I'm sure a lot of you who have played Fallout New Vegas have noticed this problem and some of you who are playing right now might even be feeling the effects of it. FNV Post-Benny Syndrome is a real problem.
FNV Post-Benny Syndrome, as some of you have probably already guessed, is the feeling of boredom and "why bother?" that sets in right after you've finally caught up with Benny and ended him. As soon as you see Benny's broken ragdoll plummet to the floor, your brain feels the rush of finally having caught up with the smug bastard and showed him how to really execute someone!
But then what? After that initial ecstatic boost, the game seems to drag. Without Benny, FNV loses its life as an involving narrative (the narrative being "this guy shot you now shoot him back") and becomes a race to see who you want to back as ruler of the Mojave. But there's no real direct link between you and this new story. Besides technically living in the Mojave, you don't really have a personal reason for choosing who rules it (unless you enjoy that sort of thing, I guess) and there's no pressing concern that the ruler of the Mojave will be chosen at random without you if you decide to ignore that plot.
So that's Post-Benny Syndrome in a nutshell. When I was thinking of this "affliction" the game seems to carry, the obvious sequel to that thought was "what could have been done differently to keep the syndrome from setting in?"
So, Escapists, can you think of anything that would have staved off the boredom that sets in directly after you've put Benny down?
FNV Post-Benny Syndrome, as some of you have probably already guessed, is the feeling of boredom and "why bother?" that sets in right after you've finally caught up with Benny and ended him. As soon as you see Benny's broken ragdoll plummet to the floor, your brain feels the rush of finally having caught up with the smug bastard and showed him how to really execute someone!
But then what? After that initial ecstatic boost, the game seems to drag. Without Benny, FNV loses its life as an involving narrative (the narrative being "this guy shot you now shoot him back") and becomes a race to see who you want to back as ruler of the Mojave. But there's no real direct link between you and this new story. Besides technically living in the Mojave, you don't really have a personal reason for choosing who rules it (unless you enjoy that sort of thing, I guess) and there's no pressing concern that the ruler of the Mojave will be chosen at random without you if you decide to ignore that plot.
So that's Post-Benny Syndrome in a nutshell. When I was thinking of this "affliction" the game seems to carry, the obvious sequel to that thought was "what could have been done differently to keep the syndrome from setting in?"
So, Escapists, can you think of anything that would have staved off the boredom that sets in directly after you've put Benny down?