Those exclusives aren't worth it to you, but to them it justified the price.Jumwa said:If that were true they wouldn't be rushing to buy new consoles with nary an exclusive worth mentioning by the millions.Dragonbums said:Exclusives are the only reason the consumer has to buy any console.
Once again, if that were true the sales of those exclusives would be higher, closer to the sales of the consoles themselves. Much like how the New Super Mario Bros sold so extraordinarily high on the WiiU. But they haven't been that high.Dragonbums said:Those exclusives aren't worth it to you, but to them it justified the price.
Just goes to show the odd double standards when it comes to Nintendo; they get an exclusive and people throw a hissy fit because they know it tempts them to actually BUY a Nintendo system instead of just bashing it 24/7 for arbitrary reasons.Dragonbums said:Those exclusives aren't worth it to you, but to them it justified the price.
Or today's designers just aren't up to snuff. Fact of the matter is that the Gamepad isn't anything new or difficult. Why? It's just a consolized DS. That's it. We have been living in a dual screen gaming world for TEN YEARS. If a designer can't figure out what to do with the Gamepad, that's not a fault of the hardware, that's a fault with THEM. But then again, since most of the designers whining about the Gamepad seem to have never touched handheld gaming, I think I can ignorance along with lack of talent.RealRT said:Yeah, my own quote works well here, not in Nintendo's defense, no way. Necessity is a mother of all inventions. When developers struggle to find uses for the new feature, it's not an invention, it's a gimmick. And one that can be replicated on its rivals as well.
It?s a different experience when you need a device in addition to your standard controller. I think Dead Rising 3 offered what you mention, but in order to use it, you had to put down your primary controller and switch to your mobile device. That takes you out of the game instead of immersing you further. That?s not to say that companies COULDN?T use those devices effectively, but it?s harder.PoolCleaningRobot said:Doesn't Microsoft have the Xbox glass thing and Sony has both tablet/phone and vita connectivity? Don't even try to say "that requires a smart phone". Everyone has one these days. I'm typing this post on one. Snarky people want to call the ps4 xb1 "locked down pc's" but Nintendo forces you to buy a tablet that can only be used to remote their console. It's barely a feature, if anything its stopped me from buying a Wii U cause I'd sure as hell pick one up for $200novem said:Also, the WiiU has the potential to offer unique gameplay experiences that are not possible with the other consoles and won?t be possible if all the system gets is ports. So far, very few games on the system have fully embraced this uniqueness but the ones that have are incredibly compelling.
That is the thing; a lot of those second screen features done with stuff on MS or Sony's side is clearly not integral and seems to have been done in a hasty attempt to emulate what the Wii U does (because, let's face it, Nintendo scares the CRAP out of Sony and MS), missing the fact that the POINT of the Gamepad is that it's integrated 100%. And as we've seen, mostly of the second screen stuff from Sony and MS is completely superfluous, being stuff like maps at best while the Gamepad has allowed inventory management and puzzles at the least as well as asymmetrical gameplay.novem said:It?s a different experience when you need a device in addition to your standard controller. I think Dead Rising 3 offered what you mention, but in order to use it, you had to put down your primary controller and switch to your mobile device. That takes you out of the game instead of immersing you further. That?s not to say that companies COULDN?T use those devices effectively, but it?s harder.
Also, I don?t own a smart phone or a tablet. The cellphone I do have was given to me by my employer and I?ve never had the desire to upgrade it.