This needs to be in a quote book somewhere, because it is absolutely true of everything in media entertainment.There is a reason that sequels usually have a property of diminishing returns, and it has little to do with the illusion of creative bankruptcy or the fallacy of lazy development. The problem is that the traditional sequel is trying to recapture a moment that is only valuable because it had never been captured before. It's not just that developers and gamers are trying to recapture lighting in a bottle, they are trying to capture the lightning that has already struck.
You mean this [http://www.escapistmagazine.com/articles/view/editorials/reviews/5419-Review-Fallout-3] review?So I applaud the Escapist in being one of the few magazines to have the courage and integrity to review F3 accurately.
Oblivion's combat was at times flat and if not for guns Fallout 3 would be the same. Well it is still the same if you fight super mutants.xitel said:I will say that I think Oblivion was much better. You could just sit there with the V.A.T.S. and get head shots and never take a lick of damage.klc0100 said:Im not the only one?Fallout 3 is not a bad game.
It's just not that great.
Combine stealth, iron fist, a deathclaw gauntlet and maximum unarmed combat; you will be able to kill everyone in Evergreen Mills without a shot fired.Dectilon said:Personally I didn't think the game was too easy, but that was because I made a useless build based around unarmed combat. Had I known it was useless I never would've. It was great in earlier games
Obviously they allow a difference of opinion. Russ Pitts is clearly catering to the new breed of moron gamer.Saltiness said:You mean this [http://www.escapistmagazine.com/articles/view/editorials/reviews/5419-Review-Fallout-3] review?So I applaud the Escapist in being one of the few magazines to have the courage and integrity to review F3 accurately.
>a story filled with anguish, hope, and betrayal.Magnetic2 said:From the point of someone never bothered by a game's plot, (seriously) Fallout 3 rules!
On that note, I whole heartily recommend Great Expectations for this upcoming holiday seaons, a story filled with anguish, hope, and betrayal. Also if you read the book while playing Fallout 3 you'll have all your bases covered.
Made me laugh, as it reminds me of that south park episode where the guy doing the narration was the same bloke who did the President Eden voice work. He was probably the thing I enjoyed most about Fallout 3.Great Expectations
Having worked with Russ for about a half decade, I can't tell you how profoundly wrong this is.Russ Pitts is clearly catering to the new breed of moron gamer.
1: Just because it has features from the previous does not make it a faithful sequel. If Micheal Bay decided to remake Clockwork Orange, would you be okay with it because it has the same themes/plot?Yog Sothoth said:Fallout 3 is just as much a rightful heir as one could ask for... Pip-Boy? check... rad scorpions? check... quasi-turn-based combat (a la Tactics)? check.... pitch-black humor? again, check....
i think all the fanboys need to make a reality check... games have come long way since Fallout first graced our monitors... no one really wants a top-down, isometric turn-based game any more... and how has this newest iteration been dumbed down exactly? i see that term being thrown around an awful lot, but no one seems to back it up with, you know, actual evidence...
points taken... to me, the game still felt like fallout... everything i liked about the previous games was accounted for. but, if other people don't feel that way, i won't hold it against them...GenHellspawn said:1: Just because it has features from the previous does not make it a faithful sequel. If Micheal Bay decided to remake Clockwork Orange, would you be okay with it because it has the same themes/plot?Yog Sothoth said:Fallout 3 is just as much a rightful heir as one could ask for... Pip-Boy? check... rad scorpions? check... quasi-turn-based combat (a la Tactics)? check.... pitch-black humor? again, check....
i think all the fanboys need to make a reality check... games have come long way since Fallout first graced our monitors... no one really wants a top-down, isometric turn-based game any more... and how has this newest iteration been dumbed down exactly? i see that term being thrown around an awful lot, but no one seems to back it up with, you know, actual evidence...
2: Um, how was it not dumbed down? For somebody with little experience in RPG's compared to most people who play this, I got to the third-last quest on Very Hard in 5 hours of game play. The game holds your hand way too often, and the feeling that you could die at any moment from making one mistake is completely absent.