Far Cry 3: So close, yet so far.

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4RM3D

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May 10, 2011
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Zhukov said:
You know, you could replace the words Far Cry 3 with Just Cause 2 and your review could still pretty much work. :)

In any case, I just had a Just Cause 2 déjà-vu while reading your review.
 

Lono Shrugged

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May 7, 2009
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(Sneaks up on a herd of graceful grazing deer.) "I see you my brothers, in your death the tribe may live, I see you, I see you..." (Opens up from the hip with belt fed machine gun)

I am like it.
 

Dragoon

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Jan 19, 2010
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The biggest problem I had was how little the people who were supposed to be my friends were characterised I just didn't care about saving them. There should have been a decent amount of time at the start where you hung out with and got to know your "friends" before the shit hit the fan and you had to go save them.
 

mooncalf

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I remember getting bored and frustrated by a blandness in FC2 and I never finished it. I can still see the parts of FC2 they brought forward into this latest installment but I have to say I think the improvements are spectacular.

I like the character of Jason, I think his development from middle son in his army-brother's shadow towards being a warrior in his own right is an interesting one. However I think the pacing of his development is skewed by how rapidly or slowly you care to progress through the story, having plenty of opportunity to just wander around doing other (incredible) stuff.

All this being said, I've had some amazing fun in this game completely at odd with the bland picture op paints.
*I blew up an ammo dump and then leapt off the jetty to escape the pirates.... Right into the mouth of a crocodile.
*I startled a snake next to a lookout, which promptly bit the lookout to death when he came to investigate the noise.
*I rode a jetski off a waterfall purely by accident and got one heck of a fun shock.
*I shot a molotov strapped to a dude's back and it SET HIM ON FIRE.

If not the best game evar, it is the best Far Cry ever, and several huge leaps in the right direction. :)
 

Blood Brain Barrier

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Nov 21, 2011
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It's pretty much the best FPS I've played. I don't see how you can make a better one without turning it into a non-FPS. The story is fine, although the characters need to have more.. well, character. Like Skyrim, there are a few main characters comprising 1% of the island and then the other 99% are non-characters which either shoot at you or quote a limited selection of lines as you walk past.

But I'm an idealist, and my vision of an ideal game is one where sameness is eliminated. It's been done, but only back in the days where the gameworld was small enough to make it possible. And, of course, in adventure games.
 

DalekJaas

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Dec 3, 2008
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I thought the story was excellent, fast paced with good set pieces.

And I played the game on easy and found myself dying heaps, maybe because I was actually inventive with how I played, sounds like you just hid in the bush and sniped everyone (I tried that many times and still was found and molotoved to death).

Also you're ignoring all the awesome things you see just driving around, one highlight for me was being on a jet ski and seeing a villager get eaten by a croc when he walked down to the water.

Shooting cages to release a tiger onto the pirates was completely satisfying.

Also crawling for your life as the sealing lowers in an ancient chinese temple was awesome.

Seriously, to anyone reading this the game is great and not like how the OP describes, it is a lot of fun and for me it would be game of the year.

Give it a shot.
 

Excedrin

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Feb 22, 2012
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I'm surprised at the dissatisfaction with the story, honestly. Yes, the plot is pretty simple, but that doesn't make it bad. I've seen movies with complex plots that I thought were garbage (Inception) and movies with simple plots that I really enjoyed (The Avengers). My favorite movie of all time is incredibly complex and most likely saw less success than it deserved principally because of its complexity and length (Mr. Nobody).

So, I'm not the kind of person that simply gobbles up stories with simple plots and happy endings. That said, this game captures the intended spirit if you ask me. The friends are left with a lot of room to project your own relationships on them. Sure, they all clearly come from wealth and are, as another poster put it so... bluntly, "dudebros." I mean, it makes sense - what other kind of Americans would fly out to a tropical island just to hang out? But that sort of falls away through the course of game's events, and aside from easter eggs and the beginning of the game, they react organically as soft westerners placed in a brutal scenario where their life is on the line. What you have left are scared people and the relationships they have, and I found them easy to project onto. It didn't matter that my in-game girlfriend was a UCLA student that was Hollywood-bound because it didn't really ever come up. Her reactions to Jason's changes were realistic, reaching out to a cold and distant lover and feeling less and less hope as that person drifts further into insanity.

But I'm personally glad the friends and girlfriend weren't as developed as they could be. This wasn't really their story, they were just a catalyst that lead to the real story - Jason's descent into insanity. The game makes no effort to hide that it's happening to the player. From the loading screens to cutscenes during quests, it's made painfully obvious what is happening and I'm not bothered by that because that's how losing your mind works. It's really obvious to the clearheaded observer, but when you're at the heart of it the impossible and preposterous merely becomes the unlikely and hard to believe. Some of the sections where Jason is delusional, under the influence of hallucinogenic drugs, or is otherwise just losing his grip on sanity are both beautiful and realistic.

The reason I loved the story is that I felt like it did a good job of putting you in the center of all of this. I often found myself asking aloud, "What the hell is going on?" or thinking, "Oh shit, oh shit, oh shit." It took advantage of what video games can do and movies can't. That in and of itself made it a very enjoyable experience for me. I could go on about the gameplay and how I enjoyed that, too, but others have already done so at length. The only thing I would have wanted on top of this is a difficulty level one above that of the highest level. They let you be incredibly creative without really rewarding you for it. It's a shame, but definitely not a deal breaker for a game like this that gets more right that it does wrong. If you like free roaming RPG-type games and the described setting sounds appealing, you should ignore the naysayers and get this right now. Even if you don't end up liking the story, you'll at least enjoy the gameplay long enough to make it a worthy purchase.
 

TitanFox

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Nov 30, 2009
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I think the strength of most animals is completely mental. How is it that when I shoot a tiger in it's head three times with a sniper and hit it with my machete, it still comes for me and tries to attack ? A Komodo Dragon can take 6 bullets with a assault rifle before dying ?

The quickest way to take out a tiger was to use a grenade ... come on ...

I mean, I love the game. It looks great and I have had a lot of fun so far. I understand that they want to make the hunting part difficult but this way the whole game is just out of balance.
 

sXeth

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Nov 15, 2012
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TitanFox said:
I think the strength of most animals is completely mental. How is it that when I shoot a tiger in it's head three times with a sniper and hit it with my machete, it still comes for me and tries to attack ? A Komodo Dragon can take 6 bullets with a assault rifle before dying ?

The quickest way to take out a tiger was to use a grenade ... come on ...

I mean, I love the game. It looks great and I have had a lot of fun so far. I understand that they want to make the hunting part difficult but this way the whole game is just out of balance.
Eh, a lot of real animals are fairly resistant to your run of the mill guns due ot havign thick skin (reptiles are even tougher), hence the existence of "Elephant Gun"s. The sniper not taking out the tigers a little odd if you actually got headshots on it.
 

Auron

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Mar 28, 2009
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The weapons are, well... the exact same weapons you see every where else. A few pistols that go "pop pop". A bunch of SMGs/LMGs/ARs that spray bullets at whatever you point them at. A couple of shotguns, a couple of sniper rifles... blah-de-blah. Neither interesting, inventive or particularly satisfying to use. The only notable standout is the flamethrower.

Coupled with the dull weapons is a complete dearth of enemy variety. You have animals that try to bite you and guys in red shirts that try to shoot you. That's it. Bugger all variation in behaviour or abilities.
I was going to comment on the weapon stuff but people already said it's not sci-fi and there's enough variety as it is. The hell did you expect, A shrinker?


Enemy variety, that's highly overrated and again it's a game about pirates what did you want, zombie pirates? Human Torch pirates? The Hulk? Facehuggers?

I remember it being a normal game on the hardest difficulty setting, it's how it goes nowadays normal isn't normal anymore and this goes for every game.


Sam and the US agent were very fun characters, Buck was a good antagonist and playing Indiana Jones for him was an interesting quest, Hoyt is a majorly underrated son of a ***** considering he's the one who broke Vaas and then there's Citra the cult leading ***** and her dog the Liberian guy, overall it's a stronger cast than most games have. The friends weren't very deep but did they need to be? What did you want? A massive prologue that would disinterest most people, a codex database or maybe a few hours of carefree conversation while everyone's in mortal danger? Don't think it would make much sense at all.



5) Fucking hell the main character and his friends are completely unlikable. Are you telling me this dude can rush into a town, shoot 15 pirates in the head and plant a bomb, but the moment he has to skin an animal he collapses into a tearful mess? Fuck that.
To be fair, it's one thing gunning down a random pirate trying to kill you it's somewhat easy to rationalize and not that brutal when you think about it... Try skinning him, that's a gruesome lengthy process, have you ever tried or seem it in an animal? Still gruesome especially nowadays when we get everything at supermarkets.