That's not really a point. I mean, not to anyone other than yourself. If someone doesn't like Forza Motorsport 2 for more than five hours (or at all), it doesn't mean it isn't a good game. In fact, I bet there are a lot of people who just plain don't like simulation racing games, which DQs Forza from bringing them the profound happiness in brings to me. Yet, the game is still good, despite all that.soladrin said:i know, but i have more good games from interplay then from bethesda, and oblivion was ass to me. actually i never liked any of their games longer then.... 5 hours
The thing is, that the hero generally needs some form of goal or ambition to get going on something. And for most games it usually, "MY PARENTS ARE DEAD! I SEEK VENGEANCE!" and its just nice to a game where the main character actually has a living parent AND who is not trying to kill the protagonist.soladrin said:and, no, but in fallout there werent a lot of set factors to it, especialy not your dad, im just saying i dont like what im getting so far, in comparison that is, if this game didnt have the fallout name slapped on, i'd probably have less problems ;P
In Fallout 2 you had aunts, a cousin and possibly other family members.soladrin said:and im still angry at the fact that they made a set part of your character: your father.
You have a father wich you need to find, BANG your character loses a part of your personalization.
I don't really see how that affects it, really. I'm one of those guys who gets heavily immersed in RPGs (hence endless reloads when Dogmeat feels particularly suicidal), but I don't need the main character to be a complete cypher to be able to put myself in his or her shoes. Certainly the existence of a father for my Fallout character - especially a father that will probably turn out to be dead or turned into a super mutant or something around the mid-point - isn't going to strip me of my disbelief.soladrin said:yea, but they didnt have any plot fuction, here your MAIN QUEST is finding your dad. thats my whole point with it, its not the kind of Main quest that suits the Franchise if you look at the previous games.
I'll agree with that. I always found the film references to be one of the game's most enjoyable quirks, and a nice distraction from the grimness of much of the rest of it.Jei_your_basic_zombie_humper said:And it helps the game from being totally Dark by being silly, it also gives you something to Brag about "what you got super stimpak and shotgun? Well I got a Star Trek injector thingie and SKYNET!!! Beat that!".
Yeah, I don't mind that kind of thing. I was just thinking that loading it up with cultural references to Fallout 2 level might be a bad idea.Jei_your_basic_zombie_humper said:Point taken but I think they should still hide somethings in the game, like the Hippo in Halo 2. I would like to see something like "Life? Been there, killed the mutant, and ODed on Jet" on a gravestone, or a super mutant with a tattoo saying MASTER in a loveheart. Just something to make you smile, Fallout isn't a completely Dark series.
Things like a BOS paladin with a flower necklace are needed, and for extra effect, HE is humming Pretty Woman.
In such a bleak world you need humour, and absurd humour at that.
- I agree wholeheartedly: The humour in the games was fantastic. When I first played Fallout 1, I hadn't heard or read anything about it and then I came across the Bridgekeeper (ala Monty Python) and I nearly shat bricks. I also loved the gore - I always make sure my character has Bloody Mess as a character trait in F1, and Bloody Mess and karma Sutra Master in F2 ^^Darren Grey said:The actual original Fallout humour is fantastic. I love the '50s "duck and cover" style to it all. The intro with the civilian being killed and the power armoured soldiers waving happily to the camera, or the little Fallout guy cartoons throughout the manual - all classic stuff. Things like finding boxes full of water chips in Vault City in the second game made me laugh out loud. And of course I loved the gore - that always got a wry smile from me.
bloody mess in fallout 1, yea, i always did that in the beginning, later on i realized you dont need it for the gore since you get to do deal enough damage ;PKurtNiisan said:Darren Grey said:The actual original Fallout humour is fantastic. I love the '50s "duck and cover" style to it all. The intro with the civilian being killed and the power armoured soldiers waving happily to the camera, or the little Fallout guy cartoons throughout the manual - all classic stuff. Things like finding boxes full of water chips in Vault City in the second game made me laugh out loud. And of course I loved the gore - that always got a wry smile from me. The Fallout designers were quite capable of original humour that's far better than a random encounter with the knights who say "ni", and I found all the copycat stuff to be a disappointment.
- I agree wholeheartedly: The humour in the games was fantastic. When I first played Fallout 1, I hadn't heard or read anything about it and then I came across the Bridgekeeper (ala Monty Python) and I nearly shat bricks. I also loved the gore - I always make sure my character has Bloody Mess as a character trait in F1, and Bloody Mess and karma Sutra Master in F2 ^^