are an idiot, or just don?t play how it wants you to play.
So, after completing more quests you reach your first level upgrade, although you get one earl on I?m going to explain it now, as stated before, you can update your stats that make you better in certain areas by standing on a green platform in the guild, why they didn?t just make you better depending on what you did is beyond me, technically you could fight the while time with a sword and still get the top level at magic because there?s so much general experience to be acquired.
This is supposed to improve the whole RPG feel but essentially ruins the flow of the game, as you are constantly teleporting to and from the guild. Teleporting allows you to go to any portal or town you have previously visited, which saves a lot of time later on.
The first real moral decision ? the games pride and joy - is soon met when you have to decide weather to defend or attack a bunch of gold artefacts found by a farmer. Regardless of what you choose you end up fighting Whisper, and annoyingly have to beat her.
Yes, you can fail missions and have to restart them ? a game promising freedom is so linear you can?t fail. It would have been nice and made more sense to have consequences for failing, which I?m sure they will in Fable 2.
I don?t want to go on and on for ages ? despite what you might think I get bored writing these and spent around 10 minutes on my last review. So I?ll summarise the story as best as I can.
After fighting Whisper, you meet Maze in Bowerstone south, a poor area, with some annoying children that follow you constantly, but oh no, you can?t attack them because the guards are clever enough to take away your weapons (and somehow your will?. how does that work??) He informs you that your sister might have survived the original Bandit attack.
You lead some traders through bandit and fight the gigantic rock-throwing creature stated earlier, before returning to Oakvale. The next challenge is getting into the bandit camp to find your Sister, eventually, after exploiting some diabolical guards, you fight Twinblade, a rouge ex ? hero, a guy so gigantic he should have taken up sumo ? wrestling instead of becoming Bandit king, after beating him you get another key choice, kill him, or let him live ? regardless he has lost, and doesn?t return.
Our hero then sent by Maze to find an old friend ? called the archaeologist, a man who hides in a talking door, deep in the forest of Witchwood (original names) soon enough you come across a town, (Knothole Glade or something), being help prisoner by Balverines (Werewolves but Lionhead didn?t want to get sued, if that?s possible?) all of a sudden a deadly white Balverine appears, and you must kill it with silver, your triumph earns you a place in the Witchwood arena.
The arena is a coliseum where waves of baddies are sent out to beat, its button mashing fun! You?re soon joined by Whisper, and as you both survive, you must fight each other for the prize money.
Jack of Blades is introduced, and another morale choice is asked ? Kill Whisper or let her live, your choice is important as people say nasty things to you if you kill her.
Some more quests are done, you learn of your mother being trapped in a prison owned by Jack-of Blades- and evil guy in a mask, he rules these dog like things, which are annoying strong, and have tons of magic abilities, eventually you?ll rescue her but be caught by Jack doing so. Your forced to race around the prison courtyard for your freedom, leading a riot against the guards and getting mother out of jail.
But Jack appears and captures your sister and mother, apparently he needs their blood to get a super-awesome-ultra powerful sword and you won?t be able to stop him.
Maze suddenly reveals he is a bad guy and you have to fight him, he then gives a long wined speech about how he is a coward, before dieing.
Then you have to run around the game world chasing after Jack as he teleports (he ALWAYS teleports away) before fighting him in the final battle. You get to choose to kill your sister and get the sword or toss it away; all you get is a weak sword and a completed game.
And that?s just the plot of the original Fable ? The lost Chapters adds on about 5 more hours of gameplay. Including a random story about you not actually killing Jack of Blades, but having to fight him in Dragon form.
And as you can tell ? the plot made little sense, it seemed rather winded and the characters were not particularly deep ? apparently all the actions rested with Maze but you barely saw him. Your choices throughout the game do not affect the linear story, and you feel almost cheated, but it?s worth it. A good RPG usually has a better story than this, but Fable made up for it with general things to do around the game world, smaller choices like choosing the bully or the bullied sides gave this game a charm that has not been matched.
That doesn?t mean the game is bad by any means, you can get married and buy a house (though it has no effect on gameplay) Collecting magical keys, and winning In fighting arenas are just some of the many distractions Fable offered.
So far I?ve covered combat, the story and side distractions, these really make up most the core-gameplay, It?s very easy to ear money, so death should never be a problem (you just restart from your last save if you did) the game also takes advantage of the better display and input hardware on a PC.
The graphics are fantastic, they have an old- fashioned quality, and the sound is also very unique, with some excellent music and voice ? acting, and the difficulty is perfect, its easy enough for casual gamers, but playing it as 1 set combat speicfic character, or collecting all the keys can take a while, and be quite challanging.
Character will cheer or boo you depending on your alignment ? although its easy to change, and the feel that you are important in the world is a nice touch. The games idea was clever, but it failed due to its own ambition, and someones loud-mouth bull...(no names)
But now I?m just going on, I could spend ages discussing all the little things you can do, like most reviews, but its best experiencing it for yourself. The game didn?t reach the hype it promised but still delivered one of the best RPG?S on the Xbox, it is everything a console ? PC port should be. I completely recommend it for the bargain price the game has become.
Fable 2 is what Peter Molyneux?s promised Fable would be. (Hopefully)
(I apologise for the terrible Grammar / Style of this review, its pretty poor) ? its been along time since I played Fable and could only remember so much, I spent ages trying to make it better so I might as well post it)