Fallout 3 Help

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Confidingtripod

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May 29, 2010
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I wont ruin anything but for someone new to the game:

stay away from old olney until you have some serios arms and armor

play the main missions from the beginning until you get the power armor training the jus do wasteland survival guide(you will need 50 science skill to get all the bonus on the robot part)

I saw alot of people advising blowing megaton up but you keep a spare city(which there arent many of) and you get almost the exact same reward plus the radio station never,EVER stops bitching about it if you do.

theres two bobble-heads you can miss:Medicine and strength medicine is in vault 101 and you pass it multiple times the other is in megaton and if you destroy the town without getting it you lose it perminantly.

if you get the expansions the stay away from them until youve played through it at least once otherwise youll find the game wayyy too easy as there in it on the presumption that you already won.

and a lethal combo of vats perks are:sniper+concentrated fire+action boy+(evil reward perk)wired reflekses=Die you bastard

and lastly a guy in megaton and a guy in underworld both give you stuff for scrap metal,a girl in a library gives you money for books a girl gives you money for quantom in girdershade so never use any and if you get both lawbringer and contract killer you get paid for almost every kill you make (including raiders).

so good luck and watch out for deathclaw's. ;)
 

AMMO Kid

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Jan 2, 2009
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indiana_104 said:
Hi guys and gals,

I'm gonna pick up Fallout 3 tomorrow, and I'd really appreciate some advice as to what sort of character to create,etc etc.I'd also like some advice on what important decisions to make like the whole blowing up Megaton thing. My playing style or preference doesn't really matter and any suggestion will be taken as long as its, you know, good.

I do hope this topic hasn't been done before.
Make sure to get up your repair first. It's VERY useful. Also, don't train your big guns skill. Just save your big guns and give them to companions to use. Train your small guns skill.

Also, put your intelligence to 9 when you start, and let the first perk you pick be the one that give you 3 extra upgrade points when you level up.

And most importantly...

Get the game of the year edition. The second CD has all the Add-ons on it so put it in and install them and then put the first one back in and play the game! Trust me it's worth it. It's like 20-30 more hours of gameplay!
 

imaloony

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Nov 19, 2009
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Small Guns. Use them.

Lockpick is also a very useful skill. Get that to 100 ASAP.
 

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Mushroom Camper
Sep 30, 2009
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Not perhaps the best advice for somone new to the game, but if like me you find that the game is broken after a while of playing it you can follow these rules as a fix.

Be to be mindfull that you level very quickly and become godlike as early as level 5. With this in mind you should set your INT quite low (around 3) so you don't become master of all in no time and are forced to specialize. Stick those spare points into STR so that you can carry all the random junk you find without having to go into your inventory every five min to sort it all out.

Never use Stim Packs or Rad Away, making you reliant on doctor visits, sleeping, eating food and drinking water. This makes the radiation threat work as it was supposed to, as opposed to being a minor anoyance that is solved with the press of a button, and crippling injuries are actually crippling for a time.

Think about the weapons you are carrying. Instead of having every weapon for every occasion limit your self to carrying only one two handed firearm, one sidearm and one melee weapon. You can even go one step further and decide that you character can only ever use one type of weapon eg. my sniper can only use sniper rifles, SMGs and Combat knifes. Obviously don't pick up ammo for weapons you don't have.

ED: almost forgot the most important rule: ROLEPLAY!!! The games easy enough that you could play it as a waster wielding nothing but a bent pipe, or a mad doctor who relys on his robot follower to do the damage. You don't have to max yourself out to be successful.
 
May 5, 2010
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Most important skills:

Small Guns (they make up the majority of the weapons you'll be using)
Speech (Always good to have the option of talking your way out rather then shooting your way out.)


I'm not gonna get any more specific then that. The rest depends on your personal play style. Just keep in mind that no skill is useless, even though it will seem like it.
 

Distorted Stu

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Sep 22, 2009
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High speech can save you a fuck load of time, either playign as a goody, neutral and badass.
Also, if youre looking for achievments, save the game just before you hit the critial level promotion (7,14 & 20) i believe. That way you can get all three (9) achivements fairly easy without playing through the game three times from the start to obtain them.
 

Xeros

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Aug 13, 2008
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I played an everything guy. Just put your specials to you preferences, but don't put any of them to 10, because you get bobbleheads that will do that. Put them to 9 at the most, but I'd recommend 8. However, put intelligence to 9 right off the bat for maximum level-up points, then immediately go to Rivet City, and get the INT bobblehead to put it to 10. When applying your level-up points, put everything at 50. If you're the explorative type, and you find every skill book in the game, you'll have all of your stats at 100, just make sure you take the perk that makes every skill book give 2 points, instead of 1. This is what I did, took me about a month, and I loved every minute of it, but that's because I love exploration.
 

User3041

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May 30, 2010
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I suggest you go throug hjust roughly then go through again so you know what to do and what ypu need!
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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s69-5 said:
MiracleOfSound said:
A lot of people are saying Science, but it is very rare to find a situation where Lockpick won't do the job instead. Unless you like hacking useless turrets, avoid Science until you have spare points, maybe as a fifth or sixth priority.
But what about "Robotics Expert"?
It's easily on of the game's better perks (more damage to robots, plus a chance to sneak & de-activate). Aside from that there are a few moments where Science can offer more dialogue choices (don't remember anything like that for lockpicking).

In my opinion, Science > Lockpicking (but just barely).

My character has 100 in everything so it doesn't matter much to me anyway. :p
I hear ya buddy, I have two characters with 100% in all skills... I am a true nerd!

I agree Science in useful as opposed to most skills, especially in the instances you mentioned but for me I just hate being locked out of anywhere and I can't remember any times that a terminal for getting into a place wasn't also accompanied by a pickable lock.

The one thing I love science for though is the Entomologist perk... I hate Giant Radscorps with a passion so that perk is invaluable to me (along with Pyromaniac and Shishkebab, makes short work of the bastards)