They just melded it into their design philosophy at some point. IIRC, Watch_Dogs 1 was the originating instance for the clothing stuff (which was a bit weird considering other people don't even see your avatar in the multiplayer, you show up as a random NPC).BabyfartsMcgeezaks said:I've been playing the game for about 12 hours and I've been able to buy several ''premium'' weapons and outfits, I don't even know why they put microtransactions in the game when you can easily just play and buy them with the in-game currency. Might be in their contracts like previously mentioned but it still makes no sense to buy skins for a singleplayer game that you can easily get by just playing it normally.
Ubisoft themselves refers to The Division as their milestone point for adopting "Games as Service" and their open world design template, which probably includes the microtransactions. Of course, an online MMO thing vaguely can (hypothetically) justify such things existing, its when you copy-paste that template into your self-contained games that don't involve running servers and ongoing content creation continuously it starts becoming more questionable.
This is the nature of the design template of course. They'll paste microtransactiosn onto products where they make no sense to exist the same way they pasted truck hijacking missions into Watch_Dogs 2 or AC : Origins. There's abberations in the template occasionally (Both Watch_Dogs for whatever reason completely eschews the regional influence thing), but they'll plop most of it down in the game somehow.
The "Games as Service" model dumped on what should be full package experiences is the other main reason for Ubi's recent spat of games to rot unless one's bored and finds a used copy. They're making platforms consisting of barely-altered copy paste jobs across a map at this point. So they can have people come back every week/month/quarter for some drip feed of possible innovation. What they intend to do with people logging into these games continuously is a bit nebulous. Watch_Dogs 2 they dumped out co-op missions as a DLC pack, and Ghost Recon did the same thing with the PvP mode. So I'd say they're sitll mucking about with models, and probably had to scramble some stuff because of the BF2 scandal (and their own Rainbow Six one).