How is the Vault-Tec Workshop DLC stuff significantly different from the settlement system? In the base game's settlement system, you disassemble random consumer-grade crap from 200 years earlier, eat houses and poop out raw materials, and by mixing that stuff together with relatively scant and ancient tools you make a generator that lasts forever with no input of fuel and no incidental repairs (aside from occasional deathclaws smashing it). I can't imagine the Vault DLC being significantly stupider than that in terms of implementation.
On the other hand, building settlements like that is awesome IMO. I like making my own place for settlers from scratch with relative ease. Trying to build a settlement realistically would be horrifically boring and take months, just like in real life.
Maybe it would make more sense to pick this debate up in two weeks if the DLC turns out boring/terrible? If Bethesda can't even figure out how to make turning people into lab rats and building your own vault fun, I'm all for talking about whether or not the technology to make new vault suits should exist in the post-apocalyptic future.
On the other hand, building settlements like that is awesome IMO. I like making my own place for settlers from scratch with relative ease. Trying to build a settlement realistically would be horrifically boring and take months, just like in real life.
Maybe it would make more sense to pick this debate up in two weeks if the DLC turns out boring/terrible? If Bethesda can't even figure out how to make turning people into lab rats and building your own vault fun, I'm all for talking about whether or not the technology to make new vault suits should exist in the post-apocalyptic future.