Gethsemani said:
So my experience so far is that the economy isn't overly punishing, but it does expect you to have a gradual unlocking. Currently it feels a lot like the first 1/3rd of GTA V, where you have to actually consider what to buy and what to skimp on for now.
The particular highlight I've heard was that reloading your helicopter is $1000 (ingame, not sure what the exchange for the real money is) bucks a pop. Which comes up as a prompt to do mid-combat, which is literally something an EA exec joked(?) about doing as a microtransaction tactic, in the moment paid reloads.
Comparisons to GTA are actually kind of worrying. GTA Online was bad for having its economy crippled to sell microtransactions (super-inflated ammo costs and poorly rewarded activities for instance, even before vanity cars or pay-to-win esque military vehicles/abilities).
Stepping away from the microtransaction stuff. The co-ops 2 player only, which is kind of meh (the game does support 4 player somewhere in it, but not the co-op). Hunting/Fishing being primary activities are basically demerits for me (Far Cry's hunting and animal life has always been ludicrously badly implemented, and Fishing is just a busy work activity in any game I've ever run into it in)