Fallout 3 Help

Deofuta

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Nov 10, 2009
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Catchy Slogan said:
Make sure you have high Speech. That always comes in handy.
Id go with this. Fallout 3 is one of my all time favorite games simply because you could go through the main plot almost entirely by talking. If you give speech your full attention, it is hard to not have a good (if a relatively easier) time.
 
Jun 11, 2008
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indiana_104 said:
Hi guys and gals,

I'm gonna pick up Fallout 3 tomorrow, and I'd really appreciate some advice as to what sort of character to create,etc etc.I'd also like some advice on what important decisions to make like the whole blowing up Megaton thing. My playing style or preference doesn't really matter and any suggestion will be taken as long as its, you know, good.

I do hope this topic hasn't been done before.
What kinda character are you looking at? For general advice pick 1 or 2 weapon types and stick with it. 1 type would probably be better and always carry 2 useable weapons from that line with different types of ammo. Repair is always good.

Also make sure you don't put your stats above 9 as you can aquire bobbleheads to increase their value by 1 and never increase a skill like Small arms up to 100 leave it at 90 until you have its respective bobblehead as well. Well if you want to be really precise and have the strongest possible character which isn't really necessary.
 

GonzoGamer

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Apr 9, 2008
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MiloP said:
Small Guns, Lockpick, Sneak, Repair, and you should be alright. And I blew up Megaton, but I'm always an evil bastard in games whenever I have the choice.

Basically, blowing up Megaton comes down to this: do you want to own a crappy shack with a robot butler, or a penthouse suite with a robot butler? Its an easy choice.
I always saw the difference as being between something central and practical (Megaton) or something that isn'r as practical but looks nicer/better view (Tenpenny - the alternative).

Really there's a bunch of places you could make your safehouse, including the washinton monument.

If you do decide to nuke megaton, be sure to loot the place first and start the Wasteland Survival Guide quest. That's a good one to start the game on generally.

A lot of people will tell you which skills you'll "need" but it depends on how you play. The one skill that everyone uses no matter what their play style is Repair. The other's are up to you but at the beginning you'll see much more small guns than anything else.

Get the goty. One dlc kind of completes the game and the others are quite good as well. Just don't do the mothership one unil your science is at 75.

Save often and make lots of saves.
 

chromewarriorXIII

The One with the Cake
Oct 17, 2008
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666Chaos said:
chromewarriorXIII said:
I've found that the most important (for me) are Medicine, Small Guns, Repair, and Speech. You also probably want to get your lock-pick and science up to about 50 (which will allow you to go through average locks)
Why does everybody seem to say medicine is so usefull? By the time your 5-6 hours in you have more stimpacks then you know what to do with.
You don't need it too high, but at least 30 is always helpful early in the game and even when you have a ton of stimpacks it means you use less. Also, depending on your playstyle you may not end up with loads of stimpacks. I have one character that always has well over 100 whereas another one rarely has more than 10.
 

EMFCRACKSHOT

Not quite Cthulhu
May 25, 2009
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First piece of advice, when doing your special stats put intelligence to 9. This will help you maximise the number of skill points available to you. At level three or four you will be able to get the educated perk that gives you extra skill points. Get that as soon as possible.
When you leave the vault, first head into megaton to sell of some of the crap you picked up and to get the vault 101 armoured jumpsuit Then go to rivet city without killing anybody and get the intelligence bobblehead raising it to 9.
It will set you up with a pretty good character. Also, lockpick, science, repair, medicine and the skill for your preferred weapon (energy weapons is what i would recommend but melee is very fun sometimes) are what you need to put your skill points into.
Some would also recommend leaving collecting the bobbleheads until after they have taken the perk that upgrades all special stats to level 9 but this means leaving a few quests until later on so you don't miss on the three bobbleheads that you only get one chance at.

Also, the National Guard building can be a good place to make your home and is stacked full of weapons and armour.
 

Confidingtripod

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May 29, 2010
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I wont ruin anything but for someone new to the game:

stay away from old olney until you have some serios arms and armor

play the main missions from the beginning until you get the power armor training the jus do wasteland survival guide(you will need 50 science skill to get all the bonus on the robot part)

I saw alot of people advising blowing megaton up but you keep a spare city(which there arent many of) and you get almost the exact same reward plus the radio station never,EVER stops bitching about it if you do.

theres two bobble-heads you can miss:Medicine and strength medicine is in vault 101 and you pass it multiple times the other is in megaton and if you destroy the town without getting it you lose it perminantly.

if you get the expansions the stay away from them until youve played through it at least once otherwise youll find the game wayyy too easy as there in it on the presumption that you already won.

and a lethal combo of vats perks are:sniper+concentrated fire+action boy+(evil reward perk)wired reflekses=Die you bastard

and lastly a guy in megaton and a guy in underworld both give you stuff for scrap metal,a girl in a library gives you money for books a girl gives you money for quantom in girdershade so never use any and if you get both lawbringer and contract killer you get paid for almost every kill you make (including raiders).

so good luck and watch out for deathclaw's. ;)
 

AMMO Kid

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Jan 2, 2009
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indiana_104 said:
Hi guys and gals,

I'm gonna pick up Fallout 3 tomorrow, and I'd really appreciate some advice as to what sort of character to create,etc etc.I'd also like some advice on what important decisions to make like the whole blowing up Megaton thing. My playing style or preference doesn't really matter and any suggestion will be taken as long as its, you know, good.

I do hope this topic hasn't been done before.
Make sure to get up your repair first. It's VERY useful. Also, don't train your big guns skill. Just save your big guns and give them to companions to use. Train your small guns skill.

Also, put your intelligence to 9 when you start, and let the first perk you pick be the one that give you 3 extra upgrade points when you level up.

And most importantly...

Get the game of the year edition. The second CD has all the Add-ons on it so put it in and install them and then put the first one back in and play the game! Trust me it's worth it. It's like 20-30 more hours of gameplay!
 

imaloony

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Nov 19, 2009
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Small Guns. Use them.

Lockpick is also a very useful skill. Get that to 100 ASAP.
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
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Not perhaps the best advice for somone new to the game, but if like me you find that the game is broken after a while of playing it you can follow these rules as a fix.

Be to be mindfull that you level very quickly and become godlike as early as level 5. With this in mind you should set your INT quite low (around 3) so you don't become master of all in no time and are forced to specialize. Stick those spare points into STR so that you can carry all the random junk you find without having to go into your inventory every five min to sort it all out.

Never use Stim Packs or Rad Away, making you reliant on doctor visits, sleeping, eating food and drinking water. This makes the radiation threat work as it was supposed to, as opposed to being a minor anoyance that is solved with the press of a button, and crippling injuries are actually crippling for a time.

Think about the weapons you are carrying. Instead of having every weapon for every occasion limit your self to carrying only one two handed firearm, one sidearm and one melee weapon. You can even go one step further and decide that you character can only ever use one type of weapon eg. my sniper can only use sniper rifles, SMGs and Combat knifes. Obviously don't pick up ammo for weapons you don't have.

ED: almost forgot the most important rule: ROLEPLAY!!! The games easy enough that you could play it as a waster wielding nothing but a bent pipe, or a mad doctor who relys on his robot follower to do the damage. You don't have to max yourself out to be successful.
 
May 5, 2010
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Most important skills:

Small Guns (they make up the majority of the weapons you'll be using)
Speech (Always good to have the option of talking your way out rather then shooting your way out.)


I'm not gonna get any more specific then that. The rest depends on your personal play style. Just keep in mind that no skill is useless, even though it will seem like it.
 

Distorted Stu

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Sep 22, 2009
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High speech can save you a fuck load of time, either playign as a goody, neutral and badass.
Also, if youre looking for achievments, save the game just before you hit the critial level promotion (7,14 & 20) i believe. That way you can get all three (9) achivements fairly easy without playing through the game three times from the start to obtain them.
 

Xeros

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Aug 13, 2008
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I played an everything guy. Just put your specials to you preferences, but don't put any of them to 10, because you get bobbleheads that will do that. Put them to 9 at the most, but I'd recommend 8. However, put intelligence to 9 right off the bat for maximum level-up points, then immediately go to Rivet City, and get the INT bobblehead to put it to 10. When applying your level-up points, put everything at 50. If you're the explorative type, and you find every skill book in the game, you'll have all of your stats at 100, just make sure you take the perk that makes every skill book give 2 points, instead of 1. This is what I did, took me about a month, and I loved every minute of it, but that's because I love exploration.
 

User3041

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May 30, 2010
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I suggest you go throug hjust roughly then go through again so you know what to do and what ypu need!
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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s69-5 said:
MiracleOfSound said:
A lot of people are saying Science, but it is very rare to find a situation where Lockpick won't do the job instead. Unless you like hacking useless turrets, avoid Science until you have spare points, maybe as a fifth or sixth priority.
But what about "Robotics Expert"?
It's easily on of the game's better perks (more damage to robots, plus a chance to sneak & de-activate). Aside from that there are a few moments where Science can offer more dialogue choices (don't remember anything like that for lockpicking).

In my opinion, Science > Lockpicking (but just barely).

My character has 100 in everything so it doesn't matter much to me anyway. :p
I hear ya buddy, I have two characters with 100% in all skills... I am a true nerd!

I agree Science in useful as opposed to most skills, especially in the instances you mentioned but for me I just hate being locked out of anywhere and I can't remember any times that a terminal for getting into a place wasn't also accompanied by a pickable lock.

The one thing I love science for though is the Entomologist perk... I hate Giant Radscorps with a passion so that perk is invaluable to me (along with Pyromaniac and Shishkebab, makes short work of the bastards)