Basically anything using assets from in game. Which means this is more like an expansion pack with some bug fixes.Fox12 said:So what is allowed?
Basically anything using assets from in game. Which means this is more like an expansion pack with some bug fixes.Fox12 said:So what is allowed?
Some of them, although far from all, do use new textures. Pretty much none of them actually need to though. If someone's made a whole new story for a whole new dungeon and the only thing stopping it go on the PS4 is a reskin used for the final boss, it's not exactly a big deal to change that.RedDeadFred said:A lot of these use new textures though. True, they utilize mostly in game assets, but they definitely alter them.
Um, no? If anything, the exact opposite appears to be the case - since you can't use external assets, the graphics are the one thing that absolutely cannot change. Given that the PS4 is already pretty much at its limits, and the impact graphical mods on PC tend to have on performance, it's unlikely the console version could be made much shinier anyway. Console users will miss out on all the reskins, new monsters and the like, but they were never going to get things like higher resolution textures and better lighting effects anyway.Recusant said:So you're getting almost nothing new, but it will (potentially) be shinier? Of all the problems with Skyrim, they think that what most needs fixing is the graphics?
I meant that the game's getting a remaster at all. Zenimax have said that it won't feature any new content or systems; all that leaves is improving the graphics- which didn't really need improving. The game's not even five years old, after all. I suppose they could also improve the sound, but I never really noticed that, good or bad.Kahani said:Um, no? If anything, the exact opposite appears to be the case - since you can't use external assets, the graphics are the one thing that absolutely cannot change. Given that the PS4 is already pretty much at its limits, and the impact graphical mods on PC tend to have on performance, it's unlikely the console version could be made much shinier anyway. Console users will miss out on all the reskins, new monsters and the like, but they were never going to get things like higher resolution textures and better lighting effects anyway.Recusant said:So you're getting almost nothing new, but it will (potentially) be shinier? Of all the problems with Skyrim, they think that what most needs fixing is the graphics?
Hey, I'll take the console commands. Makes it a lot easier to start and stop playing after you've done most everything in the main game. If I can get those, a mod that lets me use the jetpack boost as much as I want, and maybe a way to craft legendary weapons, I'll be set.MatthewTheDark said:So what's the point? I mean when I mod, I typically go for something new that I really like the sound of in my game. This pretty much just means the only kinds of mods you'll really get to see are bug fixes/unofficial patches and cheating stuff. You might as well have done nothing since they basically restricted them to whatever console commands would let you do.
My guess lies with a split between them not wanting to have to deal with any possible PR or Copyright mishap thanks to user created content, and them not wanting to open up their system to more vectors of attack from hackers. Sony as a company has become very protective of their consoles ever since the PSP and PS3 hacking scene happened, they are very careful with what data is and isn't executed on their systems nowadays.pookie101 said:i think its more a case of the proprietary format the playstation uses for audio and textures being the reason for vanilla assets only rather than sony being purposely malicious and bitter
While i don't think there is even legally. Management is scared of unprecedented cases, that are unpredictable. But the major legal difference is Sony (and MS for Xbox) has to approve everything. If not something specific then proxy by approving the system, that made the infringement possible. You can't sue Microsoft or Dell or Intel or Asus or AMD or Seagate for what is done on PC because it's open and they wash their hands with "at your own risk" kinda terms. With the consoles, stuff goes through one company.Imp Emissary said:What even is the big difference between doing that on PC vs doing that on a console? Legally speaking.
That reminds me (and i just looked it up), that the most downloaded Xbox mod is the cheaterminal. Which is console commands per Pip Boy menu.Imp Emissary said:Hey, I'll take the console commands.
Easy to blame Sony ain't it but I am pretty sure the original sticking point was that Sony wanted Bethesda to actually veto and control the mods and specifically the content that was in the mods and Bethesda didn't want to spend the time or resource doing that, hence the whole not letting mods appear as they intended them bullshit. Bethesda are only willing to have anything to do with mods if theyI'm genuinely surprised they even bothered. Would not have blamed them for a second for continuing to not give Sony an inch on this until they pulled their head out of their...ground... and let this be done properly.
They required script extenders so would never have worked on the console even if they were allowed.This is probably because of the Skyrim tentacle sex mods
Yeah, but even with the PS4 version of Fallout 4 there are a few companies all involved in the product though. Not as diverse as it is for PC, but still. Plus, like I said, X-box seems to be doing alright so far, so it would be odd for Sony to be the first to be gone after for copyright issues.K.ur said:While i don't think there is even legally. Management is scared of unprecedented cases, that are unpredictable. But the major legal difference is Sony (and MS for Xbox) has to approve everything. If not something specific then proxy by approving the system, that made the infringement possible. You can't sue Microsoft or Dell or Intel or Asus or AMD or Seagate for what is done on PC because it's open and they wash their hands with "at your own risk" kinda terms. With the consoles, stuff goes through one company.Imp Emissary said:What even is the big difference between doing that on PC vs doing that on a console? Legally speaking.
Also west modding leans more make copies from other games while asians like to rip models and textures directly from other games. That Tera armor is from the actual game (and they get permission for it, too!).
That reminds me (and i just looked it up), that the most downloaded Xbox mod is the cheaterminal. Which is console commands per Pip Boy menu.Imp Emissary said:Hey, I'll take the console commands.
But would that even work this late in the game?Caramel Frappe said:Bethesda should of placed their foot down and said, "No. Either you allow mods with some moderation or we're taking our business elsewhere" because screw these restrictions.
Not pure dungeon mods, those use entirely in-game assets for the most part, from what I've made to what I've played.RedDeadFred said:A lot of these use new textures though. True, they utilize mostly in game assets, but they definitely alter them. By the sounds of it, something as simple as a reskin would not be allowed. Then again, now that modders know these limitations, it's possible that some of them will try to make PS4 friendly mods too. On the bright side, being able to get an unofficial patch for a Bethesda game is always a plus.karkashan said:I think ya'll are forgetting about new dungeon mods and shit, things that are 9 times out of 10 done completely through in game assets. Hell, there are also a lot of player home mods that only use in game assets.
Will the mods be as robust as the ones on PC? no. But it will still be possible to add potentially hours of content into your game even with these restrictions.
praisegrima
Your also forgetting that they would want other stuff censored, such as anything sexual or nudity related, anything that could be considered offensive to somebody and stuff like that.Sizzle Montyjing said:People keep on throwing this all on sony, but honestly I think it's just speaking volumes about Bethesda's complete lack of will in quality control. They want all the benefits with none of the cost, so sony, sensibly, has to place ludicrous restrictions to make sure that game-breaking, trademark infringing, and stolen stuff doesn't end up on their platform.