Read the update on the article. Facebook (supposedly, they need to confirm that) will continue to allow the OR team to operate autonomously just like it has done with previous acquisitions.
dunam said:
Lightknight said:
they didn't back the project, they bought a Dev Kit. It's literally the same price as the dev kit
Besides an overreaction, haven't you stopped to think why developers that bought a dev kit and worked with it, are now selling said dev kits because they've lost faith in it's future?
Right right, people overreact, are stupid and have no knowledge.
You've shown your contempt for the opinions of these developers pretty clearly. What good is a platform/gadget without developers, really?
Why did they need to get the dev kit's in developers hands?
Because developers are the lifeblood of a gaming device like this. And the blood is dripping out.
People bought the tech because it's good tech. Do you remember the shitty latency ridden VR we had before then? You look left and then the screen starts to look left? Or the screen was only a small low res square field of vision that in no way felt real? The Rift had already solved both of those problems. Even the 720p dev kit was awesome.
It ultimately doesn't matter what the people buying it thought. All they promised was that they were working on making VR a reality and they've sure as hell done that. They're already working on a real consumer release now and the new Dev Kit is a ton better. Everything they've promised they've done. Their mere existence has sprouted competition and forced the hands of companies like Sony and Microsoft to have something ready since VR is clearly a product we're interested in. It isn't just gimmicky like 3D and a motion control wand. It is real immersion and a way to trick your brain into presence.
So what has anyone lost? As of right now, the only thing that has changed is the logo. All the Rift developers are in their cubes today in the same town doing the same work right now. All the existing developers still have access to all the tools and the community is still there. Nothing has been lost, nothing has been changed, no promises have been broken. They just released a new Dev kit that is better in every way and are going on to make the consumer version.
But I will reiterate this point, those kickstarters who bought the rift were consumers when they bought it, not altruistic backers. You may have people who put money in it just to make it happen, like Notch, but I think they'd be mad that any uncertainty was cast on the project at all. Not that they've actually lost something yet. Carmack and Palmer were certainties, people that were trusted. Facebook is an unknown. But the Occulus Rift team CONSISTENTLY stated that the kickstarter was purely for developers to buy the product. I'd also say that where the Rift was originally an indie hardware company (if that word may be used), it's now part of a major corporation. That will irk the indie community.
If anything, I'd say this shouldn't have been allowed on kickstarter because it wasn't financially backing the product so much as buying their hardware and "kickstarting" it with development time.
Yes, yes, developers are idiots, you've made that pretty clear. The real information is that facebook is in charge now. For PR reasons they don't want to tip their hand yet and of course they had to butter up the oculus team to be able to buy them, so it's understandable that they're still excited (not to mention the $2 billion).
I'm actually a bit concerned that Facebook doesn't have a clear vision of what to do with the Rift.
Zuckerberg stated that their big plans are after games. [http://www.newyorker.com/online/blogs/currency/2014/03/facebook-buys-oculus-virtual-reality.html] They plan to leave Oculus to the gaming hardware currently in production and that their goals are more strategically longterm. You know, like maybe they'll produce the Rift and then a much cheaper $100 option that's more for more basic (low latency) social interactions. We have no idea what they really plan to do and it's in their best interest to keep quite until it's closer to release but the one thing they have said is that they aren't getting in the way of the gaming hardware.
So I expect at least one true consumer Rift. But as I've said multiple times, it does not benefit Facebook to ruin the product. If no one buys it, they've just sunk $2b for no reason.
EDIT: this article was updated. Facebook is claiming that the OR will still operate autonomously just like their other acquisitions have. In the shortterm this will be like nothing has changed except for more money in OR's pocket. In the longterm it means Facebook will be a major player in the VR landscape's future.
Do you think facebook, which has a worse track record in dealing with user privacy and consumer respect than google (and that isn't easy!) will use none of their complete influence?
I don't consider Google to be all that bad with how they use information. Facebook seems to change privacy statements in weird ways that get a lot of our personal information to people we don't want to have it while Google plays as a go-between where companies aren't given our personal information but are able to market to an "internet" persona we build up from our searches. This should eventually result in ads actually being relevant to the user without being more invasive. I've already noticed that I get a lot more tech and gaming ads when I browse and I've actually found that useful at times. Compare with car and drink ads that I couldn't care less about. Or tampon and viagra ads.
Frankly, I look forward to a day where spam is actually relevant. Spam is already a fact of life and it would be a less shitty fact of life if it was about products that we would ever actually consider buying.
Do you think Facebook would buy it simply for the increase in value they expect and not use their complete influence at all?
I think Facebook could ruin the product. I just don't think it's in their best interest. Turning a display into a console with proprietary online checkins and other shenanigans would largely harm developers and make the product unsupportable. It would be a bad decision that would kill their investment. I think we're going to get at least one true consumer Occulus Rift even if you don't count the DK2 which is itself pretty darn close and still lightyears beyond anything the market has ever seen.
If facebook plays a heavy hand then all this concern and worry will be right. But we're looking at throwing the baby out with what we're not even sure is bathwater yet. Knee->jerk.
The prime reason facebook wanted to buy oculus is that they've almost completely lost their young userbase.
I'm not sure how this is a point. Every product has a life cycle. It is in a Company's best interest to use revenues of their successful product to stave off the end of its own life cycle and to expand into other successful products. Business 101. It's like you're complaining that Facebook is doing what it's supposed to be doing. Anything else would be a gross injustice to shareholders. Like a captain failing to right a listing ship.
They've migrated to twitter, instagram, snapchat and whatsapp.
So they purchase whatsapp. They tried to purchase snapchat (But the Co-founder Evan Spiegel declined and said ?deleting should be the default?).
They also purchased instagram. Note that these products continue to function, largely unchanged. Why do you think Facebook will suddenly change the way that they act
Look if you're working for facebook, get another job.
If they offered me a job, I'd happily take the job. It looks like they're trying to be the next Google by expanding into all these application and tech markets. If they succeed in expansion then there may be no stopping them.