My only problem with F3 is that after a while it's to repetitive and i know that there has been a nuclear holocaust but some places/things would remain largely un-affected
Actually Fallout was set in Southern California while Fallout 2 was, roughly, set in Oregon. And you're thinking of New Reno perhaps? A Vegas'y like location, but definitely not on the same scale as the whole Vegas area.paragon1 said:I was referring to the general area of the Arizona and Nevada deserts, which is where the first two took place. I seem to remember one of the settlements basically being Las Vegas, but perhaps I'm mistaken? I'm just saying that I'm tired of revisiting the nuked out desert wasteland.Octorok said:I loved the original two Fallouts, even though I preferred FO3 to the both of them, but I'm hoping that they'll do a good job.paragon1 said:I'm nervous about Obsidian making it. They screwed up to of my favorite IPs (Neverwinter Nights and KotOR). So unless the Obisidian making this one is very different from the one I've grown to hate, the New Vegas is going to suck.Vegas? How has it been done to death? You seem to miss the fact that 50's Vegas is very, very different to modern Vegas. Vegas in the fifties was the haven of gangsters and crooks, with only a few large casinos and hotels, plus once an area has been Falloutsed (bombed, made to look like the fifties, bombed again, then sprinkled with civilisation) it becomes an entirely different place altogether.paragon1 said:Sorry to double post, but I remembered one more thing. Why are we going back to this area? There are so many interesting places in the United States ALONE that could be used. I feel like that whole area and landscape has been done to death.
Isn't fair? Isn't fair? My good sir, there are different classes in RPG's for a different reason. When you pick sniper, you do so because you want to keep your distance and strategically kill your enemies without taking damage. When you pick assault-rifles or big guns, your going to go in there and get your hands dirty, but you must still be strategic. Mines, grenades, where to shoot the enemy, all these things are important.NathanAjax said:Because in the beginning you have very few.HUBILUB said:Considering Fallout is an RPG and not a full-blown FPS, I have no problems with the combat. And why do you complain about taking damage because it will waste your "valuable stimpaks", when later you say that you will have tons of them in the end? And who has heard of a game with guns where you don't get shot before you get near someone to melee them?
And it isn't fair if one play style (sneaking, sniping, V.A.T.S.) has you keep more resources (stimpacks can be sold for money), that's why I think they should have an other health system (see my last post).
1. In an RPG-game, an items efficiency relies on your own skill with that item. So if you don't have the skills to wield a pistol, then the pistol will do less damage compared to if you indeed have a lot of skill with them. That's the name of the game, and if you don't like it, then play a game where you don't choose skills.Feralbreed said:I guess it just bothers more when your enemies are able to take more than one or two bullets to the face when you have a heavy weight sniper-rifle, RPG or not. It just feels like a shooter so people get confused, including my good self.HUBILUB said:Final point: Snipers probably suck because you aren't focused on them. Since Fallout is an RPG, you have to focus a lot on what kind of weapon you want to use. In Halo for example, a sniper round to the face will kill you instantly, just like in real life. But in Fallout, where you choose what skills to have in what, the skills would be useless if the enemies died as easily as in Halo. Defeats the purpose of having to choose your skills, which you are supposed to in an RPG.
Plus, the RPG-word in itself is used pretty damn loosely today. Being able to choose what do you say to NPC's when it doesn't affect later gameplay at all isn't RP'ing. Like in Fallout.
Agreed, I did love the health system in farcry2..NathanAjax said:I haven't said it should be like regenerating in COD. I said a system like Far Cry 2, where you have 5 serperate bars -----, every time you get shot you lose a portion of a bar, if the full bar is gone you lose it, if you don't get hit for some time you will regenerate the bar. To recover lost bars you have to use a stimpack (in real time, not a menu!). This is a compromise between regenerating like COD, which is shit for RPG's, and F3, which sucks for shooters/action games.
Haha, I agree with the .50 cal statement. Strong enough to blow away half a man's body, but once in multiplayer, takes sometimes up to 3 shots to kill someone.boxcat said:1. Sniper fanboy, you are not allowed to talk, the fallout 3 sniper rifles were awesome.annil8tion said:I think they should just add many more weapons and make the snipers not total crap. I mean look at any of the call of duty modern warfare and CS and any other FPS and take some gun ideas from them. Also, the snipers should be alot better, they were practically, if not totally, useless, and I for one like snipers, so I'd like for my use of them to not be completely pointless.
B. Have you seen the MW2 sniper rifle? since when does it take a .50 cal 3 shots to take down a man?
If it's going to take place near the original games i demand the highway man at least make a cameo appearance.
I'm not saying the combat isn't fair (although it is F3 weak point). I'm saying that if they balance their classes properly I can play any style I want and the result is the same (enemies dead, I'm alive). Thanks to the clunky shooting controls and shitty melee you are inclined to use V.A.T.S. or sneaking.HUBILUB said:Isn't fair? Isn't fair? My good sir, there are different classes in RPG's for a different reason. When you pick sniper, you do so because you want to keep your distance and strategically kill your enemies without taking damage. When you pick assault-rifles or big guns, your going to go in there and get your hands dirty, but you must still be strategic. Mines, grenades, where to shoot the enemy, all these things are important.NathanAjax said:Because in the beginning you have very few.HUBILUB said:Considering Fallout is an RPG and not a full-blown FPS, I have no problems with the combat. And why do you complain about taking damage because it will waste your "valuable stimpaks", when later you say that you will have tons of them in the end? And who has heard of a game with guns where you don't get shot before you get near someone to melee them?
And it isn't fair if one play style (sneaking, sniping, V.A.T.S.) has you keep more resources (stimpacks can be sold for money), that's why I think they should have an other health system (see my last post).
Sniper is much easier to take on enemies from a distance, but when you are apprehended from behind by a Super Mutant, you're not going to be able to fight back. Small/big guns aren't great for long distance fighting, but get close enough for a surprise attack and shoot down the enemy before they shoot you, that's the way you play it.
There is a health bar because you are supposed to embrace the fact that you need to use strategy. Half-life 2 had a health bar, and guess what? It kicks games like Halo and CoD in the ass. Why was that? Because fighting was much more intense in Half-life 2. If you didn't watch it and ran out in the open to get a shot at enemies hiding behind cover, you would lose a chunk of your health that you're not going to get back so easy.
Ok, valuable stimpacks? By the time I completed the main quest of the core game, I had 400 of the things that I never used because most of the time it was faster to fast travel to a location that had a free bed to use, like that abandoned shack where you picked up the Victory Rifle.NathanAjax said:The combat If you don't use VATS in F3 you're fucked. Because of the health bar (more on that further on) you have to kill people ASAP or it will cost you a valuable stimpack. But the shooting doesn't feel right IMHO. It lacks the smooth controls of a COD or Halo. The melee doesn't work great either, you get shot before you can get near enough, so after each fight you'll have to heal. They should make the bullets have more impact too. In F3 the enemies will soak up the bullets and suddenly fall. They should also improve the sniper rifles since they were very weak.
The first ten hours they are valuable. And I made exactly the same point about the game being over-easy thanks to the retarded amount you have at the endmalestrithe said:Ok, valuable stimpacks? By the time I completed the main quest of the core game, I had 400 of the things that I never used because most of the time it was faster to fast travel to a location that had a free bed to use, like that abandoned shack where you picked up the Victory Rifle.NathanAjax said:The combat If you don't use VATS in F3 you're fucked. Because of the health bar (more on that further on) you have to kill people ASAP or it will cost you a valuable stimpack. But the shooting doesn't feel right IMHO. It lacks the smooth controls of a COD or Halo. The melee doesn't work great either, you get shot before you can get near enough, so after each fight you'll have to heal. They should make the bullets have more impact too. In F3 the enemies will soak up the bullets and suddenly fall. They should also improve the sniper rifles since they were very weak.
I liked the combat in Fallout. Didn't really have problems with it. VATS gave me satisfying kills, and the shooting worked pretty much like shooting should. And the melee wasn't really that different from other games I think.NathanAjax said:I'm not saying the combat isn't fair (although it is F3 weak point). I'm saying that if they balance their classes properly I can play any style I want and the result is the same (enemies dead, I'm alive). Thanks to the clunky shooting controls and shitty melee you are inclined to use V.A.T.S. or sneaking.HUBILUB said:Isn't fair? Isn't fair? My good sir, there are different classes in RPG's for a different reason. When you pick sniper, you do so because you want to keep your distance and strategically kill your enemies without taking damage. When you pick assault-rifles or big guns, your going to go in there and get your hands dirty, but you must still be strategic. Mines, grenades, where to shoot the enemy, all these things are important.NathanAjax said:Because in the beginning you have very few.HUBILUB said:Considering Fallout is an RPG and not a full-blown FPS, I have no problems with the combat. And why do you complain about taking damage because it will waste your "valuable stimpaks", when later you say that you will have tons of them in the end? And who has heard of a game with guns where you don't get shot before you get near someone to melee them?
And it isn't fair if one play style (sneaking, sniping, V.A.T.S.) has you keep more resources (stimpacks can be sold for money), that's why I think they should have an other health system (see my last post).
Sniper is much easier to take on enemies from a distance, but when you are apprehended from behind by a Super Mutant, you're not going to be able to fight back. Small/big guns aren't great for long distance fighting, but get close enough for a surprise attack and shoot down the enemy before they shoot you, that's the way you play it.
There is a health bar because you are supposed to embrace the fact that you need to use strategy. Half-life 2 had a health bar, and guess what? It kicks games like Halo and CoD in the ass. Why was that? Because fighting was much more intense in Half-life 2. If you didn't watch it and ran out in the open to get a shot at enemies hiding behind cover, you would lose a chunk of your health that you're not going to get back so easy.
Oh and Half Life 2 isn't the best shooter ever. It was great, revolutionary for it's time and shooters today wouldn't be the same without it. But it has been surpassed since by the smoother controls and immersion of shooters today. Although nostalgia will tell you otherwise. I'm not saying Halo, since everybody thinks that if you don't think HL2 is the best game ever you're a Halo fanboy.
Oh and BTW, when has It's a RPG become the standard excuse for crappy combat in a RPG. Combat doesn't have to suck, just because you want to make a deep game. Bioware games have fun combat, why is it that in Bethesda games the combat is always an afterthought (see also Morrowind WORST COMBAT EVER)
/facepalm..swashbucler1 said:i dont have much faith in this game as its not bethestda, and when game swap companies it tends to go down hill.
but i hope they make it more suvivaley. im a level 30, i have atleast 10,000 bullets for every gun (Apart from alien blaster) i have 214 stimpacks and i can get hit with a rocket launcher and lose like 2 blocks form my health bar
Oh okay, so we're east of the Rockies instead of West? Well, I suppose that could be a little different. When is this set? Same time as F3 or is it after F1 and 2?Octorok said:Actually Fallout was set in Southern California while Fallout 2 was, roughly, set in Oregon. And you're thinking of New Reno perhaps? A Vegas'y like location, but definitely not on the same scale as the whole Vegas area.paragon1 said:I was referring to the general area of the Arizona and Nevada deserts, which is where the first two took place. I seem to remember one of the settlements basically being Las Vegas, but perhaps I'm mistaken? I'm just saying that I'm tired of revisiting the nuked out desert wasteland.Octorok said:I loved the original two Fallouts, even though I preferred FO3 to the both of them, but I'm hoping that they'll do a good job.paragon1 said:I'm nervous about Obsidian making it. They screwed up to of my favorite IPs (Neverwinter Nights and KotOR). So unless the Obisidian making this one is very different from the one I've grown to hate, the New Vegas is going to suck.Vegas? How has it been done to death? You seem to miss the fact that 50's Vegas is very, very different to modern Vegas. Vegas in the fifties was the haven of gangsters and crooks, with only a few large casinos and hotels, plus once an area has been Falloutsed (bombed, made to look like the fifties, bombed again, then sprinkled with civilisation) it becomes an entirely different place altogether.paragon1 said:Sorry to double post, but I remembered one more thing. Why are we going back to this area? There are so many interesting places in the United States ALONE that could be used. I feel like that whole area and landscape has been done to death.
We've had no exact date yet, but the games are getting later and later. Fallout 3 is 2277 I believe, so think ahead of that.paragon1 said:Snippity Snip
Oh okay, so we're east of the Rockies instead of West? Well, I suppose that could be a little different. When is this set? Same time as F3 or is it after F1 and 2?
Like in the first 2, where almost everything you did affected something else, and making the wrong choice can turn an entire city against you?NathanAjax said:Make choices have impact Now you just have a tab that says if your evil or good. They did a better job in the DLC where your choice made all the water poisonous or healthy. Make people talk about what you've done, not just one radio presenter.
That's an issue in all RPG games, sadly. It should be a mix of the two systems in my opinion. The character can regenerate half of the health, but instead of filling the other half with packs, there should be some necessary action/risk, preferably such as that in FarCry 2. But not the simple syrette stuff. The stopping and taking a few seconds to snap a leg back into place/take a bullet out of the arm kind of thing which forces the player to find some place safe.NathanAjax said:Another problem is that near the end of the game you'll have so many stimpacks that you'll be practically invincible. This isn't helped by the fact that you can pause and heal at any time.