A lot of "faffing about" seems to be added to increase gameplay time rather than add to it's quality or content. I consider the Big Daddy section in Bioshock in the time after the twist revelation and before the final fight to be simply gameplay lengthening schite. It's been a while since I played it but why did we have to babysit the Little Sisters again? Why did we even need to be grotesquely twisted into becoming a Big Daddy anyway, I know the idea of getting that big dril was tempting but we didn't even get that. I can forgive it for the "oh no a roof's collapsed" gameplay but not for the unneccesary "Become a Big Daddy" bit.
Out of all I've played Assassin's Creed still takes the prize for faffing about. The discovery quests were okay but repeditive and at times nonsensicle, the rescuing of civillians was fun enough but the scaling of those fucking towers and "Eagle Eye"ing it before leaping down again... fucking annoying. And for some of those climbs it took fucking ages too.
Out of all I've played Assassin's Creed still takes the prize for faffing about. The discovery quests were okay but repeditive and at times nonsensicle, the rescuing of civillians was fun enough but the scaling of those fucking towers and "Eagle Eye"ing it before leaping down again... fucking annoying. And for some of those climbs it took fucking ages too.