jademunky said:
Because the game's design and general balance will be built around encouraging me to do so. Examples for this being Diablo 3 at launch (what with the real-money auction-house) or Dead Space 3.
I've not played this particular game but I can probably guess how it plays out: Yes, I can get that objectively superior gun or item that expands my inventory slots by spending hours grinding 200 whatevers or I can simply open up my wallet and get it now. Devs will make things just a little extra time-consuming or a little less enjoyable to grind just to encourage you, the player, to pay a little bit extra.
Except you're wrong
1) Every single item that can be purchased for real money (in addition to in-game money) is simply a reskin of items that exist as non-premium items (exactly the same stats, just a different look). They are entirely cosmetic. There is nothing balanced around those cosmetic items.
2) I've played something like 8 or 10 hours total, maybe as much as 15. I currently have around $10K (more than enough to buy any single item in the game, including the premium items, which run around $2-3K). And I've bought quite a bit of stuff already (including a couple cars and a helicopter, some of the more spendy items). There is no "200 hour grind". Unless you think playing the game itself is a grind, that's a different argument.
You're jumping to conclusions, probably based on the BS a lot of people have posted in this thread, and what they (AAA publishers in general, Ubisoft in particular) have done in the past. Understandable. But I'm telling you, the micro-transactions in this game are completely ignorable and they won't change the experience a whit.
Honestly, I don't know why they bothered to put them in. Anyone that spends real world money on the items in this game is a fool, IMO.
It's fine if you don't like the game. Not everyone likes every game, and that's cool. But don't blame the micro-transactions. They are changing nothing about the gameplay. Period.