Seth Carter said:
TheFinish said:
Seth Carter said:
RonHiler said:
Seth Carter said:
RonHiler said:
It's fine if you don't like the game. Not everyone likes every game, and that's cool. But don't blame the micro-transactions. They are changing nothing about the gameplay. Period.
There's the potential "Yet" attached to that statement. Or an "Anymore" thats similarly feasible.
Okay...yes. There's the potential they could patch in something that breaks the balance. True of any game, micro-transactions or not. Does that mean you are going to stop playing games because of what "might" happen? I'm really not sure I see what your point is here.
So either there was a backpedal, note that they hastily threw out the "Only cosmetics" line, which has been the quick standard fallback post-Battlefront 2, even though that's blatantly an actual lie in this case.
What's the blatant lie? I don't see it.
"Cosmetics only". You can probably even find the thread on it down the page here a bit. It was kind of obvious, since they added on a comment about xp boosters or something immediately.
Yes, any game could hypothetically be patched to do whatever. But not every game comes from a developer who's stated intent (over and over) to do so, actually done so with their other games, and not every game already has the framework to do so embedded in its default version. There's even contrast to other Ubisoft games. AC : Origins and Child of Light both had similar inconsequential micro-transactions, but they didn't have a second currency set up, or the store page embedded into the regular gameplay.
Uh, what? AC:Origins definitely has a second currency (Helix Credits) set up, and the store page, while not embedded into regular gameplay (by which I think you mean, when you open in-game stores?) is far from unobstrusive. And it was like this from day one. And unlike FC5, AC:O has
actual grind, because you need materials for all your upgrades, which does incentivise you to spend real money to bypass it (although the free Helix Credits you get are enough to get quite a few resource timesavers).
Also, you can find Silver Bars in the game world in FC5. Enough for a few guns/outfits/skins. So there's that too.
Also, I don't know about Rainbow Six: Siege, but the microtransactions in Ghost Recon are basically in the same ball park as FC5: completely unneeded to the point I don't even know why they're in there.
You're right, the store page (which is a separate tab you have no reason to ever go to in the regular course of gameplay, unlike Far Cry 5's that you have to open to perform the ingame transactions) does use "Helix Credits". I'd forgotten since I never had reason to touch it. Far CRy has grinding for guns, Origins has grinding for upgrades. Prior Far Cry's also did grinding for guns (and levels, and the garbage fire hunting mechanics for pouches). Notably in Origins though, there was no weird overlay of the Helix stuff into the game proper. Bayek didn't go to blacksmith and have the option to pay him in Helix credits instead of drachmas flashed up on the screen next to the drachma price.
(Don't mistake the use as an example for an endorsement of Origins either. I wouldn't have touched that one either if it hadn't been given to me. And has all the Ubisoft usuals of too much space, not enough ideas, and not enough work or talent on the ideas it does have)
Far Cry 5
doesn't have grinding for guns. Guns are unlocked in the shop when you reach certain Resistance Point thresholds in the zones you can liberate (each Zone has 3 Points, so there's 9 total. You have gun unlocks for each point, but the big one comes at 5 Points, aka mid game). And the way to reach those thresholds is just to play the game, mostly doing story/side missions and outposts. So, you know, I don't have to stop playing the game for twenty minutes to go hunt down tapirs to have a bigger ammo pouch or whatever.
And even if we consider "playing the game" to be grinding (instead of just a progression system), you're
still wrong because guess what? You can't actually use Silver to buy any of the guns you unlock. It's all in-game cash. And there's no way to turn Silver into in-game cash either. You can only buy 5 weapons with silver :a shovel, a .50 cal sniper, an m79 grenade launcher, the game's AR-knockoff and a 1911. Only the sniper and the grenade launcher aren't available from the start to your character anyway, and it's not a gigantic power boost (particularly because the ammo for them is expensive, which paradoxically would mean you have to grind hunting animals for money if you want to use them regularly).
This is what I meant when I said I've no idea why they've put them in the game in the first place. There's no incentive to spend real money in the game, since you can't get tangible power boosts from it and everything else you can get by just playing. It took me about 35 hours to finish the game (except for a few collectathon missions) and I unlocked every gun/vehicle/outfit I was interested in, and I still have 20,000 in-game cash to unlock more stuff if I wanted to.