SajuukKhar said:
MaulYoda said:
The Wasteland Survival Guide being in New Vegas was just as much of a stretch as jet being in Fallout 3 despite no cross-country contact. But I took the Wasteland Survival guide as fan service (possibly at Bethesda's request) to Fallout 3 fans, as there wasn't much in New Vegas that would be familiar to newer fans
Then again, anyone can write a book. And while you could argue that anyone could make jet with enough experimentation, no one in Fallout 3 seems to know how, nor do most have the resources to develop it. Not to mention that it would be pretty circumstantial for the same drug on the East Coast to look the same and have the same name as jet on the West Coast, especially with no cross-country contact. At least "Wasteland Survival Guide" is a generic name. But again, I thought it was more fan service in New Vegas, but less problematic in its execution than jet being in Fallout 3 based on a few aspects
Typical, whenever Obsidian does something that could even be remotely conceived as of "wrong" the fans quickly blame every other company around them.
Also, IIRC, there is a ghoul you can trade things to for Ultra-Jet, if he can make Ultra-Jet, he should know how to make normal jet.
Murphy - http://fallout.wikia.com/wiki/Murphy_%28Fallout_3%29
On top of that, every doctor you meet in the game carries jet in their inventory, they presumably know how to make it.
I said it was POSSIBLE that Bethesda asked them to do this; it's also possible Obsidian decided to do this on their own. Either way, I don't have a problem with that. Look, there was a ton of fan service for older fans in New Vegas, and I'm sure some newer fans who only played Fallout 3 felt a bit left out. So including references or aspects from Fallout 3, be it a decision of Obsidian or at the request of Bethesda, was understandable, as it helped keep the game somewhat familiar to newer fans. And yes, that caused some problems or was just unfortunate in other cases. The thing is, Obsidian changed the major factions in Fallout 3 (super mutants, Enclave, BOS) back to how they looked and acted in Fallout 1 and 2 and how they should be at this point in the timeline. They included weapon designs from Fallout 1 and 2 alongside the designs from Fallout 3 as different models of a weapon (i.e. plasma rifle and plasma caster), which some weapons actually were (and I excused such differences in New Vegas AND Fallout 3 as such). And they didn't just included references to the first two games that anyone could get from reading a plot summary (which were still very nice, by the way); they included those little references (and a lot of them) that only someone who had played the original Fallout games would get. And they re-added RPG mechanics that Fallout 3 had removed, and even tried to rationalize some elements that had been introduced by Fallout 3 and hadn't been in the previous games (like power armor training)
So based on all I just said, I knew that Obsidian paid attention to detail and were very knowledgeable when it came to Fallout (probably because some developers had worked at Black Isle, but those that hadn't certainly did their research). And because of this, I knew it wasn't developer oversight that led to the problems caused by the "legacy content" from Fallout 3. So yes, the Wasteland Survival Guide shouldn't be in New Vegas, but it's only there as fan service. And yes, I was upset that the mole rats were still hairless (although there are different species of animals, which accounts for at least that one) and that the power fist was still a box thing; they were unnecessary changes when Bethesda did it, and it was unfortunate that Obsidian didn't correct them. But I knew it was because it was probably easier to reuse assets from Fallout 3 than change the design every minor thing. And besides, they changed the designs of major things to fit the canon, and not every aesthetic change in Fallout 3 made something inconsistent with canon, as many had reasonable explanations (still unnecessary). But the point is, I could excuse these faults for the most part because they were little things, and I knew it wasn't because Obsidian didn't know Fallout
By contrast, Bethesda simply including aspects from previous games isn't fan service (especially when they're changed so drastically), it's what you're supposed to do when making a Fallout game. The key is deciding which aspects belong and which don't given the circumstances of the game and if their appearance is consistent with canon as such. Obsidian did this correctly with exception of the minor "legacy content" from Fallout 3. Bethesda did not, be minor, or more problematically, major aspects. Again, some things did belong and of those, some of the differences were justified or just not that big of a deal (they were unnecessary changes though). But the explanations Bethesda gave for the appearance of others did not fit canon, and for some aspects, they didn't explain their appearance at all. They were just there because they had been in a Fallout game, even if they didn't belong in Fallout 3. So with Bethesda, I knew it wasn't fan service or more easily useable assets (they had to design everything first, didn't they?) that caused the problems. I knew it was developer oversight and a lack of understanding when it came to Fallout. That's why I hold them more accountable
Speaking of which: jet. Yes, there is a ghoul, Murphy (I forgot his name until I saw that link), that makes ultrajet, and I believe I mentioned that in other posts. However, I mentioned it because it is the exact example of the problem I am referring to. Here you have a ghoul who makes jet, and yet, he does not own a brahmin. Jet comes from brahmin s***, so if you're going to make it, you need one. So the point is, how can he know how to make jet if he does not possess the essential ingredient? Furthermore, why in the hell would a doctor make jet, let alone sell it? In New Vegas, there is ONE doctor who occasionally sells ONE jet, but none that sell it regularly or at all (unless you sell it to them and it's still in their inventory), and certainly none making it. So why the DOCTORS in Fallout 3 would, I do not know. And again, they would need a brahmin, which none have. And a lot of doctors aren't even anywhere near one that they could use to make jet without actually owning it. And for the ones that are, the amount of jet they're selling seems rather large compared to the number of nearby brahmin. I mean, the jet producing operation in Fallout 2 was pretty damn big, and for as much jet as there is in Fallout 3, there's nothing on that scale. And if there's no East Coast-West Coast contact and the East Coast discovered jet on their own, it seems pretty circumstantial that it's still called "jet" (which is a less generic name than "Wasteland Survival Guide")