Fallout: New Vegas

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Octorok

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miracleofsound said:
Octorok said:
miracleofsound said:
Octorok said:
miracleofsound said:
Fat Man Spoon said:
In regards to Graphics, there won't be any difference, as they're using exactly the same tools as FO3 used.
'The exact same tools as FO3 used'... I read that and thought you were referring to the character animation staff... hehe
Heehee. I chortled.

However, just because they're using the same tools doesn't mean they can't beef up the textures/character models/models in general a bit. You can put different textures and better prefabs into the GECK now, why not in six months?
I hope they do. It tends to break immersion when the characters flop and glide around like broken Thunderbirds puppets.
That's more physics than graphics though.
I wouldn't know which it is, just that it looks hilarious when characters are running and thier legs glide along the ground like they're ice skating...
I never noticed that in my game...
 

dmase

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I would rather they not release add-ons that cost 10 bucks each and then put out a game of the year addition for 60 bucks when i pay 60 for the game to begin with.

But i have to say i liked the combat and you can't expect a rpg to be a complete fps. I would however like it to count me as hitting someone if i am shooting an assualt rifle directly at their face but because my perception, hit percentage, or whatever isn't high enough to hit more than 1 out of 5 times.
 

Srkkl

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I don't think it would be right without a health bar, and if you needed to spend money on stimpacks you really didn't look around too much. However I agree with you on everything else, but I can't wait for this game.
 

paragon1

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I'm nervous about Obsidian making it. They screwed up to of my favorite IPs (Neverwinter Nights and KotOR). So unless the Obisidian making this one is very different from the one I've grown to hate, the New Vegas is going to suck.
 

paragon1

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Sorry to double post, but I remembered one more thing. Why are we going back to this area? There are so many interesting places in the United States ALONE that could be used. I feel like that whole area and landscape has been done to death.
 

Numb1lp

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I actually didn't like Fallout 3, but I probably didn't play it long enough to get into it.
 

MiracleOfSound

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Octorok said:
miracleofsound said:
Octorok said:
miracleofsound said:
Octorok said:
miracleofsound said:
Fat Man Spoon said:
In regards to Graphics, there won't be any difference, as they're using exactly the same tools as FO3 used.
'The exact same tools as FO3 used'... I read that and thought you were referring to the character animation staff... hehe
Heehee. I chortled.

However, just because they're using the same tools doesn't mean they can't beef up the textures/character models/models in general a bit. You can put different textures and better prefabs into the GECK now, why not in six months?
I hope they do. It tends to break immersion when the characters flop and glide around like broken Thunderbirds puppets.
That's more physics than graphics though.
I wouldn't know which it is, just that it looks hilarious when characters are running and thier legs glide along the ground like they're ice skating...
I never noticed that in my game...
First few seconds of this vid show what I mean. Maybe not ice skating, more... floating, like on an airport conveyor walk thingy

[youtube=AE3I-QqkF74&feature=fvw
 

Octorok

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paragon1 said:
I'm nervous about Obsidian making it. They screwed up to of my favorite IPs (Neverwinter Nights and KotOR). So unless the Obisidian making this one is very different from the one I've grown to hate, the New Vegas is going to suck.
I loved the original two Fallouts, even though I preferred FO3 to the both of them, but I'm hoping that they'll do a good job.
paragon1 said:
Sorry to double post, but I remembered one more thing. Why are we going back to this area? There are so many interesting places in the United States ALONE that could be used. I feel like that whole area and landscape has been done to death.
Vegas? How has it been done to death? You seem to miss the fact that 50's Vegas is very, very different to modern Vegas. Vegas in the fifties was the haven of gangsters and crooks, with only a few large casinos and hotels, plus once an area has been Falloutsed (bombed, made to look like the fifties, bombed again, then sprinkled with civilisation) it becomes an entirely different place altogether.
 

Midniqht

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Sounds to me like OP just kept getting his ass kicked in the game. I had no problem without using VATS. I actually forgot it existed for quite some time. The health bar system is way more realistic than waiting for time to heal you, and if you're that picky about the graphics, QQ more. For what it was, Fallout was great.
 

s-l-u-g

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I agree with upping the difficulty. My character can kill 2 deathclaws with his fists. I fucking love you paralyzing palm... For albino radscorps i just whip ye olde Gauss Rifle and take care of them.

Still though. I've had the game for yonks now and I still end up finding new things. Only game I've ever seen with so much reply value. If Peter Molyneux hadn't fucked up Fable 2 I'd find it hard to choose between them in terms of Favourite rpg of the year.
 

Misterian

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Since this game will take place in Las Vegas, I'd recommend post-apocolyptic gambling mini-games.
 

paragon1

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Octorok said:
paragon1 said:
I'm nervous about Obsidian making it. They screwed up to of my favorite IPs (Neverwinter Nights and KotOR). So unless the Obisidian making this one is very different from the one I've grown to hate, the New Vegas is going to suck.
I loved the original two Fallouts, even though I preferred FO3 to the both of them, but I'm hoping that they'll do a good job.
paragon1 said:
Sorry to double post, but I remembered one more thing. Why are we going back to this area? There are so many interesting places in the United States ALONE that could be used. I feel like that whole area and landscape has been done to death.
Vegas? How has it been done to death? You seem to miss the fact that 50's Vegas is very, very different to modern Vegas. Vegas in the fifties was the haven of gangsters and crooks, with only a few large casinos and hotels, plus once an area has been Falloutsed (bombed, made to look like the fifties, bombed again, then sprinkled with civilisation) it becomes an entirely different place altogether.
I was referring to the general area of the Arizona and Nevada deserts, which is where the first two took place. I seem to remember one of the settlements basically being Las Vegas, but perhaps I'm mistaken? I'm just saying that I'm tired of revisiting the nuked out desert wasteland.
 

boxcat

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annil8tion said:
I think they should just add many more weapons and make the snipers not total crap. I mean look at any of the call of duty modern warfare and CS and any other FPS and take some gun ideas from them. Also, the snipers should be alot better, they were practically, if not totally, useless, and I for one like snipers, so I'd like for my use of them to not be completely pointless.
1. Sniper fanboy, you are not allowed to talk, the fallout 3 sniper rifles were awesome.
B. Have you seen the MW2 sniper rifle? since when does it take a .50 cal 3 shots to take down a man?
If it's going to take place near the original games i demand the highway man at least make a cameo appearance.
 

NathanAjax

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Midnight0000 said:
Sounds to me like OP just kept getting his ass kicked in the game. I had no problem without using VATS. I actually forgot it existed for quite some time. The health bar system is way more realistic than waiting for time to heal you, and if you're that picky about the graphics, QQ more. For what it was, Fallout was great.
Monkeyman8 said:
Health Bar FTW: Regenerating health is fucking stupid. there is a fundamental difference between, "Oh shit I'm down to one HP I'd better duck behind here and..1..2..3..4...5.. woot full health," and, "Oh shit I'm down to one health what do I do what do I do. Huh that's a stim pack over there ok I'll try to use sneak to get it without being shot." the main difference one requires you to actually think
I haven't said it should be like regenerating in COD. I said a system like Far Cry 2, where you have 5 serperate bars -----, every time you get shot you lose a portion of a bar, if the full bar is gone you lose it, if you don't get hit for some time you will regenerate the bar. To recover lost bars you have to use a stimpack (in real time, not a menu!). This is a compromise between regenerating like COD, which is shit for RPG's, and F3, which sucks for shooters/action games.
 

TheTygerfire

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NathanAjax said:
OK some people will hate me for this, but I think a health bar in a shooter is a bad idea.
Except Fallout is an RPG, that's why it has VATS to begin with.
 

hermes

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Bored Tomatoe said:
Regenerating health would kill the survival feel. And that was what kept me playing.
That is true... And the game was already pretty easy because you could fully regenerate by sleeping.
 

NathanAjax

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HUBILUB said:
Considering Fallout is an RPG and not a full-blown FPS, I have no problems with the combat. And why do you complain about taking damage because it will waste your "valuable stimpaks", when later you say that you will have tons of them in the end? And who has heard of a game with guns where you don't get shot before you get near someone to melee them?
Because in the beginning you have very few.
And it isn't fair if one play style (sneaking, sniping, V.A.T.S.) has you keep more resources (stimpacks can be sold for money), that's why I think they should have an other health system (see my last post).
 

Feralbreed

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HUBILUB said:
Final point: Snipers probably suck because you aren't focused on them. Since Fallout is an RPG, you have to focus a lot on what kind of weapon you want to use. In Halo for example, a sniper round to the face will kill you instantly, just like in real life. But in Fallout, where you choose what skills to have in what, the skills would be useless if the enemies died as easily as in Halo. Defeats the purpose of having to choose your skills, which you are supposed to in an RPG.
I guess it just bothers more when your enemies are able to take more than one or two bullets to the face when you have a heavy weight sniper-rifle, RPG or not. It just feels like a shooter so people get confused, including my good self.
Plus, the RPG-word in itself is used pretty damn loosely today. Being able to choose what do you say to NPC's when it doesn't affect later gameplay at all isn't RP'ing. Like in Fallout.
 

Feralbreed

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But anyway, we'll see what they have invented in the new installment. I'm excited, and because they give the responsibility to a different studio things should be little different. We'll just see what's gotten better and what's worse.