Nomanslander said:
Because there was probably always a chance the Scribes could never get Liberty Prime to work properly, and Lyons knew he couldn't place too much fate in that project.
Limited time, limited resources, and poor decision making. Plus, there's the Enclave in all this, and the interfighting between the two factions added with the fact that half of his forces decided to leave because he decided to abandon a lot of BoS protocols... well... you get the point.
Someone brought up the fact that the jet that's used in the Capitol Wastes isn't exactly the same jet that was used on the West Coast. Chances are, the myth of jet spread all through out the caravan lines, and someone decided to take it upon his own to create his own version. Sounds plausible to me.
I think it could have something to do with the fact that the East Coast stayed irradiated for as long as it did. Severally ruining the chances of the populace to move on. As for the reason to why DC stayed irradiated as long as it did. That there is a plot hole, considering the half life of radiation in water. Something kept the Capital Wastes radiated longer, and if you apply enough Star Trek plot hole fixing powers (=P), you can bullshit that the source of the radiation was coming from Vault 87 or someplace else.
If you remember in Fallout 3, there was an eyebot that went around broadcasting how apple pie and wholesome the Enclave were to anyone willing to listen in the wastes. What this means to me is, what the Enclave were doing up till this point were recruiting. They were trying to win the hearts of anyone in the Capitol Wastes, and they were recruiting young members to fill in their numbers. As for their arsinal, well... chances are they've been digging up any safe houses along the way East. I mean this is the America we're talking about. Where there's statistically three rifles to ever person.
I'm pretty sure the Enclave in FO3 were up till then trying to keep a lower profile of being evil all humanity hating nazis in favor or recruiting more members to fill their ranks.
1. Worth a try though, no? Not focusing on Liberty Prime and just assaulting the super mutants didn't seem to do much as it is, so why not give the Liberty Prime option a shot? At least then, if it didn't work, Lyons would have a plausible reason to abandon the project without many of his followers abandoning him, and he could go after the super mutants at full strength
2. The BOS arrived in the Capital Wasteland in 2255. The schism with the Outcasts didn't occur until 2276, and the Enclave, while certainly making their presence known (which I'll get to later), wasn't sending out troopers and engaging with the BOS until 2277. Not to mention that Lyons was still in contact with the West Coast BOS and receiving resources from them until this point. That gives Lyons about 20 years to stage a raid on Vault 87 at full strength, with a number of resources, and without interference from the Enclave. The only poor decision making here was Lyons' decision to waste this opportunity when he had plenty of time to take advantage of it. Furthermore, Lyons and his squad were hardened BOS veterans, so it's not like they would've been slaughtered by the super mutants. Also, Lyons completely crushed the raiders at the Pitt, but the far less organized and less powerful band in the Capital Wasteland is still standing. Again, he wants to help the people, right? Why not start with an assault on Evergreen Mills?
3. What caravan lines run across the country? They're all local. Albeit, the West Coast lines are bigger, but they don't extend much more eastward than Utah or Colorado. So yeah, maybe they carried jet to the Mojave (which isn't to far from New Reno at that, so they probably could've acquired jet even without the caravans), but to D.C? I just don't see that (and like I said, the Wasteland Survival Guide being in New Vegas didn't make much sense either). And again, the effects of jet come from some specific chemicals. If those chemicals aren't used, then you're not making jet, you're making another drug. And in that case, why call it jet and not something else? Also, the difference in jet between the games is that it's less addictive in Fallout 3 and New Vegas than Fallout 2. I could buy this (maybe the jet produced after Myron's death was less efficient, or maybe the only way for jet to survive as a drug after some of the backlash was if it were less addictive), but that would still entail people knowing how to make jet. People in New Vegas should know due to their close proximity to New Reno and other areas in Fallout 2. People in Fallout 3 though? I don't see that being possible, especially since the ghoul making ultrajet doesn't even have all the ingredients to make regular jet
4. As you said though, the East Coast shouldn't have been irradiated this long. And even if you bulls*** a plothole, you're still bulls***ing it and it doesn't fix the problem. Also, it's not the East Coast is just one giant radiation pool; radiation isn't everywhere, and some settlements popped up pretty quickly at that. So the East Coast should've had plenty of time to rebound, no? Certainly enough to get to at least Fallout 1 levels. And how the hell would Vault 87 be the source of radiation, even with the bulls*** approach? The radiation from the nuclear explosion outside of it is pretty contained, and the FEV isn't going anywhere either, so that wouldn't work
5. The Enclave doesn't recruit. They consider anyone not tainted by outside radiation to be the only "pure" or "real" humans, and that group only includes members of the Enclave and vault inhabitants who remained in their vault all these years. Everyone else is considered a "mutant," and recruiting them would go against the Enclave's principles. And while the Enclave Remnants in New Vegas might not agree with this, the contingent in Fallout 3 is still clearly devoted to this and wouldn't recruit outsiders as such. And hell, why would they recruit people who they're planning to kill, or why would people join an organization trying to kill them? It doesn't make a lot of sense, and it still doesn't explain the lack of senior Enclave members in Fallout 3. As for resources, I'm sure they could find guns, but the more powerful energy weapons used by the Enclave are a bit rarer. And vertibirds were pretty damn exclusive, not to mention still in the prototype phase when the Great War happened, so they wouldn't find any of those lying around. And any of the remaining ones were seized by the Enclave, most of which were transported to their main base, the Oil Rig. Again, Raven Rock probably had some advanced tech and maybe a couple of vertibirds, but not enough to completely restock the Enclave. Hell, I'm not sure if Raven Rock would have any vertibirds. After all, all of the vertibirds at Navarro and in the Mojave Outpost were flown in from the Oil Rig, so they might've all been stored at Oil Rig.
As for safe houses, most Enclave outposts on the mainland were established post-war and in close proximity to the Oil Rig. They might've had a few lying around like Raven Rock or Chicago, but not too many. And again, the Oil Rig was still their main base of operations, so it would be the most fully stocked. The outposts, on the other hand, probably wouldn't
6. Again, the Enclave doesn't recruit wastelanders or "mutants," and the contingent in Fallout 3 was still adamant in that belief. If they weren't, they would be trying to forget the past and move on with their lives like the Remnants in New Vegas, not try to finally fulfill the goals of the Enclave from Fallout 2. And you call sending out eyebots that are blasting propaganda "keeping a low profile?" Granted, it made them seem like nice people, but if they didn't do this and just remained inside Raven Rock, it wouldn't matter what the wastelanders thought of the Enclave because they'd all be dead. At least the Enclave in Fallout 2 hadn't been on the mainland in centuries, so they needed to do some scouting to assess the situations and eventually acquire FEV from Mariposa to carry out their plans. Not to mention that the vertibirds had limited operational range, so they needed to establish outposts for refueling and whatnot. Other than that, any mainland activities remained pretty secretive. But still, the Enclave had a need to do some things more in the open, so you were going to eventually spot them (especially after they kidnapped your village, which they needed for testing)
On the other hand, the Enclave in Fallout 3 has all of the FEV research (somehow), it's all been tested, and they're fully aware of the situation on the mainland. So all they need to do is rebuild whatever machinery they needed in Fallout 2 to launch it into the jet stream (if they don't already have fully repaired machines at Raven Rock, as Raven Rock did have labs and whatnot), and they could successfully wipe out the "mutants" without ever leaving their base. Hell, even if they needed to leave their base for resources and whatnot, they could do so in small patrols without every really revealing their existence to most people. But the eyebots ruined that. As did the fact that Eden chose water instead of the jet stream, which means he had to reveal the Enclave in order to seize Project Purity