Seems like OP has a stigma against action RPGs. Guess he wouldn't like Diablo, Fallout, Elder Scrolls, or Dark Souls.
Having played all the main games in the series, Lost Chapters is the best of the lot. Combat is technical and satisfying compared to the streamlined systems in Fable 2 and 3. The world is very detailed for a sixth-gen console title. There's a big variety of expressions that you may use for any occasion. The story doesn't beat you over the head with humor like in Fable 3. Except for a lighthearted joke here and there, it's mostly played straight. Very dark actually if that's your thing.
More important is the amount of spells you may acquire in the game. Many have their own unique twists, and all of them have at least some practical use. The variety allows tons of different options to handle fights, whether to attack with lightning or summon allies, boost your melee or range attack, or call down orbital strikes.
Yes. Orbital strikes are a thing in this game.
I do not think much of the sequels, but I loved the first game. Can't wait to see how they handle the remake.
lacktheknack said:
Plus, the first Fable had a ridiculously dark undercurrent that I don't think was supposed to be there and no one else seems to notice. Walking through the forest with no-one around actually gave me a mild panic attack. It wasn't a lot of fun. The only time that same weird undercurrent happened in Fable 3 was around Sunset House (as in, even before you enter it). Sunset House is my least favorite section because of it.
I love that dark undercurrent. Greatwood, Darkwood, and Knothole have to be some of my favorite environments in a game. Really gives that feeling of isolation, and coming across bandits or meeting the random trader feel like events in and of themselves.