Fallout New Vegas: The Post-Benny Syndrome

Vern5

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I'm sure a lot of you who have played Fallout New Vegas have noticed this problem and some of you who are playing right now might even be feeling the effects of it. FNV Post-Benny Syndrome is a real problem.

FNV Post-Benny Syndrome, as some of you have probably already guessed, is the feeling of boredom and "why bother?" that sets in right after you've finally caught up with Benny and ended him. As soon as you see Benny's broken ragdoll plummet to the floor, your brain feels the rush of finally having caught up with the smug bastard and showed him how to really execute someone!

But then what? After that initial ecstatic boost, the game seems to drag. Without Benny, FNV loses its life as an involving narrative (the narrative being "this guy shot you now shoot him back") and becomes a race to see who you want to back as ruler of the Mojave. But there's no real direct link between you and this new story. Besides technically living in the Mojave, you don't really have a personal reason for choosing who rules it (unless you enjoy that sort of thing, I guess) and there's no pressing concern that the ruler of the Mojave will be chosen at random without you if you decide to ignore that plot.

So that's Post-Benny Syndrome in a nutshell. When I was thinking of this "affliction" the game seems to carry, the obvious sequel to that thought was "what could have been done differently to keep the syndrome from setting in?"

So, Escapists, can you think of anything that would have staved off the boredom that sets in directly after you've put Benny down?
 

Radoh

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Jun 10, 2010
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Not really.
Benny goes down, I get that awesome 9 mm pistol he got, and now I start actually doing something that effects the world.
Whatever you are describing I don't understand it.
 

Outright Villainy

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I actually thought it was interesting that you killed benny way before the end, and learned there were bigger fish to fry. And I guess if you didn't find the rest of the main quest engaging, you can always do side quests. It's sort of like there are two main stories, and one leads into the other. You can just give up after you kill Benny after all, the main quest is by no means the be and end all of the game.
 

Hippobatman

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Jun 18, 2008
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Well, I wanted to keep Benny alive, but I couldn't find any, what's it called, Spy Boys? That cloaking thingy.

Anyway, I got bored with the game and just rushed through it just for the sake of finishing it.
 

Areani

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Nah, I just killed him on sight and moved on. To me the conflict between NCR and the Legion was more interesting than chasing Benny.
 

Hagi

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I feel much the same.

After I killed benny and the new storyline introduced itself I was completely convinced that I'd missed something. That I'd somehow broken the game by killing someone I shouldn't have or that it bugged out and skipped a few quests.

My first and second tries at the game I quit after killing benny, just didn't feel involved in the world anymore. Currently on a third try and getting much farther along but I'm really just exploring the entire world and 'accidentally' completing quests without any real purpose or intent behind it.

I've not even picked a side yet and I've already slaughtered the entirety of Cottonwood Cove and the Fort, including Caesar and all the other named guys in his tent. Not to mention that I'm at max level and explored most of the map. Probably will be doing the DLC first before completing the main story.
 

Vern5

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Yosharian said:
Yeah I kinda agree with you there. The game loses its raison d'etre as it were.

I don't think I was bored as such afterwards, but it lost a lot of urgency that's for sure.
Urgency! That's the word I was looking for. I wasn't really bored either. Just took me a while to come up with a reason to care about who ruled the Mojave after I killed Benny.
 

AlternatePFG

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Uh, no. Didn't feel that way honestly, killing Benny is when the game really got going with the faction stuff, and I thought the game got way more interesting afterwards.
 

Kair

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I thought Fallout New Vegas had an unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.

NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
 

T-Bone24

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It was the opposite for me, really. When I caught up to Benny and immediately killed him, that was when the game opened up and really set itself apart from Fallout 3. Suddenly I had options, suddenly I was forced to make a choice and suddenly I felt a conflict of interests.

Pre-Benny, I found myself getting frustrated at being gated into a linear path through the Wasteland by incredibly powerful creatures at the borders of where the game wanted me to go. When I got to Vegas, that actually meant something. I then had to work to even get onto the Strip. It was a great sense of fulfillment.
 

random980

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The story wasnt meant to be about getting revenge, it was meant to be about WHY Benny tried to kill you. Once you learn about the platinum chip the focus of the game is meant to be on that. Killing Benny was just thrown in for the players satisfaction.

But i still agree, the game looses its grip on the player. Ive found out what the chip is and what it does and ive gotten revenge on that smug bastard who tried to kill me, Why should i care what happens anymore?
yeah i felt the effects of Post-Benny Syndrome, didnt actually stop me from continuing with the game though.
 

FallenRainbows

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Kair said:
I thought Fallout New Vegas had a unfulfilling plot, where the mood of action and consequence was like a bad rip off The Witcher, where everything goes to hell whatever you do. As opposed to The Witcher, in New Vegas' cynical world you can smell the American views of the world (which is a short-sighted and faulty view of the world and humanity). One clear example is the NCR, supposedly 'good guys' only because they wish to restore a pre-apocalypse American society.

NV does not get boring after you kill Benny, it gets boring and downright insulting after you realize what Obsidian did to Fallout.
Uhh the NCR are slated a lot for what they do; forcing out people who refuse to join them .ect
Oh and F:NV is a hell of a lot more cannon that Fallout 3 BHoS. The Fallout universe doesn't have good guys, just varying shades of grey with the occasion black. Oh and Fallout; yeah it takes the piss out of american values; often, very, very often.
 

Harry Howarth

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I understand what you mean, the narrative lost a lot of weight once you'd finished chasing down the personal side of it. Afterwards it became just another "save the world or burn it" scenarios.

That didnt stop me enjoying FNV for a long time though. While the game as a whole never cast the same spell over me that Fallout 3 did, it was still an excellent open world RPG type game, and one rarely goes into those games for the narrative thats laid out for you.
 

Knight Captain Kerr

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It is the same thing that happened in 1, 2 and New Vegas. The game starts a bad thing happens (shot in the head, Water chip fails, etc) you go to fix it in the 1/3 of the game and you find out about a bigger issue (Super mutants, Enclave, conflict in New Vegas) and then you have to fix that even bigger problem in the last 2/3. I never had an issue with it.