Fallout 3: A Different Kind of Treasure

Vortigar

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Nov 8, 2007
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And this is the exact reason why I did like Fallout 3 and quickly got bored with Oblivion... The world is weird like that.

I love the supermarket with the guy who became so paranoid he made a domino track of boxes of detergent that triggers the exploding of the central heating when someone comes in. When you walk into the place you almost get your head blown off and then find a little corpse in the corner of the room because the fragger was too afraid to come out of the place and had long since run out of food. Thank you Mr Anonymous of Deadville. A complete yet wordless history tucked away in a random building.
 

AnthBonio

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Jan 8, 2009
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After i got my enclave tesla armour and plasma rifle i was pretty much set. I think there should be a buy-able (or free) update to make the world effected by project purity or something. Simply making some parts of the Capitol Wasteland like oblivion and other parts like fallout 3 i guess. There should of also been veichle interaction, like flying a verti-bird would be pretty kick ass wouldn't you agree? Also if you could fix up those motorbikes or cars to drive(that would be cool as well)(also scrumiging fuel from fuel stations). There are so many more things that could of made the game alot better. If you could have a squad of enclave dudes (or brother hood dudes) follow you around. It was also shit how the main quest didnt even go long enough for me to reach level 14.

MAJOR CRAP THING IN FALLOUT 3: Why does not crippling someones head not kill them all the time? I'm pretty sure if you shoot any thing once in the skull they should be dead straight away.
 

PureZephyr

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Mar 27, 2008
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actually i found fallout 3 very good, and i hated oblivion (with a passion). i couldn't explain it from the outside fallout 3 looked and felt like an oblivion mod, but unlike with oblivion i kept playing. and the V.A.T.S., OMFG that was the coolest thing ive seen for a while. that coupled with the bloody mess perk, OUuuu nice. i loved the beauty of the landscape, the combat shotgun and the laser rifle; two best guns in the game IMO, and story made the game like crack. ********MAJOR SPOILER*********And walking with my dad all the way from the vault to rivet city was entirely worth it. ******EVEN LARGER SPOILER******BUT the moment after the enclave finds you in the jefferson memorial, i swear to god i cried and turned off the game. i did do the whole darth vader 'nooo!' thing too
 

AnthBonio

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Jan 8, 2009
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also if you go amidst the big wars against the super mutants and talon company (around the white house) its freaken awesome(you also get poop loads of ammo and guns to sell to traders.
 

AnthBonio

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Jan 8, 2009
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I was the same too i loved my dad in the game and i was thinking man i wish things just stayed this awesome forever and then when he died i was thinking about not playing the game any more but i just kept playing to slaughter all the enlcave, super mutants, raiders, talon company and slavers. (also if you kill all the super mutants in an area do they eventaully return?)
 

rayman 101

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Jun 7, 2008
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I'm an objective based player (you know, just completing the mission that I'm doing right now is the important thing)so I didn't really care if there is or isn't a lot of loot. But on the contrary, I think the Fallout universe is packed with all kinds of weapons and armour you could either find or built. As for the landscape, I don't really find it depressing, because not a lot of games really make get all emotional towards them. Same with horror games. I think that specific game might be good, but I just don't get scared by it, because I'm not a very easily amused person.
 

Copter400

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Sep 14, 2007
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wolfy53 said:
Oh Jesus Chirst,

Susan, in case you haven't noticed part of the game is to FUCKING SURVIVE. In case you haven't noticed you are placed in a post apocoliptic world where the water is diry, the food is dirty and people are fighting to survive. Lets try to be realistic here. If you were a person trying to survive a nuclear holocaust, you not be trying to look for unique treasures. You would be looking for what you are trying to survive. All and all I think these aspectics that you say makes fall-out 3 somewhat boring, I consider to make it a great game.
Barely surviving? That's not exactly fun times.
 

gabrielsloan

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Jan 10, 2009
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I somewhat understand what the author is going for here, even though I loved the game. While you can't have +2 to striking or some other such nonsense, the paltry selection of weapons (at least in comparison to the previous Fallouts) was somewhat of a letdown. When the predecessor had 6 different types of *shotguns*, you kind of expect more than 2* different types of assault rifles. This variety of weapons, especially ones with interesting stories (several of the weapons in previous Fallout games were based on prototypes that never saw production) would go a long way towards adding the kind of feeling the author was looking for. But the DLC at least has the Gauss Gun, so there's that. :)

*I don't count unique variants, as the original had those while including far more that occurred naturally in the game world
 

xchaveyx

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Dec 31, 2008
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NewClassic said:
Being a major in English Lit, I often come at odds with myself wondering just why I had picked my major. Because I love writing is the obvious answer, but that doesn't explain why I'm in English. It certainly means I'll learn the technical aspect of writing better, and maybe even explore the creative and written parts to a more substantial degree. So, why did I spend so long at odds with the idea?

Analysis. I hate it. Something about slamming my face into a piece of media long enough to pull some meaning from it has never appealed to me. I'd often dismiss the discussion, always with the thought that there was something to it that I liked, that I was never able to put my finger on.

This article reminded me that there are more elements to analysis beyond seeking hidden meaning. How playfully exploring the surface and the details can be infinitely more full-filling than trawling the depths. Sometimes I miss a lot by staying light, but perhaps bogging myself down with too much. Atmosphere can create just as good a world as deep analysis.

Although, music did a lot to save the world some face.
I love those dear hearts, and gentle people...
erm... you douche
 

Ultrajoe

Omnichairman
Apr 24, 2008
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xchaveyx said:
erm... you douche
The 'erm' begins well, bespeaking of a great yet hesitant importation of knowledge to come. The deliberate, i'm sure, exclusion of a capital letter highlights that this is a raw conduction of of your personal thoughts, poured from the soul onto your keyboard. Following it by an ellipse really was a masterstroke, allowing the whole, weighty meaning of 'erm' to sink into the readers brain as he takes a deep breath for the next leg of the journey.

The pause is beautifully denoted. Sure, it's a classical method of indicating a break or hesitation but i'm sure we can all appreciate the presence of an old favorite in the proceedings, guiding us through accessible memory to realize just how the author was feeling when he laboriously wracked this heartfelt reply from the depths of his heart.

Followed by a masterful space in the text, the word 'you' appears. What cunning wordplay! We know from the previous quote who 'you' is, but the personal factor blows this creation into the stratosphere of singular focus. We can't help but nod our heads at the way that this perfectly selected indicator has been drawn from the aether. But it is what is to come that truly takes the breath away.

'Douche'

Oh, the poetry! The scathing wit of the word, and all it's weighty premise. This man, this 'you', whoever he may be is undeniably, inescapably, a device used to flush out the inner areas of a vagina. The searing truth slams into a reader who so far had no idea of what was to follow, the gentle tones of 'erm' and '...' never hinting at this fiery climax that now roars across the plains of our hearts and minds.

Overall, a well crafted work of art that highlights just what kind of person this author truly is.
 

DoomyMcDoom

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Jul 4, 2008
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I never expected any special loot at all really, I played 1,2 and tactics, so I guess I personally am used to just being glad if a gun works not so much if it is special in any way.
Though I came across a combat knife that I liked, it was named stabhappy many people did find themselves at a lack for life when I found that :D.

pantsoffdanceoff said:
My other big beef with the game is that its hard to play a second charter because you need to have two of your three skills be small guns and lock picking or you'll be screwed.
I didn't find that at all. I made a character who throughout the game i never bothered to up small guns, and it turned out fine he was an energy weapons/stealth kinda guy with high repair and average lockpicking (like 50) also made a guy who never used a gun(melee and grenades :D).
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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wolfy53 said:
Oh Jesus Chirst,

Susan, in case you haven't noticed part of the game is to FUCKING SURVIVE. In case you haven't noticed you are placed in a post apocoliptic world where the water is diry, the food is dirty and people are fighting to survive. Lets try to be realistic here. If you were a person trying to survive a nuclear holocaust, you not be trying to look for unique treasures. You would be looking for what you are trying to survive. All and all I think these aspectics that you say makes fall-out 3 somewhat boring, I consider to make it a great game.

Seriously fallout 3 does not need any interesting hidden treasures. The game is fine the way it is and I will be damned if any rpg nerd tries to ruin it by saying it needs more spectacle.
Yes, I did notice that, thanks. And if you actually took the time to read the article, you'd realize that I never said the game was wrong, or that it should've been made differently. The fault was mine, and in the expectations that I placed on the game before I ever picked up the controller. Once I stopped wanting the game to be something it wasn't and took it on its own merits, I enjoyed it greatly.

If you find the post-apocalpytic wasteland to be enjoyable, that's great. I find it depressing, on the whole. Is there something wrong with that? I never said it should be anything other than what it is -- but that doesn't mean I necessarily want to spend any more time there than I have to.
 

ThaBenMan

Mandalorian Buddha
Mar 6, 2008
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Ultrajoe said:
xchaveyx said:
erm... you douche
lengthy, hilarious ULTRA-REBUKE
While this statement was completely uncalled-for, I think I understand where xchaveyx is coming from. NewClassic's post here was quite a tangent, not really having very much to do with the topic at hand. One might even call it a bit narcissistic. No biggie though.

I was just happy to have the pleasure of reading UltraJoe's reply ^__^

Anyway, I think another aspect of Fallout 3 we could look at would be the followers. Were there any kind of followers in Oblivion (I've never played it)? Discovering another follower could be another form of "loot", I think.
 

_Shuyin_

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Dec 19, 2008
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This game is set in a wasteland in case you hadent noticed.
The whole point is that most people are barely surviving, so its not suprising that theres not heaps of valuable stuff lying everywhere. Half the time you barely have enough ammo to keep you alive as it is.
This game isnt about having magical glasses or an enchanted hat or something its about what would it be like to live in this post-apocaliptic wasteland.
 

Jumpman

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Sep 4, 2008
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exactly how I felt. What annoys me is I couldn't figure out why I like Oblivion more until I read this.
 

Fulbert

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Jan 15, 2009
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Oh yes! I've been wondering what it was that didn't let me fall in love with the game and admit it was the Fallout I was looking forward to. I was wondering if that was a lame attempt to blend the RPG with FPS with that stupid VATS system, or maybe the slow Oblivion-esque gameplay, or bland characters and dialogues, or cheap imitation of post-apocalyptic retro-future setting, or goddamn tolerance enforcement (don't kill the children and ghoulsNecroamericans, they are so cuddly!), or boring quests. It was in fact too little loot! Yeah! Too little loot for the devastated maradeurs-flooded wasteland! How come I never figured that out myself?
 

SuperGoomba64

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Dec 12, 2008
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While there wasn't as ridiculous an amount of loot like in some games, the loot it did have was most often actually usefull.

I also still remember when I first put on that Tesla Armor...man, that stuff looks nice :D

EDIT: yeah, I also liked the "story loot." :D
 

ice-nine

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Feb 26, 2009
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Coming across this editorial, after playing the game solid for over two months, I was initially dumbfounded that anybody would have a problem with the loot in this game-- it's everywhere, for crying out loud. The vast majority of it is yes, all weapons based. But it occurs to me that a given frame of reference is always going to be to another game, and I never played Oblivion-- really, Deus Ex 1 was the only game remotely like this that I've ever played, and I found it just as addictive. But to each their own.

In terms of the combat or styles you can employ, there's a little bit of something for everyone, karma aside-- if you want to use small guns and run around guns ablazing, you can certainly do that, if you want to run around with Tesla or T-51b armor and Vengeance or Eugene and mow down everyone, go wild. If you want to use explosives, they are satisfying and very effective (ever put a bottlecap mine right when and where you know Talon mercs will spawn when you leave a given area?).

If you want to be really smart and make the game more easy then simply whoring VATS, you'll get your stealth up to at least 80, take the Ninja perk at 20, go play Anchorage, use the Chinese Stealth Suit, and then be able to simply infiltrate and kill anything in the game at will without retalation, for example, clear out the entire Capital building, Behemoth included (on hard), and take no damage in the process (stay crouched, use Shish or Deathclaw Gauntlet, and enemies will go to CAUTION, but never detect you, or alert their friends). In my mind, that's pretty good loot to get, and there (other than glitches or console commands) is only one way to get the Stealth Suit in the game.

But the bottom line is, the story will hook you or it won't. I have never played any of the other Fallout games, so I have no frame of reference to compare this game too. I am pretty much an old school FPS PC player, (Quake series, more recently, COD4), and in my mind, Fallout 3 does a wonderful job matching RPG with FPS with a very good, cohesive story.

Still not as good as the original Deus Ex for me. That game had, IMHO, the best, most complete story that I've come across in a game, although I only play FPS type games, bear in mind. But Fallout 3 is very good, and obviously for me, very playable.

A couple of knocks that I have against the game, NOT THAT THEY PREVENT ME FROM PLAYING IT--

1) Although I would say that the game is appropriately difficult at the beginning, if you are methodical, your character will end up at a point where you're not really making choices on the strengths/weaknesses-- because your character can do anything. There's more than enough skill books on the map to get your character up to 100 skill in every single category-- and I just don't think that should be possible.

2) In my mind, the Chinese Stealth Suit is the most dramatically overpowered piece of equipment in the game. Use my advice from above, and you'll see why. You won't have to carry a gun except for convenience, or for that matter, if you play carefully, ever use a Stimpack. You'll be able to go anywhere, kill anything, and be able to loot entire areas right in front of (what otherwise would be) dangerous enemies, and pick them off at your leisure.

3) The Karma idea is fantastic, but it is entirely too easy to be good in the game. The moral choices that a player has to make should be harder. As it is, from what I've seen, it's entirely too easy to be a saint, and still acquire just about every worthwhile item in the game. Not very realistic.

4) VATS is gimmicky, but I do appreciate that all you folks playing with your thumbs need a little something to help boost your accuracy. :) Still, you can use it early on and ditch it as your weapon skills increase, so it's not entirely a bad thing, I suppose.