seraphy said:
My point kinda was that these games could have been even more complex if money would not have been wasted to voice acting everything.
Then again if not having everything voice acted makes some people skip buying the game, then I understand why developers do that. I don't personally however exactly like it nor do I see it as necessary.
Personally, I'm not entirely sure why you'd want Skyrim to be
more complex. I've played for around 15 hours, and have yet to complete a full questline yet. There's easily as much on offer here as in Morrowind or Oblivion, and Bethesda managed to marry that with stronger game mechanics and better voice acting than either of those two games. Get the game playing correctly on the PS3, and this would easily be the best installment of the Elder Scrolls series.
In short, I guess, there's no need for a game like Skyrim to get more complex, unless you simply want to punish the player with needless stat crunching and number calculations.
archont said:
Yeah, Skyrim is fully voiced. It's either quality or quantity and Bethesda went for quantity. The voice acting was as mundane and boring as the writing.
I was debugging a quest in Skyrim and had to open up the internals to see what's going on. Every speech fragment/response given by an NPC is a speech node and those have their internal names given by the developers. Players don't get to see them. I found them to be much more clever, funny and interesting than the actual dialogue the player gets to see.
But as for voice acting - while it's possible to voice act every single character you will have limited voice actors and a limited amount of accents those voice actors can do. With them having to read volumes of generic text the acting will be bland.
In short nothing like this: http://www.youtube.com/watch?v=ptnSXhVrrbs&feature=related
Different tokes for different folks. I for one found the voice acting
vastly improved over Oblivion, and the writing was leagues better. Characters spoke as if they actually fitted in with their surroundings, and were actually part of a cohesive culture.
Sure, not every NPC spoke with great drama and excitement in their voice, but here's the thing: most people you chat with on a day-to-day basis in real life have rather dull voices. People don't tend to talk about their daily activities while heavily emoting or hamming it up. That's the sense I got in Skyrim- the important characters spoke with all the gravitas, dignity and relevant emotion that their roles demanded, and the everyday characters speak to you in everyday voices. I couldn't stand an open-world RPG where
every single character is trying to out-ham the other.
And yes, before you ask, I much prefer to hear characters speak to me. Text worked well for older RPGs, but nowadays, if I see a character, I should be able to hear him. Hearing is no lesser a sense than sight. And I find all talk of 'text allowing for more choice' to be redundant. If that's so, imagine how much more choice would be available to the player if developers decided to ignore visuals too, and relayed all vital information through on-screen text.
If you want limitless freedom in your roleplaying, I suggest you play Dungeons and Dragons, or another pen-and-paper RPG. Any videogame, no matter how grandiose, is going to be constricting in comparison. You can either keep cutting out certain elements, such as voice acting, to try and lessen the gap, or you can try and offer a polished game that offers as much freedom and choice as possible while still providing realistic input for your
ears as well as your
eyes.