Kryzantine said:
The Real Sandman said:
Gawking at the pretty visuals while sneaking into a base, silenting knifing dudes who stand in your way, planting a bomb near something needing to be blown up, blowing up said thing, frantically running for cover in a crazy shootout, setting fire to the nearby foliage to create a barrior between you and your enemies, and finally finding a car to high tail it outa there is pretty fucking awesome...
...that is until you realise that's all you ever do.
And somehow, that's still more than most FPSs.
It doesn't matter "how much" a game has, what matters is what it does with what has. Applying a question like that to Far Cry 2, the answer is "Not much".
At first, it's one of the coolest and most refreshing FPS expreiences ever. But after completeing a few missions in the second area, I had a realization.
This was the sixteenth or so time I stormed a base, lit it on fire, blew it up, and escaped, and for what? I stopped caring about the [bland and kinda stupid] story several demolished bases and a bazillion dead mercenaries ago and there was practically no point doing anything after the first couple of hours of gameplay. I unkowingly spent money on some of the best weapons and items in the game, so there was almost no point into doing any of the side jobs. The stoy missions quickly became routine, the respawning enemies were more prevalent, and the whole thing just became boring.
The best way ruin something good is to have it repeat itself at tandem. While a linear game can some what get away with it, a nonlinear game with massive repetition just defeats the whole point of it being
NONlinear