Sonicron said:
Flour said:
Sonicron said:
Sounds like World of Warcraft, if you ask me... even if the game in itself is the greatest grindfest since the invention of the pepper mill, there IS a story.
(I play that game myself, mind you, so no trolling here.)
Calling WoW "the greatest grindfest since the invention of the pepper mill" is like calling Peggle the most hardcore game ever invented. In WoW you can level to 80 in 6 days. In some korean MMOs that same amount of time is spent on a single level.
So until there's some actual proof you play the game, you're trolling.
Ok, I'll qualify my statement: It's the greatest grindfest I've ever played. Happy?
I don't give a hoot about other MMOs (wherever they're from) since this one already eats up enough of my time. And if I want to call WoW what I called it, you'll just have to accept that... getting from 1 to 80 in 6 days is (imo) for people with too much time on their hands and no-one to spend it with.
Proof? Eh, I don't know if you can see my char when I'm offline, but feel free to look for 'Sanguix' (lvl 80 dwarf pala) on a German server called 'Die Ewige Wacht'. By the way, this is my only char and getting him to that level took me around 2 years.
I've been playing my Hunter on Defias Brotherhood for around... 2 of the 3 years i've been playing, wanna know what level she is? 76.
I don't deny that people in the world have abandoned human contact (Or in reverse, are that desperate for some) that they level there characters in a week so as to get it out of the way.
But yeah, it's not the grindiest game in the world, but it's very much been perceived as such on the western side of the globe, so the statement isn't completely ungrounded.
OT: faffing about, in it's truest sense is honestly what I find fun about games, sandbox games are all about the faffery. but then again, I think i'm taking an entirely different meaning here.
Gameplay induced faffery is of course never fun, and really, Fable 2 has taught me just how much faffing there is to be had in a gameplay lenghtening scheme...
The greatest one
"Lucien is right there, at the incomplete spire, i'm physically pointing at it, I'm given you a means of which to know the direction you should travel, this game isn't without boats or even lesser sea vessels, you could totally go over there now and give him a solid five to the face, if he falls off of something then you're the hero of the land, well done. BUT before you get any crazy ideas about doing that, allow me to destroy the free-will you're supposed to be having in this game... There's three heroes I want you to look for..."
That right there is the biggest bit of faffery I've ever been lead on.
As I mentioned, you know where Lucien is, you have a means of which to get to him, it's not like no boats can reach the spire, because eventually you get there, BY BOAT. so there is clearly nothing stopping you from going there and gunning him straight in the face, you know, like how you do at the END of the game. So why is it necessary for me to involve people who at that time have no reason what-so-ever to fight against Lucien? Sure, recruit Garth, Garth's cool and he comes with a pre-existant hatred for Lucien, shit, recruiting him ahead of time would save him from being kidnapped for ten fucking years. and with his magic already at the top level, he's a definate must have for the adventure. You'd be saving ten years worth of people from dying while building the spire, eliminating the choice to bring them back, in fact stopping the spire from being rebuilt in the first eliminates the need for any wishes.
I realise what I'm saying would have made the game a much, much shorter experience, at least story-wise, but that's the kinda thing I hope to one day see in a game, the option to get things done before they escalate and you get side-tracked by "destiny" rolling in and killing more people. All for the sake of giving you completely redundant leveling time so that you can beat the epic one-hit-kill boss at the of the game... That is, provided you don't listen to him monologue.