how can first person be more tactical then turn based? what you were saying is just any FPS, this games main element is RPG not FPS, see, even the people looking at are already thinking of it wronglyLockback said:See, I am getting the vibe that as first person, it will still be more tactical. "How do I use the next 5 seconds, fire the last of my magazine and hope I'm still standing, or stay hidden and reload"...
Maybe I am being optimistic though. It seems like a great concept and I have some faith in Bethesda.
Skill affecting accuracy maybe? AP's are used in real-time too. And indeed, Fallout three will be a FPS, since that means first person shooter. In Fallout 3, you're in first person and have the option to shoot stuff.soladrin said:i think your not getting the action points system in fallout 3, action points are only used if you activate VATS outside of it its just real time action, yes, skills apply, but, im skeptic about how they would make it so without making it to unrealistic but not limiting the effect of improving that skill. And if rate of fire is based on skill.. thats stupid imo, gun fires as fast as it can fire.. the only way it should be effected by the skill is with weapons like pump action shotguns where you need to do something after the shot instead of just pressing the trigger again.
Nah, Bethesda is making the game, you don't have the option to shoot anything, you are obligated to shoot everything.Quistnix said:Skill affecting accuracy maybe? AP's are used in real-time too. And indeed, Fallout three will be a FPS, since that means first person shooter. In Fallout 3, you're in first person and have the option to shoot stuff.
i think you missed my point when i said unrealistic, i mean, its fps, so, you are automatically makes you point your gun at him, thus, you aim, if the skill just makes the spread of weapons suck like, bullets flying in a 45degree turn from your barrel, thats the kind stuff i meant, i fear it will be unrealistic, or useless to have that skill in fps:\ thats why i still dont like that they are putting it into fps.Quistnix said:Skill affecting accuracy maybe? AP's are used in real-time too. And indeed, Fallout three will be a FPS, since that means first person shooter. In Fallout 3, you're izzzzn first person and have the option to shoot stuff.soladrin said:i think your not getting the action points system in fallout 3, action points are only used if you activate VATS outside of it its just real time action, yes, skills apply, but, im skeptic about how they would make it so without making it to unrealistic but not limiting the effect of improving that skill. And if rate of fire is based on skill.. thats stupid imo, gun fires as fast as it can fire.. the only way it should be effected by the skill is with weapons like pump action shotguns where you need to do something after the shot instead of just pressing the trigger again.
Guess that makes Fallout 1 & 2 Third Person Shooters.
well, i dont trust game producers that much anymore (with how much shit is landing the fan lately) so i wont really be sticking with what they say untill i see the full game.gstaff said:Hey there...Matt from Bethesda.
I suppose a good place to dig in on the forums would be the fan interview we did a few months back. Todd Howard, the game's Executive Producer, answered 25 questions compiled from the community.
http://www.bethsoft.com/bgsforums/index.php?showtopic=755135
Are you shitting me? You seriously believe that? The three guys who made Fallout Fallout scattered to the wind years ago. Tim Cain just got back into the industry and is doing something for NCsoft, and Leonard Boyarsky and Jason Anderson are elsewhere. Putting your faith in Interplay is even sillier than putting it in Bethesda. At least Bethesda's made a successful sandbox game or two in the past decade.soladrin said:nah, the fallout mmorpg is (well their trying to get the folks together) by Interplay itself, they have the lisence for it and trying to make a comeback with it![]()
Am I correct in inferring you actually roleplay a single-player game? Because yikes, man.soladrin said:2 set things about your character right off the bat, not a good sign.
and, no, but in fallout there werent a lot of set factors to it, especialy not your dad, im just saying i dont like what im getting so far, in comparison that is, if this game didnt have the fallout name slapped on, i'd probably have less problems ;PAs a publisher, Interplay is a shell of its former self. After a visible and embarrassing series of events in which the company was threatened with eviction, sued by BioWare for nonpayment of royalties on the Baldur's Gate series, and finally closed by authorities for not paying or insuring its employees, the publisher all but disappeared.
In 2006, the company revealed it was planning a massively multiplayer online game based on the Fallout universe; it just needed $75 million to get it done. That funding hasn't materialized yet, but the publisher explained how it will keep busy in the meantime in a filing with the Securities and Exchange Commission today.
anyway, i never said their actually doing it, i just said their trying to get back.
With the explanation that it is looking at ways of leveraging its stable of franchises "through sequels and various development and publishing arrangements," Interplay announced it is restarting its in-house development studio. The money to establish that studio will come from the recent sale of the Fallout franchise to Bethesda Softworks. (Interplay is now licensing the Fallout IP from Bethesda for its upcoming MMOG.) The publisher also said it has brought back Jason Anderson, a lead artist on the original Fallout game and cofounder of the defunct Troika Games, to serve as creative director for an unannounced MMOG.
Among the projects Interplay has said it wants to develop are sequels to Earthworm Jim, Baldur's Gate: Dark Alliance, Descent, and MDK, provided it can find the financing. The Earthworm Jim license was most recently held by Atari, which announced a PlayStation Portable version of the game last year with Shiny as the developer. Atari later sold Shiny to Foundation 9, and the project appears to be dead. Shiny was previously owned by Interplay until the publisher sold it to Atari in 2002.
The Baldur's Gate: Dark Alliance sequel also has ties to Atari, given that the Infogrames subsidiary currently holds the rights to the Dungeons & Dragons license. Like the rest of the Baldur's Gate series, the Dark Alliance spin-off for consoles was created under the Dungeons & Dragons Forgotten Realms imprint. Interplay signed a multiyear deal for the Baldur's Gate and Icewind Dale licenses in 2002, but it's unclear when that arrangement was set to expire.
[UPDATE]: An Interplay representative confirmed for GameSpot that the company owns the Dark Alliance name, and can continue to make fantasy role-playing games under that banner so long as they don't use the Dungeons & Dragons license, which includes the Forgotten Realms world and the Baldur's Gate name. As for Earthworm Jim, Interplay owns the property, and Atari merely has a license to make certain handheld games based on the character.