Story said:
After reading most of the last thread, and getting insights on both sides of this acquisition, I'm surprised how many people flat out dislike Facebook.
I wonder why that is it be honest.
As for Rift, I don't mind the branding, it is Facebook's product after all . I'll just have to wait and see what Facebook does with the tech before I decide it is worth my money or not. I'm very happy I wasn't a backer.
This one's easy, if a bit long-winded. Do keep in mind though that no particular reason will apply to every single person, but rather each person has their own combination of reasons why they hate Facebook.
The first big issue people have with Facebook is FB's traditional business model. Facebook has been primarily reliant on advertising, social games such as Farmville that are more often than not virtual Skinner Boxes (which have a particularly nasty rep in the hardcore gaming scene), and selling user info. Any attempt to make the Oculus adopt this business model even slightly would automatically ruin the OR in it's entirety for a lot of people.
The next major problem people have with FB is that it's quite arguably the single worst non-government related company out there when it comes to respecting people's privacy (this one is the main reason I personally refuse to use Facebook). Whether it's Germany banning FB's "like" button for failing to adhere to privacy standards, having an infamously sketchy-as-fuck TOS (at least in the past - I have no idea what it's like now), Facebook making all user info public regardless of whether or not people actually want that info public, the CEO and founder's supposed numerous anti-privacy quotes, or the aforementioned selling off of any and all user information that it sees fit; Facebook has certainly earned colossal amount of ire from a lot of people, especially in this post-NSA Scandal day and age.
Another common issue with Facebook is the whole social-networking thing itself. Some people just straight up don't care for social networking. For others, Facebook's reputation for being a place that causes drama and where posts can unwittingly cost one their job make it seem unsafe to use. For both of these groups, even the mere possibility of it being forced upon them in order to use a product that they have been anticipating or may have even helped fund is enough to be heavily upsetting.
Finally, Facebook is not a gaming company, nor has it ever cared about non-social gaming before unless they could use it to get people to use Facebook itself. The Oculus Rift, on the other hand, has been designed primarily around hardcore gaming from the outset and is a major reason why it's Kickstarter was so successful. In other words, Facebook's track record makes it very easy to believe that gaming
could (<- keyword here) cease to be the main focus and/or that Facebook accounts could be mandatory for the OR, both of which would completely kill said people's interest in an otherwise extremely promising product. Once again, that alone is enough to be upsetting for many, especially with all of the above reasons in mind as well.
Hope you've enjoyed this ride on the USS Text Wall. Please feel free to return whenever you plan your next essay-long trip! XD
Captcha: "take a vay-cay" o_0