Don't bother starting with 9 int, 1 is better.
Comprehension and Educated make Int only affect your first few levels. Playing on Very Easy(reduces exp gained) until you have at least 20 of every book and Comprehension means you can add 40 points to every skill. Also, reaching 100 in every skill before level 20 means you can't leave the level up screen. And broken Steel has completely fucked with this, getting 10 int, bobbleheads, skillbooks and educated means you're guaranteed to reach the skill cap before level 30.
Other than this.. run around killing shit until you get that ammo-increasing perk. Then start exploring individual buildings.
Disarming the bomb is also smart because Talon Company mercenaries aren't too strong and their armour is one of the better ones in the game because it's common and easy to repair. the megaton house also has a number of features that make the game somewhat easier like a health station to remove basically any negative effect, and a station to remove addiction.
steevee said:
I would recommend getting your Repair skill up by at least 5 points every time you level. This will allow you to make you weapons more powerful and also more valuable.
If you play as a good character then it's going to be hard no matter what you do.
If your a bad guy then I sujet killing one of the traders outside of Megaton and looting them. This should give you some good items and weapon and also some cash straight away.
Repair should be 100 as soon as possible.
And evil being easier
when you kill one of the best fucking traders in the game? Good luck trying to do that when a hard-to-reach guard and a robot defend the trader, who, if it's the weapon merchant, attacking is completely retarded because he can have possibly the highest repair skill in the game of all NPCs. the only othe roption would be to make Moira stop her book, which is even dumber because the choice is a high NPC repair skill and discount or a huge critical increase.
Somewhat unrelated, sujet [http://en.wiktionary.org/wiki/sujet]?