Far Cry 2 Review

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Dudimus

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Far Tedious 2 Review

If I were to write a review that attempted to emulate the game play style of Far Cry 2, I would write one interesting paragraph and then leave two pages of blanks, and then write one line devoid of sense, and then write the next good paragraph a few blank pages later. This, in a nutshell is Far Cry 2.

Set in South Africa, after choosing which character you wish to play as(for what reason is never thoroughly explained, they all play the same), you are immediately plunked into the backseat of a jeep in the middle of generic African civil war nation number 226. You shortly after contract malaria, and then are nursed back into health by the very man you were sent to kill, and then left shipwrecked communication wise by your superiors to fiddle about your own devices. The opening is extremely quick, and immediately gets you in tune with the setting and games atmosphere, but Is initially misleading.


You see, Far cry 2 is set in a huge open world environment. And while that?s very nice and all, its very tedious and boring to have to drive or walk from point A to point B all the time, and the game just wreaks of annoying time pandering. Every time you get a mission, be it from the interchangeable guerilla factions, the gun merchants or the guy who sounds like he?s making a prank call imitating solid snake, it?s a guarantee your target will be all the way across the map. This would be fine if there were fast travel options available, but you?re essentially relegated to either your feet or some wheels, and the whole running about gets excruciatingly boring after a while.


Even more annoying however are the enemy encampments all along the way, which respawn five minutes after your done clearing them out. Generally, these encampments would be fun to clear out, and initially they are, but after a while it becomes this annoying routine that doesn?t really benefit the player in any way. Sure, there is usually ammo and health refills at these bases, but you will never run out of ammo or health syrettes, so it just feels pointless.


Other than that however, the actual missions themselves are very rewarding. You usually get a large payout of diamonds (the games currency) and with the gun merchants missions you unlock new guns to purchase. The missions aren?t terribly varied, but they do their job well, it?s just getting to them that is the pain. Speaking of guns, the weapons all handle very nicely, they feel rite, and the effects on old rusted weapons have a nice touch with having to unjam them and all. There?s a large variety of weapons, from assault rifles to flame throwers to mines, and they all feel like they should and are fun to experiment with.


The inventory system works well to, with the player carrying a machete (your melee weapon), a primary gun (this includes assault rifles and the like) a sidearm (from pistols to SMGs) and a ?special weapon?, which includes a whole variety of flamethrowers and anti-tank weapons. You also have grenades and Molotov cocktails, which are exceedingly smooth and satisfying to use. The only downside is that all of the guns fire tinfoil balls, as even Hawaiian shirt wearing rebels can take numerous bullets to the chest before going down.


There is also a system of ?buddies? in the game that works quite well. You have one best buddy who can give you alternative ways of doing missions, and then a secondary buddy who can rescue you from death. This caught me off guard the first time it happened, but its implemented very well, and works very well, giving you a real sense of fellowship as he drags you away from the fighting shooting. These buddies as well can also be injured, in which you have the option to abandon them to their fate, heal them, or put them out of their misery. It was quite powerful euthanizing one of my buddies, even if it was completely unnecessary due to the limitless health supplies.


There are some things that Far Cry 2 just ultimately got rite. The extremely immersive interface (even if the map symbols are tiny and hard to see), the map system in which you actually hold up the map to you face and some of the games animations. Making your character pull a bullet out of his leg when your health is on its last leg with players never gets old, or watching him rub at a burn. It?s very effective and keeps you immersed; this also goes along with all of the superb gun animations for things like jams and the like.
Graphically Far Cry 2 kept the atmosphere well, even if the graphics were a bit weak in and of themselves. The anti-aliasing clearly took a hit with the rendering as all of the edges of the foliage and trees are grainy and noticeable. The character models just don?t quite look ?rite?, and have an odd blockiness and stiffness to them. The fire effects are very cheesy looking, and have distinct 2-D fakeness to them, making them agitating to look at. But this is all almost completely negated by the flow of the graphics, and how they help maintain the gritty atmosphere.


The sound was well enough, but ultimately forgettable. Some of the gun sound effects were a little weak, but the vehicle noises and general ambient noises fit the mood well. The voice acting as well was decent, with a few characters coming off as a little campy, but other than that it works.


You?ll notice as well that I didn?t mention story in this review, and that?s because there is hardly any. The story is essentially just a ploy to throw you into Africa with a gun, and little more, it?s also placed sparsely over such huge stretches of game play that you forget it?s there.


Ultimately, Far Cry 2 is a quality product, but for all of the positive things I can say about it, it is essentially marred by the absolutely tedious and annoying running from one side of the map to the other that you have to do. Clocking in at forty-five hours after doing everything in the game, I could have easily removed twenty of that if they would take out the pointless meandering about Africa. However, underneath(or after, if you rather) all of that lies a quality shooter that stands out mechanics wise above the rest, its just that the game seems to forget that, and wants to take you sightseeing before it lets you have fun.

And yes, I realize the irony in that this review was over a thousand words long.

Final Verdict: Rent It

addendum:I didnt mention the multiplayer aspect of the game becuase I primarily play PC, and going from the precision of a mouse and keyboard to the clunkiness of a controller just wreaks of spawn-die-spawn-die syndrome. Although, I would be willing to bet you spend the first ten minutes of the match walking to the battle area if the single player has any bearing on it.
 

scnj

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The character you pick kind of makes a difference, because you can't have that character as a friend in game. And there was a fast travel option. The bus stops.
 

DAMG

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Feb 16, 2009
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It seems like almost everyone has an issue with traveling, being frustrated at re-spawning guard posts and long distances. This was never a problem for me; it's simple really: use bus stops and AVOID guard posts! I'm surprised by your commentary on the graphics. I disagree. Cheesy looking fire? That's an interesting term used to describe a technical flaw; it's really cliched to to use cheesy as an adjective. I was mostly impressed with the graphics, can't say I had any anti-aliasing issues. By the way, "rite" is a religious act/custom, like "rite of passage."

But even for not liking the game, you covered it pretty well.
 

Dudimus

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Aug 5, 2009
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Whoa whoa whoa!!! Although it may have come off as cynical, I still enjoyed it, when it was fun it was fun, its downfall was just all of that lallygagging around from point to point.

I also understand your point on the bus stops, but the problem is that there aren't enough of them, and you still have to travel to and from them to get everywhere. Although they help, they only put you in one general hemisphere of the map(northwest, northeast, southwest, southeast).

Also, I thought that although the save system was a little annoying, I felt it appropriate because it helped keep immersion. They did this in a lot of places actually. For example, when I first went to a bus stop I noticed there were four signs there to choose from, and I thought, "wow, this is retarded, why didn't they just make one sign and it have a selector or something". But then you realize they did it for immersion, you don't have to use some game play mechanic like "selecting" on a map, you just find the right billboard. I thought it was a thoughtful touch.

As well, while I hold your credential in English and your degree in traditional literature to be valid, I still consider cheesy to be a perfectly appropriate adjective when describing cartoony looking fires in video games.

Overall, thanks for the criticism.
 

wrecker77

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scnj said:
The character you pick kind of makes a difference, because you can't have that character as a friend in game. And there was a fast travel option. The bus stops.

yeah but all the buddies were the same. There is no difference as to what you pick other than ex: you cant have a russian freind if you pick him
 

antidark777

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Aug 12, 2009
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I was very impressed by the games level of detail in the game and its soundtrack is perfect even if it is a little too subtle in places.

Nice biased review , though i would have mentioned the fact that the stealth aspect they promote in the game with the silenced weapons and stealth suit you can unlock is worthless.

You kill one enemy near or in an enemy compound, even if you are concealed in 5ft tall grass, they would still shoot and hit you from a half mile away.

Not to mention the endless patrols you have to deal with that are not challengin to deal with, they just get in the way.
 

Dudimus

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antidark777 said:
I was very impressed by the games level of detail in the game and its soundtrack is perfect even if it is a little too subtle in places.

Nice biased review , though i would have mentioned the fact that the stealth aspect they promote in the game with the silenced weapons and stealth suit you can unlock is worthless.

You kill one enemy near or in an enemy compound, even if you are concealed in 5ft tall grass, they would still shoot and hit you from a half mile away.

Not to mention the endless patrols you have to deal with that are not challenging to deal with, they just get in the way.
Ive never had a problem with the stealth aspects, using silent weapons with the stealth suit worked for me, but it wasn't a primary game feature, so its hard to fault it if it wasn't perfectly implemented.

The patrols are easy, I agree with you on that. But my point was that were pointless and annoying, and numbingly boring time pandering.

And biased against what? Far Cry 2? Well duh, thats what you do in a review, determine against the game and decide upon a bias for it. If you wanted an objective write-up of the game go on wikipedia and look up the synopsis. All reviews are bias.
 

antidark777

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Dudimus said:
antidark777 said:
I was very impressed by the games level of detail in the game and its soundtrack is perfect even if it is a little too subtle in places.

Nice biased review , though i would have mentioned the fact that the stealth aspect they promote in the game with the silenced weapons and stealth suit you can unlock is worthless.

You kill one enemy near or in an enemy compound, even if you are concealed in 5ft tall grass, they would still shoot and hit you from a half mile away.

Not to mention the endless patrols you have to deal with that are not challenging to deal with, they just get in the way.
Ive never had a problem with the stealth aspects, using silent weapons with the stealth suit worked for me, but it wasn't a primary game feature, so its hard to fault it if it wasn't perfectly implemented.

The patrols are easy, I agree with you on that. But my point was that were pointless and annoying, and numbingly boring time pandering.

And biased against what? Far Cry 2? Well duh, thats what you do in a review, determine against the game and decide upon a bias for it. If you wanted an objective write-up of the game go on wikipedia and look up the synopsis. All reviews are bias.
I meant unbiased sorry, in that you mention good and bad aspects of the game.
Maybe i expected too much from the stealth aspect of the game, but the problem remains. I could be doing my best to sneak into an enemy compound, kill one with a silenced weapon and suddenly the entire base knows where i am.

Anyway, still a good review man.
 

Banana Phone Man

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I think this is a brilliant review and you have done an excellant job of it. I am borrowing this game from a friend while I lend him my orange box for the xbox 360. Other than cheesy graphics I agree with you on everything you said. For the first week or two of borrowing this game it was brilliant but it did get very repetitive.
 

Dudimus

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Aug 5, 2009
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Ya, thanks man, that's why I never get to much into talking about graphics, there a very culturally and group objective thing, and you never know who your addressing on the internet. Its not that I didn't like them, its just that I felt they were flawed from a technical perspective, but did what graphics should do, which is have a sequence and flow to them, and keep you immersed in the game. I felt that Far Cry 2 did this exceptionally well.
 

Dudimus

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scifidownbeat said:
I didn't have a problem with any of the things you disliked. Don't like the guard posts? Drive around them! Baddies too hard to kill? Lower the difficulty! Graphics not good enough or map icons not sharp enough? Get a better TV! And IMO, the multiplayer is above average, especially with that in-depth, immersive map editor system.
So wait, you want me to replace tedious gun battles with tediously traveling around posts?
 

Arcanz

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The multiplayer in Far Cry 2 is awesome, the map-making tool is so easy to use and gives the multiplayer some awesome maps. Even I, clumsy me, made a decent map wich I played with friends on. Multiplayer was the strong part of the game, in my opinion. Singleplayer was just the same, over and over and over. And the AI was rather dumb. The game was well made, but the ending was rather lame. I put those bastards out of their misery, how the fuck can they ambush me later in the game? meh.
 

Dudimus

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scifidownbeat said:
Dudimus said:
scifidownbeat said:
I didn't have a problem with any of the things you disliked. Don't like the guard posts? Drive around them! Baddies too hard to kill? Lower the difficulty! Graphics not good enough or map icons not sharp enough? Get a better TV! And IMO, the multiplayer is above average, especially with that in-depth, immersive map editor system.
So wait, you want me to replace tedious gun battles with tediously traveling around posts?
Or - third option - you could drive right through the post, and the guys who are smart enough to follow you in cars you could either blow up with explosives or stop and shoot, so at least you could fight off three baddies instead of six.
Tedious task is still tedious.
 

Dogstile

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DAMG said:
use bus stops and AVOID guard posts!
the bus stops are based stupidly far away from most mission destinations, and while you could avoid guard posts, its more about the cars that they send out that are annoying.

aside from that, the whole "machete is not a one hit sneak kill" annoyed the hell out of me, even if i did exploit the screaming to its full effectiveness
 

Dudimus

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scifidownbeat said:
Dudimus said:
scifidownbeat said:
Dudimus said:
scifidownbeat said:
I didn't have a problem with any of the things you disliked. Don't like the guard posts? Drive around them! Baddies too hard to kill? Lower the difficulty! Graphics not good enough or map icons not sharp enough? Get a better TV! And IMO, the multiplayer is above average, especially with that in-depth, immersive map editor system.
So wait, you want me to replace tedious gun battles with tediously traveling around posts?
Or - third option - you could drive right through the post, and the guys who are smart enough to follow you in cars you could either blow up with explosives or stop and shoot, so at least you could fight off three baddies instead of six.
Tedious task is still tedious.
Love that word, don't you?

*sigh*

Do you know what prefix I'd have to use in order to describe someone who is "unable to be persuaded?" Impersuadable? Inpersuadable? Unpersuadable?
Heres what youv done.
1.Proclaimed my love of a word:No, I do not love that word, however its appropriate in this context
2.*sighed* forgive me, but I dont care if I annoy you, get over yourself
3. I can persuaded, however, that requires a coherent argument, swapping one tedious mundane task for another doesn't dissolve the core issue here, honestly, show me where Im wrong, point out where im wrong, I cant see a flaw in anything Ive said.
 

MR T3D

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Dudimus said:
scifidownbeat said:
Dudimus said:
scifidownbeat said:
Dudimus said:
scifidownbeat said:
I didn't have a problem with any of the things you disliked. Don't like the guard posts? Drive around them! Baddies too hard to kill? Lower the difficulty! Graphics not good enough or map icons not sharp enough? Get a better TV! And IMO, the multiplayer is above average, especially with that in-depth, immersive map editor system.
So wait, you want me to replace tedious gun battles with tediously traveling around posts?
Or - third option - you could drive right through the post, and the guys who are smart enough to follow you in cars you could either blow up with explosives or stop and shoot, so at least you could fight off three baddies instead of six.
Tedious task is still tedious.
Love that word, don't you?

*sigh*

Do you know what prefix I'd have to use in order to describe someone who is "unable to be persuaded?" Impersuadable? Inpersuadable? Unpersuadable?
Heres what youv done.
1.Proclaimed my love of a word:No, I do not love that word, however its appropriate in this context
2.*sighed* forgive me, but I dont care if I annoy you, get over yourself
3. I can persuaded, however, that requires a coherent argument, swapping one tedious mundane task for another doesn't dissolve the core issue here, honestly, show me where Im wrong, point out where im wrong, I cant see a flaw in anything Ive said.
here we go;
i think the key here is that this mechaanic requires you to immerse yourself in the game in addition to letting it immerse you in itself. kind of like a relationship, its a two-way street.
but still, i would have liked to seen a bit more human life out there instead of either cease-fire, no one shooting, and the rest of the map, shoot everythiing that moves.
and more than just technical land-rovers and merc in civie cars.
maybe a BTR-type APC, or convoys, or even some shootable civies...