Far Cry 3

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thedeathscythe

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ShasoRmyr said:
I would like to see Far Cry 3, but the shooting needs to improve. Enemies could see you from a mile away. Also I hope the fire improves. Kinda lame how a fire would stop after a while. Also hope to see more missions.
I agree, and sometimes they'd follow you FOREVER (especially if they had a car.) and they could spot you a hundred yards away at night (until you get that camo, but even then it barely works if you move).

I want some civilians. It was Africa and all I saw in FC2 was two sides of the battle, I never once saw a civilian. It didn't break the game for me but it was weird...

Improved shooting would be needed, and more realism for me, I always liked how Far Cry 2 had you fixing your jeep, and your guns jamming and stuff.
 

Geekosaurus

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thedeathscythe said:
I want some civilians. It was Africa and all I saw in FC2 was two sides of the battle, I never once saw a civilian. It didn't break the game for me but it was weird...
Agreed. You ever get the feeling that everybody is trying to kill you in video games?
 

Tattaglia

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Aug 12, 2008
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Banana Phone Man said:
I wish the fire would keep going and not stop after 20 seconds.
I wish the story was better, honestly I just shot the people who shot at me and just played along.
I wish stealth was in the game.
I wish that guard points don't respawn every minuet.
I wish people could not see you as easily. I had that problem while sniping from miles away that they would always know where I am.

That's alll I can think of at the moment but there is more.
Yeah, all of this. I wish everyone you saw outside of towns didn't try to kill you. I also thought the malaria element was really tedious and unnecessary.
 

Veldt Falsetto

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Dec 26, 2009
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If the enemy AI is worked on alot, Far Cry 3 has the potential to be one of the greatest shooters of this gen.
 

Geekosaurus

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Tattaglia said:
I also thought the malaria element was really tedious and unnecessary.
It drives the story along a little. And it could give you a 'oh crap' feeling when you get a random malaria attack midway through a shoot out.
 

Tattaglia

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Geekosaurus said:
Tattaglia said:
I also thought the malaria element was really tedious and unnecessary.
It drives the story along a little. And it could give you a 'oh crap' feeling when you get a random malaria attack midway through a shoot out.
Maybe, but I shouldn't have to drive across the map to stop feeling woozy for a while.
 

Geekosaurus

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Tattaglia said:
Geekosaurus said:
Tattaglia said:
I also thought the malaria element was really tedious and unnecessary.
It drives the story along a little. And it could give you a 'oh crap' feeling when you get a random malaria attack midway through a shoot out.
Maybe, but I shouldn't have to drive across the map to stop feeling woozy for a while.
You have a point there.
 

bawkbawkboo1

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Nov 20, 2008
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The only memorable moment I had from Farcry 2, out of all the time I spent completing every single mission (which meant getting across the godforsaken maps many times over), was when I accidentally killed off a buddy after he saved me. It was right at the beginning of the game proper and I didn't know that you could cycle between the pistol and the magical health-regen syringe. I laughed. And cried.

Also, I wouldn't have played the game had it not been included as a free pack-in with the GTX260 graphics card I bought from Newegg. Considering I didn't pay for it, it was an ok game. Also what the hell is the point of getting all of the hidden diamonds? You don't need to get even close to all of them to get all the best weapons anyway.

Besides, there were really only four or five distinct environments copy-pasted throughout to whole game: sand-desert (not sure it counts), Savannah, Jungles, River and Trash-City. That's it.

Also, the ending was a kick in the balls. Fuck that ending. Seriously.
 

Demon_Cow

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Aug 16, 2009
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I hope they make stealth a little more forgiving. Once you figured it out, you could sneak in to an area, but taking down an enemy was a huge risk if you wanted to stay undetected. Also, I played that game tons of times, and I never once managed to escape from enemies by simply hiding.
 

RAMBO22

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Noceus said:
i wish they would make it so that not every one hates you
This, above all other complaints I've read on this thread, expresses what I believe Ubi could do to make FC3 better.

You couldn't drive for 30 seconds in a worn-down jeep before every npc within a 10 mile radius of where you where ran towards you and decided you were their enemy.
 

SleepyOtter

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Apr 28, 2010
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They've given us tropics and Savanna and deserts, so besides better AI and shooting I want a Winter WONDERLAND!!!! (and/or Forest)
 

Stone Wera

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Co-op, radio, and more mission varity, and the single most important of all, MAKE YOUR DECISIONS MATTER. I hated that after all I did to try to help the UFLL, the ending is always the same, you either kill yourself because the man who you came to the country to try to kill told you so. And I freaking hate the goddamn Jackal. Why can't I just shoot him and go home? An awful way to end the story.
 

Kenko

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Jul 25, 2010
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The multiplayer sucked balls for FC2, fucking sniperfest. Hope they improve that part of the game. Either that or have a better SP campaign.
 

Vault boy Eddie

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Feb 18, 2009
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More stuff to do, so much nifty looking scenery and nothing to do in it.

Less repetitive, mundane missions. It felt like every mission was the same.

If you're gonna make weapons degrade over time, why not go the whole way and give them bullet drop and full customization? Diff sights, stocks, accesories, etc.

Aerial vehicles and co-op.
 

DeaconSawyer

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Aug 19, 2010
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I agree with you shadavid. Far Cry 2 was enjoyable, but not stellar. It had the nuts and bolts of a sports-car grade game, and then someone forgot the chassis.

Mainly I would like to see a change in the missions. Ideally from the 1 mission type in FC2 which is blow it up/kill it, to just about anything else. And give me a reason to care about the things that I am supposed to do in the game.

If the could improve those two things alone I would be extremely excited for FC3, but if they had no intention of making the story/missions more engaging and varied, then I would say FC3 wouldn't make my watch list.
 

PauL o_O

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Feb 15, 2009
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I was very upset that they took predator mode out of the game. It was so exciting and fun, and was the only real reason for making big epic maps.

Hopefully they'll add even more to the awesome map editor, and bring back Predator mode.
 

Silva

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Apr 13, 2009
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There are multiple ways to take FC2 from a really decent adventure shooter into a AAA masterpiece. Here's a list of everything I can think of.

1. Co-op mode. You think that sniping and fire strategies are fun now? Try doing it with someone you can trust, so you can both watch the magic together. If you can do this via LAN as well as online with microphones, double the fun.
2. Make it so that there's more to do in that massive expanse of wonderful terrain. Make objects more interactive than simply just being destructible. Add people that will help you and neutrals (and develop some of them as real characters with proper acting/writing). Perhaps add a faction that's allied, and make sure their that AI is a match for the enemy. Don't be afraid to kill some off, and don't put it entirely in control of the player - they'll just do what I did with the rescuer buddies in FC2, and save everyone even if it means losing hours of game time. Don't allow people to frustrate themselves in this way.
3. The diamond finding game was fun in and of itself, and so improve it. Make minigames within the game, like the puzzles we see in Half Life 2, or simply put them in even more weird and interesting places. For extra points, implement these minigames into the story in a seamless, non-required fashion. For example: you have to kill x guards in a fort who have a diamond or several diamonds. You want them. Characterise the leader of the guards in a cutscene if the player gets close to the fort in-game to give a feel of the danger. Make him seem like a real badass, and then make him fight like a normal AI enemy, only tougher and/or much cleverer.
4. Remove the malaria. It was just a cheap way to ramp up the tension, and though it may seem essential to the African experience, ask an African and you will probably find that it really isn't, that you've just made a cultural assumption. Instead, ramp up the action in the honest way - by making the enemies actually more determined to deal with just you in a curve of difficulty increasing through the game. Maybe have civilians themselves turn against you if you make a choice that they don't like. In other words, show a real depiction of a divide in whatever cultural setting is chosen.
5. A stylistic flair to sell the game and make us empathetic to the story is sorely needed. I'd suggest taking inspiration from Infamous and having moving, comic-style cut scenes to really pace the mood and help foreshadow coming dangers in the plot. Hire a very good graphic artist and a decent actor for the lead role to give a human face to the player. The silent protagonist might be "you" in some people's eyes, but for popular appeal a developed character is more reliable.
6. Improve the line of sight of AI enemies so that they really cannot see through foliage. Whenever someone can snipe you in the grass in the shade from the sun, you're not considering things like eye contrast when switching from light to dark and the real difficulty of seeing a camouflaged soldier who's trained to stay hidden. And finally...
7. Make stealth more than just what weapons you choose, but a style of gameplay that's fully supported by simple actions like crouching. Add a move to dive to the ground and become even more hidden.

In summary: make it less of a pure shooter/adventure. Characterise. Make the adventure MEAN something to those playing, and improve the gameplay options. That will put spirit into the fight, and make people determined to beat the game, meanwhile enjoying the flow of controls.
 

Fiend Dragon

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Apr 7, 2010
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I want them to make it a fucking far cry game. Regardless of whether it was any good, which I don't agree with, it had absolutely nothing to do with the established Far Cry games. It was a fucking name cash in and they didn't even keep any of the gameplay, story, or flavour of the the original PC masterpiece or the pretty good Xbox ports.
 
Apr 28, 2008
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Maraveno said:
Irridium said:
Maraveno said:
Irridium said:
I want them to keep the segmented health.

Seriously, Far Cry 2's health system is one of the best in gaming and I would hate to see it replaced with a shitty "magically regenerating health" system.
wait so how is "hey look a bullet lodged in my arm hmm let's get it out ;o god that feels so much better I can even run again now" Not magical to you? and how does "hmm a syringe *flsh* yup I think that closed up all wounds" not seem magical either? the system made little sense in comparison to it's own reality
No its not realistic but its a hell of a lot better than getting shot in the chest, ducking behind something for two seconds, then being fully healed.

Far Cry 2's implementation of segmented health was fantastic. Yes you had magic syringes, but at least in the beginning of the game you didn't have much, and because of this you had to be careful when you fought. It made things more tense and exhilarating.

Not saying it makes any more sense, I'm saying its better than regenerating health.
Oh okay cause well yeah ducking for cover and jacking out that little bugger to get back to half health just isn't like full regen

Gotcha cap'n
Is that sarcasm I hear?

It is partially like a full regen, only it regens one small segment of health. Meaning you still have lots of health lost and need to be careful, but won't get screwed over in the next encounter if you have low health, because you'll at least have two bars. Unlike a game with a single health bar and 2 health left, or a fully regenerating health system and being at full health all the time.